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Lords of The Night Expansion Checklist; All Cards Texts And Precons
Topic Started: Sep 25 2007, 01:55 AM (516 Views)
Sydnelson
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Prince of São João de Meriti
[ *  * ]
Agent of Power [LotN:C]
Cardtype: Master. Discipline. Trifle. Unique.
Put this card on a vampire you control and choose a Discipline. This vampire gains 1 level of that Discipline. Burn this card during your discard phase.
++DRAFT++: As above, but this card not unique and is not burned during your discard phase.

AK-47 [LotN:R]
Cardtype: Equipment
Cost: 5 pool
Weapon Gun
2R damage each strike, with an optional maneuver.When bearer strikes whit this gun, he or she gets an aditional strike this round, only usable to strike with this gun. This does not count against his adtional strike effect limit.
++DRAFT++: as above but this weapon costs 1 less pool

Posted Image
Ambulance [LotN:R]
Cardtype: Vehicle
Cost: 1 pool
After a combat between this acting minion and a blocking minion, you may tap the Ambulance to continue the action as if unblocked. If the action is blocked again, burn this card. This minion may tap the Ambulance to attempt to burn an incapacitated imbued as a +1 stealth action. A minion may have only one vehicle.

Armor of Vitality [LotN:C]
Cardtype: Combat
Cost: 1 blood
[for]: Prevent 3 damage.
[FOR]: As above, and if any of the damage was from the opposing minion's melee weapon, that weapon is destroyed.

Posted Image
Army of Apparitions [LotN:C]
Cardtype: Reaction
Usable by a tapped vampire.
[chi]: only usable during a referendum. Gain 3 votes
[CHI]: only usable when an ally or younger vampire is taking a (D) action directed at a minion you control. This vampire burns 2 blood to cause the action to end (unsuccessfully).

Autonomic Mastery [LotN:U]
Cardtype: Combat
Only usable at close range.
[dom]: Strike- burn the opposing non-wraith ally or a non-wraith retainer on the opposing minion.
[DOM]: Strike- make a hand strike. Damage from this strike is reduced to zero. Combat ends immediately after this strike resolves, unless it is dodged. Only

usable in combat with a non-wraith ally or a younger vampire.

Bestow Vigor [LotN:R]


Black Throne, The [LotN:R]
Requires: Assamite
Cost: 1 pool
Cardtype: Master. Location
It has 2 tap effects. One for 2 votes. And the other to gain, ONE pool in the event you burn a contracted minion.

Blithe Acceptance [LotN:C]
Cardtype: Action
Cost: 1 blood
[obf]: Put this card on the acting vampire. This vampire gets +1 stealth. Burn this card if this vampire enters combat. A vampire can only have 1 Blithe Acceptance.
[OBF]: As above, but this vampire can burn 1 blood when he enters combat instead of burning this card.

Blood Awakening [LotN:C]
Cardtype: Reaction/Action Modifier
Cost: 1 Blood
[qui]: +1 intercept
[QUI]: Only usable when a younger vampire is attempting to block this acting vampire. That block attempt fails. That vampire cannot attempt to block this action again.

Bloodlust [LotN:R]
Cardtype: Action
Cost: X blood
+1 stealth action. Frenzy.
[pre]: Choose X minions and put this card in play. Each choosen minion gets an optional press each combat and may enter combat with any minion as a (D) action. burn this card at the end of the turn.
[PRE]: As above, but choose X+1 minions.

Brute Force [LotN:C]
Cardtype: Combat
Do not replace until after combat
[pot] Strike: make a hand strike at +1 damage or a melee weapon strike at +2 damage.
[POT] Strike: make a hand strike at +2 damage or a melee weapon strike at +3 damage.
Flavour text: "The best way out is always through" Robert Frost, "A Servant to Servants"
Artist: Brian Leblanc

Bundi [LotN:C]
Cardtype: Equipment
Cost: 2 pool
Melee weapon
Strike: make a hand strike for +1 strength damage. (This strike is both a hand strike and a melee weapon strike). Bearer may prevent 1 damage each melee

weapon strike made against him or her.

Burden The Mind [LotN:C]
Cardtype: Master
Cost: 1 pool
Put this card on any minion. While it is not this minion's turn, using an effect to untap this minion or to allow this minion to block as if untapped costs an additional pool. This minion can burn this card and untap as a (D) action.

Camera Phone [LotN:C]
Cardtype: Electronic equipment
The minion with this equipment can bleed at +1 bleed as a (D) action. No other equipment can increase the bleed amount of this action.

Can't Take it with You [LotN:C]


Cave of Apples [LotN:R]


Chair of Hades [LotN:R]


Charigger, The Axe [LotN:R]


Cobra Fangs [LotN:R]
Cardtype: Combat
cost: 1 blood
[ser]: make a hand strike (at strength damage). If any damage from this strike is successfully inflicted on an opposing ally, burn that ally at the end of the action.
[SER]: As above, and if any damage from this strike is successfully inflicted on an opposing vampire, that vampire goes to torpor during his next untap phase.

