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Alton Castle; My new Castle mod
Topic Started: Oct 30 2007, 07:21 AM (291 Views)
The_Terminator
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It occurred to me the other day that, while I've done loads of modding for Oblivion, I've never actually released anything as my own- it's all been part of someone else's project, like Project Serpent, or Cloud Cities. So, I've decided to make a mod of my own, and, since I'm best at making interiors in the CS, I decided it should be a castle mod (although the few people who've seen the exterior so far insist it's a tower, not a castle). Planned features are as follows:

-- Great Hall, complete with throne
-- Library, containing most of the books from the game (assuming I can be bothered arranging them all on the shelves)
-- Dining chamber, where the lord can entertain a large number of guests
-- Several guest rooms
-- Lord's tower, containing the master bedroom, living room, and private study (I may need help with this bit, as I might need to retexture the tower interior meshes- they just don't look nice enough for a great lord)
-- Alchemist's lab
-- Several guards (not sure exactly how many), plus barracks and mess hall
-- Servants, plus servant's quarters
-- Secret treasury
-- Basement and wine cellar
-- Extensive catacombs beneath the castle, possibly made using Babarus' crypt set, with zombies, traps, etc, but plenty of treasure
-- I may make some kind of council chamber, complete with council, which I may call the Hermetic Synod. Not entirely sure how I'll do this yet, though.
-- When the actual castle's done, I may implement some kind of quest to gain ownership of the castle.
-- A few other things, I'm not exactly sure what yet- feel free to suggest something

Any ideas, suggestions, etc welcome! :)
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ninja_lord666
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What? No corpse hatch? Slave pen? Prison? Torture chamber?
I do like the secret treasury, emphasis on 'secret'. You should definitely add gold and gem piles and such that can't be picked up or move. I'm not sure if I have the term right, but it's a static object, right?
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The_Terminator
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Torture chamber, of course! How could I have forgotten that!? And a prison too, naturally...

As for the gold and gem piles... that would be great, but I'm not sure if there's actually a model for that in the game, is there? I could always use the models for the existing gold/gems, but then I'd have to place every single one individually... which would take too long. It would be great to have, though... as well as a few chests full of money, of course ;)

Anyway, it's coming along nicely, I may even have a screen or two for you soon :)
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