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| Did you ever mod for morrowind? | |
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| Tweet Topic Started: May 28 2007, 02:48 PM (756 Views) | |
| BloodPheasant741 | May 28 2007, 02:48 PM Post #1 |
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Synod Founder - Retired
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I didn't. The CS always crashed opened it. I would have if I could, though. |
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| chris 07 | May 28 2007, 07:32 PM Post #2 |
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Modder
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I havent tried yet, maybe later I will. |
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| ninja_lord666 | May 29 2007, 12:36 PM Post #3 |
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Aureate
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I would have, but I only had the X-Box version. Now that I have the PC version, I'm too busy with school work. <_< |
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| Iambattosai | May 29 2007, 01:46 PM Post #4 |
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I... Am.... Bat(man)tosai!!! :P
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Every mod I've done has been for Morrowind. The only ones for Oblivion are Paradox and OE. I think I've done 15 mods for Morrowind. Most have new meshes/textures. |
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| chris 07 | May 30 2007, 06:18 PM Post #5 |
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Modder
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Whats easier to mesh and texture? oblivion or morrowind? |
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| Iambattosai | May 30 2007, 09:07 PM Post #6 |
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I... Am.... Bat(man)tosai!!! :P
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Morrowind all the way. No collision boxes to worry about. AND, you can use .bmp format textures. |
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| chris 07 | Jun 1 2007, 06:03 PM Post #7 |
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Modder
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I see, but whats so special about .bmp? |
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| Iambattosai | Jun 1 2007, 11:51 PM Post #8 |
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I... Am.... Bat(man)tosai!!! :P
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Much easier to save to .bmp because my .dds scripts for Gimp don't work. And the dds converter is just another step to the massive amount of steps for texturing. |
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| chris 07 | Jun 2 2007, 06:34 PM Post #9 |
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Modder
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I see. Thanks bat. |
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| Dr. Dume | Jun 5 2007, 09:28 PM Post #10 |
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Mortal
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Yes, I created vast Daedric fortress's and I re-textured lot of stuff. I had lots of fun using meshes from a Half-Life mod called "Day of Defeat", So in one of my bases I had howitzers, trucks, and tanks, it was really neat, even if it didn't fit. Oh, and I had over 75 mods loaded. Dume |
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| chris 07 | Jun 6 2007, 03:03 PM Post #11 |
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Modder
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Thats how you know how to do all that stuff on the CS for oblivion.
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| The_Terminator | Jun 30 2007, 11:15 AM Post #12 |
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Aureate
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I started modding for Morrowind, but Oblivion came out before I ever got much done. I only got Morrowind a month or so before I got Oblivion, (found it for £3 in Choices), and after that I just switched to Oblivion. I made a huge city, with about 20 buildings to learn how to use the CS, but I never finished it. It was actually pretty good for my first mod, if I do say so myself. |
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| chris 07 | Jul 7 2007, 05:22 AM Post #13 |
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Modder
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Looks like now im helping bat with his mod for morrowind, didnt see it comging but oh well. Now to learn how to mod for morrowind... |
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| The_Terminator | Jul 7 2007, 08:30 AM Post #14 |
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Aureate
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Modding for Morrowinds easy. It's basically Oblivion only less complicated. |
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| BloodPheasant741 | Jul 7 2007, 09:13 AM Post #15 |
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Synod Founder - Retired
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I thought Oblivion was easier for those who started modding in morrowind. |
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| CrazyDave | Jul 7 2007, 09:33 AM Post #16 |
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Visionary or Madman?
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I think the morrowind cs is a bit harder, since it doesent have all the fancy new features. Any way, I was working on my own little city in MW for a while, but I never finished it. It was a canton type place between Solsthiem and Vvardenfell, except it had a Dwermer interior, and on top I built a Numidium, just for fun. |
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| Ibis | Aug 19 2007, 04:28 PM Post #17 |
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Mortal
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I have done alot of modding for Morrowind. I love it. I have never made any of the mods public however. Mainly for my hubby and I but I have emailed select mods to friends on the internet who wanted custom made mods for themselves. |
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| The_Terminator | Aug 22 2007, 02:37 PM Post #18 |
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Aureate
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I think its easier, because you don't have to do so much to make a good mod- no fancy AI schedules etc. I can't do AI at all in Oblivion, but it's easy in Morrowind. And the Morrowind CS actually works properly (almost) all the time, which is more than can be said for the Oblivion one... |
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| Eiries | Aug 24 2007, 06:40 AM Post #19 |
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Reluctant Leader
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I did a little modding for Morrowind. Mostly just stuff for myself. Because of my meagar knowledge, switching to the Oblivion CS was easy, because not much had changed for me. But I liked the MW one better. Loaded a lot faster. Didn't crash and burn every time I closed it. |
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| Ibis | Aug 25 2007, 10:03 AM Post #20 |
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Mortal
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I don't really think that the Oblivion TESCS is easier, but I am so familiar with the Morrowind one and Obliv is really new ground for me. I did have it loaded, along with its expanded Data Files .. but after a reformat decided to reinstall Oblivion but do without the TESCS, so no need for the Date Files which were taking up so much room on my hard drive. If I had a seperate drive or my CD writer worked to make a seperate disk - then I would like to have the Obliv data files. But the construction set seemed harder to me, the way things were in trees instead of just Tab/lists. The way you had to uniquely name anything you wanted and REplace it into the Render Cell seemed tedious although I know that was done to keep people from corrupting all the models of that particular object throughout the world. I guess too many would-be modders forgot to reID objects in Morrowind and thus were changing all the instances ingame. So anyway, I find Oblivion itself to be very vanilla after the magicka and lore of Morrowind. I do fervently hope that Bethesda will give us some expansions that might include some neighboring provinces of Cyrodill, like Valenwood, Elsewyre, Black Marsh, etc. The place I would really most like to see of Tamriel either by Bethesda or a good player modding team ... is Sommerset Isles. |
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| ninja_lord666 | Aug 25 2007, 10:29 AM Post #21 |
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Aureate
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Bethesda said that they will not be releasing anymore expansions for Oblivion. |
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| Ibis | Sep 3 2007, 09:35 AM Post #22 |
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Mortal
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well that's a bummer. They are passing up a good way to link up the other provinces, since Cyrodill is central to all of them.
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| ninja_lord666 | Sep 3 2007, 11:50 AM Post #23 |
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Aureate
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A new province would have to be a new game. The provinces are too big for an expansion. |
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| Allphonse | Nov 30 2007, 06:21 PM Post #24 |
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Mortal
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It only takes 2 mins to re-texture every daedric item =] the only part that takes time with me is the path setting on the meshes EDiT: What tools ya use? |
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