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| Tweet Topic Started: May 7 2007, 06:25 AM (205 Views) | |
| PJ | May 7 2007, 06:25 AM Post #1 |
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The annoying one. Yes, I'm annoying on purpose.
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I just read a couple posts in the "forum RP" section. Pmsl, you have no idea what you're doing. Haha, xD!! |
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| BromiDista / Coactum | May 7 2007, 07:42 AM Post #2 |
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[MCC] [Amonite] [Curator]
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Fucking show them what they're doing if you know better, then. |
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| PJ | May 7 2007, 09:50 AM Post #3 |
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The annoying one. Yes, I'm annoying on purpose.
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I would, but you can't RP on this forum. You don't even have rules or anything. If we made this into a proper forum RP, alot of things would need to be added and to be honest, I don't think anyone will want to do it. Rather go to another FULL forum RP. |
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| BromiDista / Coactum | May 7 2007, 10:34 AM Post #4 |
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[MCC] [Amonite] [Curator]
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Or we could stay here and you could come up with rules instead of dissing the current system and stopping there. "State of swrp" moaning-esque, anyone? Not being funny but for the first comment dissing everyone actually trying, then telling them to go somewhere else - Someone else just recently tried to do something similar, if you catch my drift. Look what happened to him. We talked not that long ago to be honest, and you were charged up to make some sort of difference, what changed? This is why you get turned down for Admin on a weekly basis, PJ. I want a good set of rules in here in the next 24 hours since you seem to be so savvy on forum roleplay, or i'll be suspending you for a few days. Consider it an apology to everyone who roleplays on here, crossed with punishment for starting posts to incite trouble. Friend or not this forum has too much pointless insult slinging, and its going to stop. So, rules. Shoot. |
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| Daniel | May 7 2007, 11:06 AM Post #5 |
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Lmao. OWNED!!! Lol, teacher said the slang they used for owned when she was growing up was Treated. Lol. YOU GOT TREATED!!! I'd help you PJ, you know, me being hella coolio and all. But i got to agree with Mike, that was really low for ya. |
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| BromiDista / Coactum | May 7 2007, 11:10 AM Post #6 |
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[MCC] [Amonite] [Curator]
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It would have been a lot easier making a post like "Can we get some roleplay rules?", and a lot less hassle for you as you'll find out when you check the forums later. Daniel is even offering to help. DO YOU SEE WHY SOMETIMES ITS BEST TO CONSIDER MAKING POINTS IN A MATURE MANNER? I wish someone fucking would. |
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| PJ | May 7 2007, 12:16 PM Post #7 |
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The annoying one. Yes, I'm annoying on purpose.
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OK Hold on, let me go to 88 and copy/paste the rules. |
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| The-Dj | May 7 2007, 12:34 PM Post #8 |
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It's like.. Sex in your mouth.
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No, We don't want the "88" rules. This isn't "88" This is SwRp. And as we have proven in the past we are well capable of making our own rules and variants for forum Rp, so keep that 88 shit out. |
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| PJ | May 7 2007, 12:46 PM Post #9 |
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The annoying one. Yes, I'm annoying on purpose.
