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| Starwars Mod!; Yes! Its growing! | |
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| Tweet Topic Started: Nov 10 2007, 08:42 PM (897 Views) | |
| chris 07 | Nov 10 2007, 08:42 PM Post #1 |
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Modder
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Thats right folks its growing. We need more members on every position to help do this faster. We are however growing and making progress. Here's a quote of the first post from the official thread which can be found here. Starwars mods official thread linky. And the official site for this mod can be found here.
Thank you for your time. -Chris 07 AKA: Christian |
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| ninja_lord666 | Nov 11 2007, 05:43 AM Post #2 |
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Aureate
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You do realize that for every new creature you make, you'll need new body meshes and new animations, and they can't be playable races because of those two facts. Also, guns and crossbows are impossible, completely impossible. Those weapons need new animations which would have to overwrite current animations. Weapon sounds work the same as weapon animations: there is one universal sound/animation for one-handed weapon, two-handed weapon, hand-to-hand, and bows. Four animations; four sounds. Period. All flyable things except for the bikes are impossible, and the bikes will be crap anyways. The game is only meant to have horses ridable. The reason modders made other animals ridable is because they are ridden the same way as horses. Same animations equal no problem. With the others that are covered, like the Tie Fighter, Falcon, etc., there is the problem of them being covered. Unless you want to ride on top of your X-Wing, you can't have it. Oh, there's also the problem that without the use of tcl, the physics engine won't allow flying, and I'm sure you don't want people flying right through enemy ships. One more thing, this entire thing is illegal. It's in breach of copyright laws. If Lucas Arts found out about this, it would, undoubtedly, be shut down. |
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| chris 07 | Nov 11 2007, 03:15 PM Post #3 |
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Ninja if you new ANYTHING about what we're doing and how we're going it you wouldnt even start. We know what we're doing we have the most experienced modders around. Crossbows have already been made, and flying ships impossible? How stupid can you be? its been done already you know... Edit: Obse will allow us to get around sound issues and animation issues.
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| Arch.Chaos | Nov 13 2007, 04:50 PM Post #4 |
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Undead
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Good luck. You'll need it - that's quite a lofty goal. New tilesets? -Arch |
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| chris 07 | Nov 13 2007, 08:19 PM Post #5 |
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yeah we're going to get new tilesets. Arch if you wish to join please do so. |
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| The_Terminator | Nov 14 2007, 05:20 AM Post #6 |
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Aureate
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I have my doubts about this mod's chances of success too. Once it's a bit further along, and it's beginning to look like it has some chance of success, then maybe I'll help, assuming I have the time. I don't perticularly want to use up loads of modding time on a mod that looks lke it's going to fail. No offence to you or your team, of course- it was like that with PS, too- I'd have joined long before I did, but I wanted to make sure it had a chance of being finished first. So, good luck, and maybe I'll be joining you some time in the future
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| chris 07 | Nov 14 2007, 05:24 PM Post #7 |
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ok, in my opinion chances of failure are pretty dim. I guess you actually have to be a modder in the team to realize that. |
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| ninja_lord666 | Nov 14 2007, 05:30 PM Post #8 |
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Aureate
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Maybe it's just one of those things outsiders wouldn't understand...like doing crack. I don't see why anyone would want to do it, but, apparently, it makes them happy...
