Welcome Guest [Log In] [Register]
Welcome to The Hermetic Synod. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Help!
Topic Started: Jun 9 2007, 07:33 AM (584 Views)
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
What do I need to edit Oblivion Meshes? I have blender, but I can't open Meshes. I also thought that I had downloaded the plugin required to do that.'

Anybody give me links?!
Offline Profile Quote Post Goto Top
 
ninja_lord666
Aureate
[ *  *  * ]
:lol: Septim asking for help :lol: .
Sorry, I don't know anything about meshes. I'm sure bat could help you.
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
What plugins did you download? What version of blender do you have? What happens when you try to open a mesh?

If you have blender version 2.43/2.44 uninstall it. Download 2.42 and install it. 2.43/2.44 isn't very stable. And some plugins don't work for it. If you get an error message that says "This is a unsupported file type" (or something like that) then you have the wrong version of Blender/nif script.

Links:



Blender 2.42

Nif Scripts

Note, the links take you straight to the download. So make sure your ready for them.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
I get that error message. And it says I have blender 2.3

lol!
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Now, how do I open a mesh? I'm having trouble.
Offline Profile Quote Post Goto Top
 
chjoco15
Member Avatar
Mortal
[ * ]
if you have blender and the .nif scripts, you shoud just be able to upack the bsa then open the mesh
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Not working
Offline Profile Quote Post Goto Top
 
InsanitySorrow
Undead
You could export to .obj then improt that into Nifscope, it also works the other way around too :)
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
huh? :wacko:
Offline Profile Quote Post Goto Top
 
InsanitySorrow
Undead
Using Blender, Export the file in the .Obj format, then import into Nifscope using an option at the very top, cannot recalll the name.

you can also export from Nifscope and Import into Blender using this format.

If you don't understand I will have to write a quick tutorial when I get home.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
I can't OPEN it in Blender!
Offline Profile Quote Post Goto Top
 
InsanitySorrow
Undead
If you look around Nifscope and find an option to export as .OBJ right ok. Once that is done open Blender and got to Import and select .OBJ and find the .OBJ file you exported from nifscope. You can then edit and save.

Use the option to export as .OBJ or if it saved thats OK, then there should be an Import .OBJ file option next to the export option, use this to improt the .OBJ file you altered.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Alright, hold on. I'll try it.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Okay, now I just need to learn how to edit meshes. :scratch:
Offline Profile Quote Post Goto Top
 
InsanitySorrow
Undead
Well I'm not too sure there, there should be some sort of option to edit the model, something like edit. this is all i used and never got too far with it. I hope the .OBJ bit helped, best way to get the mesh into blender cause the scripts are crap.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Thanks. I just wanted some minor edits. Simple as deleting.
Offline Profile Quote Post Goto Top
 
InsanitySorrow
Undead
No problem, I had the same problem meself before, thats how I learnt it.
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
You should be able to go to import a nif. Here's a howto.

1)Open Blender.
2)Delete the starting cube
3)Goto file->import->netimmerse/gamebryo file
4)find your mesh and click it then import
5)do whatever to the mesh

Try this and tell me what happens. If you still can't get it. Send the file to me with what you want done to it and I'll get to it.

What are you trying to do to this mesh? :scratch:
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Some really simple stuff like deleting the skirt of a cuirass, etc...
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
That is simple. Once you can get the mesh in blender, enter edit mode (it should look kinda like a wireframe (the button is a drop down list at the buttom almost it should say Edit Mode or Object Mode)). View the mesh from the front (1 on the number pad (make sure numlock is on)) then press b for a click and drag box to select or press b again for a circle point and click selecter. Choose the vertices you want to delete then press x select vertexes from the menu that pops up. Repeat until done.

Simpler way:

Give the mesh to the Iambatosai guy you know with a list of what you want done. ;)
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Okay, I'll tell you. Let me make list and instructions.
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
Is this gonna happen anytime soon?
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Probably not.
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
After some experimentation, you have to do the .obj thing. Then import the .obj into blender. Uncheck everything in the materials area and check the X-90 thing. Then you can go edit your mesh.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
I'll just send instructions to you. But I can't now.
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
Why not?

The reason why you can't import the .nif's is because the script only supports version 20.0.0.4 Oblivion uses 20.0.0.5 sooo close.
Offline Profile Quote Post Goto Top
 
BloodPheasant741
Member Avatar
Synod Founder - Retired
[ *  *  * ]
Well, for one I'm posting. And I've got a lot of modding to do. I'm planning to release two mods next week in addition to working on OE. :f4:
Offline Profile Quote Post Goto Top
 
Iambattosai
Member Avatar
I... Am.... Bat(man)tosai!!! :P
[ *  *  * ]
You think that's something. I'm Modeling for Paradox, OE, possibly Masaru, and some freelance stuff.

:f5: :f9:
:f10: :f4: :f12:
:f5: :f9:
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · The Elder Scrolls · Next Topic »
Add Reply

Theme created by BloodPheasant741 of BitRecherche Studios.