Cold Aura [LotN:R]
Cardtype: Combat
Cost: 1 blood
[nec]: Only uable before range is determined. Set the range for this round to long.
[NEC]: As above, with an optional press, only usable to end combat.
++DRAFT++: [qui] As [nec] above.

Command the Legion [LotN:R]


Community Justice [LotN:R]
Cardtype: Master: out-of-turn.
Clan: Assamite
Put this card in play when a bleed against you is succesful: it becomes a unique location. When you are succesfuly bled by a minion, you may pay a pool and choose a ready independent assamite you control. This vampire taps to enters combat with the acting minion after the bleed is resolved.

Conceal [LotN:R]


Condemn the Sins of the Father [LotN:R]


Divine Image [LotN:U]
Cardtype: Action modifier
Cost: 2 blood
Only usable as the action is announced
[ser]: During this action this minion gets +1 strength and can prevent 1 damage in combat. The action is at -1 stealth.
[SER]: as above, with +1 bleed.

Dream World [LotN:C]
Cardtype: Action
pre: (D) Bleed at +1 bleed.
PRE: +1 stealth action. Each of your minions gets +1 bleed for the remainder of the turn or until a bleed action is blocked. Only one Dream World can be played at superior each turn.

Eluding the Arms of Morpheus [LotN:C]
Cardtype: Reaction
Cost: 1 blood
Only usable by a tapped vampire. This vampire untaps and attempts to block.

Eternal Mask, The [LotN:C]


Eternals of Sirius, The [LotN:U]
Cardtype: Master
Cost: 4 pool
Gain 5 pool if you have a ready Follower of Set, or move 5 blood from the blood bank to a Follower of Set with a capacity above 8 in your uncontrolled region.
++DRAFT++: Move 5 blood to any vampire in your uncontrolled region.


Eyes of Blades [LotN:R]


False Resonance [LotN:C]
Cardtype: Action Modifier
Cost: 1 blood
[chi] Cancel a reaction card that requires Auspex or Dementation as it is played (no cost is paid).
[CHI] +1 stealth, and once this action, this vampire can burn 1 blood to use the effect above.
Artist: Alexander Dunnigan

Fantasy World [LotN:R]


Fillip [LotN:C]
Cardtype: Reaction
Requires a vampire. Usable by a tapped vampire.
Choose a younger tapped vampire you control. The chosen vampire can play reaction cards and attempt to block as though untapped until the current action is concluded. A vampire may play only one Fillip each turn.

Flesh Bond [LotN:C]
Cardtype: Combat
Cost: 1 blood
[ani]: Strike: 2R damage.
[ANI]: Strike: combat ends.

Forearm Block [LotN:C]
Cardtype: Combat
Strike: Prevent 2 damage from the opposing minion's next hand strike this round (including any currently-resolving hand strike). If another round of combat occurs, this minion gets first strike on his or her initial strike that round.

Gramle [LotN:C]


Haqim's Law: Leadership [LotN:C]
Cardtype: Action
Clan: Assamite
+1 stealth action.
Every player who controls the oldest ready Assamite gains 2 pool.

Hard Case [LotN:R]
Cardtype: Reaction
[for] Untap this vampire and the acting minion, and end the current action. The acting vampire cannot attempt the same action this turn
[FOR] As above, except destroy any Vehicle on the acting minion.

Heart's Desire [LotN:C]
Cardtype: Action Modifier
Cost: 1 blood
aus chi: +1 bleed. You cannot play another action modifier to increase this bleed. If an ally or younger vampire is currently attempting to block this action, that block fails and that minion cannot block this action.
AUS CHI: As above, but with +2 bleed instead.
++DRAFT++: chi: as aus chi above.

Hide the Mind [LotN:R]


Into Thin Air [LotN:C]
Cardtype: Action Modifier
Do not replace until your untap phase
obf: +1 stealth. Once this action, this vampire may burn 1 blood to give an ally or younger vampire -1 intercept. Into Thin Air and Lost in Crowds may not both be played on the same action.
OBF: As above, but for +2 stealth.

Jericho Founding [LotN:C]
Cardtype: Political Action
Requires a non-Camarilla vampire.
Successful referendum means all locations are burned. Any Methuselah can keep any locations he or she controls by repaying their pool cost.

Karavalanisha Vrana [LotN:R]
Cardtype: Unique Equipment
Cost: 2 pool
Requires: Ravnos
The ravnos with this equipment may move 2 blood from the blood bank to a younger Ravnos in your uncontrolled region as a +1 stealth action that costs 1 blood. Cards that require Chimerstry cost this Ravnos 1 less blood.

Khazar's Diary (Endless Night) [LotN:C]
Cardtype: Action
Clan: Giovanni
+1 stealth action.
Put the Diary in play, or add a counter to one in play. When a unique minion in play is burned, add another counter. While this card has seven or more

counters, Giovanni get NEC and may take a +1 stealth action to put a minion from any ash heap into play to represent a wraith ally with 2 life, 0 strength, 1 bleed and +1 stealth.
++DRAFT++: [nec] Hunt for +2 blood.
Edited by Sydnelson, Jul 5 2012, 01:26 AM.
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