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| chris 07 | Nov 14 2007, 05:34 PM Post #9 |
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Exactly. |
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| threedees | Nov 15 2007, 03:22 AM Post #10 |
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The Kroman
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I don't mind working on mods a bit whether they are released or not, the making is the fun bit.... |
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| BloodPheasant741 | Nov 15 2007, 03:30 AM Post #11 |
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Synod Founder - Retired
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Sometimes it is, and sometimes you have to trudge through parts of the mod. |
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| chris 07 | Nov 15 2007, 07:21 PM Post #12 |
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This one is proving fun so far...hopefully it does stay that way. |
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| chris 07 | Nov 25 2007, 12:42 AM Post #13 |
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update: Tuskenred the creator of the mod left. I took his place as co-leader. Everything else isnt supposed to be released just yet but soon i assure all of you. |
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| The_Terminator | Nov 25 2007, 05:07 AM Post #14 |
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Aureate
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He left? Is there any reason why, or did he just think it wasn't going to work? |
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| BloodPheasant741 | Nov 25 2007, 07:30 AM Post #15 |
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Synod Founder - Retired
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Co-leader? Cool. That sounds like a very big project too. Good luck! |
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| chris 07 | Nov 25 2007, 07:03 PM Post #16 |
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thanks, supposedly he didnt have time, i have my doubts if he can even do what he said that he can do. He was supposed to do a bunch of work and ended up leaving for everyone else (who already have loads to do). update: Dr.Dume joined the mod. |
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| threedees | Nov 25 2007, 07:07 PM Post #17 |
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The Kroman
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don't get too caught up with titles now
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| chris 07 | Nov 27 2007, 04:23 PM Post #18 |
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no i dont care much of titles. I just like the new responsibilties that i have. They are fun. |
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| BloodPheasant741 | Nov 27 2007, 04:48 PM Post #19 |
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Synod Founder - Retired
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Pfft. Lmao, okay. |
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| threedees | Nov 27 2007, 06:27 PM Post #20 |
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The Kroman
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heh... the titles are the resposnibility.... I like how Valve works: "One of the things I've always wondered about in Valve games is the credits, in that very little seems to get credited, if you catch my drift. The names of all the people involved always simply roll past in alphabetical order with no job titles or details of any kind. The reason for this, as I'm learning, is that no one at Valve has any specific title. Part of that is because of something called the Cabal System. When a job needs done or a problem needs solving, or an issue has come up in one of the hundreds of play test sessions Valve games undergo, a group of bods with random assortments of skills from all over the spectrum of game design are brought together to bounce solutions off each other and argue their merit. Anyone can propose a change as long as he gives a good reason as to why it would work. No one has a title because no one has any clearly defined role." from: http://www.escapistmagazine.com/articles/v...ve-a-Travelogue EDIT: Just noticed that Krome Studios is mentioned there too... yay
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| The_Terminator | Nov 28 2007, 04:52 AM Post #21 |
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Aureate
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Hey, you watch Zero Punctuation too huh? Cool. Anyway, hows this mod going Chris? |
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| ninja_lord666 | Nov 28 2007, 01:22 PM Post #22 |
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I'm sure almost everyone does.
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| SoulReaver911 | Nov 29 2007, 09:51 AM Post #23 |
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Undead
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I highly doubt this mod will turn out anything as big as you guys want, but I'm sure it will be a great starting point for modders interested in continuing your work. Go ahead and prove me wrong, I'd be interested to see this, so don't take this post as hateful. And I am also interested in how far you are along, can you reveal anything to us? |
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| chris 07 | Nov 29 2007, 07:54 PM Post #24 |
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This is going pretty good. Got some models going and just waiting for dume now to finish up with the worldspace. Sorry for me taking so long to reply but i keep forgetting to come here...and now its different again...damn... btw: Feel free to come to our site, everyone's welcome! Linky in top of first post!!!
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| BloodPheasant741 | Nov 30 2007, 02:49 PM Post #25 |
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Synod Founder - Retired
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I might donate some worldspaces or some stuff if I ever get the time. Glad to see this progressing so much? |
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| chris 07 | Nov 30 2007, 05:14 PM Post #26 |
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it could be if we had the worldspace, like i said we're just waiting for dume now. thanks btw we would appreciate that help. |
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| SoulReaver911 | Dec 1 2007, 12:17 PM Post #27 |
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Undead
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Man, your forum is dead empty. You guys working behind the scenes or what? |
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| chris 07 | Dec 2 2007, 08:15 PM Post #28 |
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mostly, you cant see what we see. |
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| chris 07 | Jan 10 2008, 06:17 PM Post #29 |
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we did several updates on our threads in the official forums if you guys are interested. |
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