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| [WIP] Septim's Map Variations v1.1 | |
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| Tweet Topic Started: Dec 12 2007, 03:45 AM (186 Views) | |
| BloodPheasant741 | Dec 12 2007, 03:45 AM Post #1 |
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Synod Founder - Retired
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Septim's Map Variation v0.1 [WIP] Septim's Map Variations v1.1 This mod is just a mod that adds several map variations. In v0.1, I added three different parchment versions. For version 1.1 I'm working on some more extensive changes to some new maps. Screenshots: http://i14.tinypic.com/6z4ruj5.png I'll continue to update you. If you have any suggestions, please post them here! |
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| ninja_lord666 | Dec 12 2007, 01:29 PM Post #2 |
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Aureate
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You should add various coloured maps. |
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| threedees | Dec 12 2007, 03:53 PM Post #3 |
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The Kroman
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Looks ok, what will these map variations add that the vanilla one doesn't though? why not make say a sketched one, or coloured, or a lotr style, not colour burning/dodging bethsoft's one? |
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| BloodPheasant741 | Dec 12 2007, 04:04 PM Post #4 |
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Synod Founder - Retired
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I didn't use dodge or burn, but I got the point. It was far more extensive than that. |
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| threedees | Dec 12 2007, 05:13 PM Post #5 |
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The Kroman
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really looks an awfull lot like bun and dodge, with an overlay layer. but yeah you kow what I mean, just doesn't look that much diferent. |
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| BloodPheasant741 | Dec 13 2007, 05:49 AM Post #6 |
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Synod Founder - Retired
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tbh, I think it looks completely different, but okay. I already did sketched ones in v0.1, sorta... |
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