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[REL] Bravilian Theive's hideout; nothing special, but theives'll like it
Topic Started: Dec 7 2007, 02:22 PM (378 Views)
The_Terminator
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Name: Bravilian Thieve's hideout
Version: 1.0
Date: 12/7/2007
Category: Buildings
Requirements: Oblivion Patch 1.2.0.214
Author(s): The_Terminator
Source: http://tesnexus.com/downloads/file.php?id=14230

Description
===========
A small, cunningly hidden thief's hideout just outside Bravil.


Details
=======

This mod adds a small thief's hideout just outside Bravil. The hideout is cunningly hidden from view, so the only
way you'd find it is if you knew to look there. The hideout itself is pretty small, it only includes
a few cupboards (respawning, for food), a bed, a place to eat, a campfire, and a chest to store your loot in.

Install
=======
1. Extract the files to a temporary location.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the file 1Altheivessanctuarybravil.esp.

History
=======
1.0, 2006/10/28 - Initial release.

Contact
=======
You can find me on the Oblivion's Real Estate Forums as 'theterminator'
You can find me on TESNexus as 'The_Terminator'
You can send me an email here: alexevans20042004_AT_hotmail_DOT_com

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to all the members of Oblivion's Real Estate for all the inspiration they have given me.
Thanks to TESNexus.com for the one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm
Readme Generator - http://lhammonds.game-host.org/obmm/tools_..._generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.

---------------------------------------------------------

Screens:

Posted Image

Posted Image

---------------------------------------------------------

It's not much, but I quite like it. Please, tell me what you all think, and whether it works for you... don't want a repeat of the chapel house fiasco, although there are no extra resources in this one, just the esp.
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BloodPheasant741
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Needs some bushes and trees to disguise it better. Looks wierd out in the open. Otherwise, Maybe a different place for the fire, cause it looks kinda inconvenient where it is.
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The_Terminator
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Yeah, it's quite hard to tell from the screens just how well it's hidden- it is in fact impossible to see from the road just above it, and the bridge across the river (except for right by the gate, where you can just see the fire), so I didn't think I needed any trees. A few bushes might make it seem more realistic, though. also, I put the fire there because it's the only place where it would fit without me having to do even more landscape editing, which I've tried to keep to a minimum. There are a couple of stools by it, though you can't see one, and the other is also difficult to pick out.
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ninja_lord666
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The_Terminator
Dec 7 2007, 07:26 PM
also, I put the fire there because it's the only place where it would fit without me having to do even more landscape editing, which I've tried to keep to a minimum. There are a couple of stools by it, though you can't see one, and the other is also difficult to pick out.

I agree with Septim; you should move the fire. A fire is always in the very centre of a camp, and it's not good to have it so close to a wooden building like that; a swift breeze and it'll catch fire.
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chris 07
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I would dl it when i get a chance next...
if that made any sense at all...
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The_Terminator
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Well, I've updated it to version 1.1 - Fixed a minor issue where the player could see into one of the rocks at a certain angle, as well
as two floating stools. Also added some vegetation to make the hideout seem less bare. This update replaces the original download.

The thing is, there really isn't anywhere else to put the fire, without doing more landscaping, and that would involve either destroying the road above, or blocking up the river, neither of which is good.
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BloodPheasant741
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Why don't you just do some landscaping, or ask me to do it?
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The_Terminator
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Because I'd have to move Bravil to be able to extend it towards the river, and I'd rather leave the road as it is- it looks great already, so I don't see the point in changing it. Besides, tbh, you're the only people who've complained so far, except for one guy who couldn't find it because it was so well hidden. So unless it becomes a common complaint, I won't change it.
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BloodPheasant741
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ninja_lord666
Dec 7 2007, 08:11 PM
I agree with Septim; you should move the fire. A fire is always in the very centre of a camp, and it's not good to have it so close to a wooden building like that; a swift breeze and it'll catch fire.

Two people.
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The_Terminator
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Yes, and at least six so far who think it's great- and that's just the ones who've commented. If lots of people think it needs to be changed, then I will, otherwise not.
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ninja_lord666
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Whatever, it's not a big deal anyways; there's no wind in Oblivion... :P
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