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1. No person may Role-Play until their profile is approved by a Staff Member. If they are in a Party, they also most talk with the Party Leader/Deputy Leader as to how to enter the Party's RP thread. 2. By default, all RP threads are open to all members, so please specify in the opening post in OOC if you have to ask to be in this thread or certain people (eg ICO) are not allowed. Major Party Threads or very important ones must have permission obtained. 3. Do not use the same title for a topic that has already being used; make up your own that is relevant to the RP. 5. While you may use images from TV shows and/or movies when you create your character profile, the character(s) in those images must at least vaguely look like they would belong in the Star Wars galaxy. For example, images of Johnny Depp would be acceptable, but images of Captain Jack Sparrow would not be. 6. Create a unique profile for your character. While you can use a few personality traits from the original character, do not simply copy their profile/personality from the show or movie they originated from, paste it into a thread, and call it a profile. Using a bit of creativity will make sure your character fits better within the RP. 7. If you want to be related to a Star Wars character, it must be approved by Staff (eg you can not be the son of Luke Skywalker, but maybe a cousin of Darth Maul) 8. Please choose your Party wisely; you can not change Parties without a good, storyline reason 9. You may not participate than two Role-Play threads in the GALAXY BOARD at one time unless there are special circumstances. Your character can not be in two places at once! Also, if you are in a Party, you must Role-Play in the correct thread for your Party, unless you have a separate assignment or it is a thread to introduce your character to the Role-Play before finally joining your Party. 10. The Dueling Boards are all In Character boards, but do not directly relate to the storyline. You can refer to events in the Galaxy Board here, but no events in those two boards will be relevant to the Galaxy Board, so you can be as anachronistic as you want! 11. If you are assigned a Rank, do not take it upon yourself to Rank Up. Only those in charge of your faction may let you Rank Up, or you can request it from a staff member. 12. Obey your Party/Faction Leader in the RP unless you want your character to face serious repercussions. 13. If there is a secret plot in the RP your Party Leader says must be a secret, then you must obey your Party Leader in that regard but at least ONE staff member must know of the plan. 15. You may give yourself more credits, but at a reasonable rate. If you are a Commando and take out a room of Imperial Officers for example, then you could probably get 200 credits by searching the bodies/getting items to sell. Do not be excessive or we will find out. 16. Credits may seem a bit superfluous, but they are useful in the RP if applied properly. They can get you bribes, alternatives not normally available, acquire the services of others and such. Having a lot of credits allows you to accumulate ships and such. If you are a wealthy independent, you could start your own faction with your own fleet, as an example. 17. You can die. If you are a soldier surrounded by 100 Droidekas for example, you will die. If you are a senator about to be snipered, you will die. The trick is to manage to not get in those situations, or be with people who can help. A Jedi, for example, would sense the sniper and save the senator. Having a Republic fighter squadron destroy the droid control ship will deactivate the droids and save you. It is advantageous to have allies. 18. Although you can die, you can not kill others without staff approval. Yes, it is not always up to the member to be killed. As much as you want your character to live, if they get in a lethal, unescapable situation the character will die. But you can not actually commit the act unless a Faction Leader Member gives their approval. If your character is to be killed against your will and you think it is imperative your character survives for a particular reason, bring it up in an OOC Thread and there will be a discussion. 19. You can not be a combination of Han Solo, R2D2 and Luke Skywalker, as an example. You can not be a master pilot, brilliant technician, great soldier and Jedi. You can have various talents but not be a perfect being. We call this godmodding and you can get an Offence for it. If you draft a character to be too powerful but you co-operate with the members by rendering immediate changes, you will be fine. 20. Once your character enters the Role-Play, he is that character. You can not suddenly gain a lot of strength and lose a lot of intelligence unless there is a very good RP reason. Occassionally we will make exceptions, for example new members. If you are unsure of what the benefits are of a certain type of character, PLEASE duel with somebody to practice. Then you will get an idea of what you want. Do NOT start to Role-Play until you are 100% satisfied with your character. 21. Unless you have their permission, or staff member permission in some cases (eg being away for very long time without notice), you can not control another person's character in any action, thought or conversation, ESPECIALLY in combat. This is powerplaying and highly Offencable. 22. Please stay true to your character. Do not make him/her change randomly and without reason. Stick with your personality unless there is a good RP reason. 24. To ensure that RP threads run as smoothly as possible, once you are cleared to RP, please make an attempt to remain as active as possible. Otherwise, it can be very difficult for other players to keep the RP threads going, leading to threads stalling unnecessarily. Unless you have a reason you are unable to post (and people have been informed of it), try and shoot for a minimum of one post every 2-3 days. ------- PJ's added rules: Most of the things you will be doing will evolve NPC's, Which you may RP with whenever you want, as long as it is realistic and relevant to the story/thread you're in. All staff members (people that moderate everything in the forum RP) must stay completely neutral and fair in regards to leveling, killing, etc. Biasm will not be tolerated. Make your posts interesting. Not just "He runs up and slices down the head." Make it as if you're writing a book. You may not have more than one character without staff approval. Don't Godmod. ie. "He stabs him and cuts the brain." Unless it is against very weak NPC's. Everything must be as realistic as possible. -- Character creation: Character Creation There are many things to be covered when creating a character. Of course, all are important. I shall list them now and then explain them after. If you have any questions, just ask! 1. Name: 2. Age: 3. Gender: 4. Appearance: 5. Species: 6. Force Class: (Jedi/Sith/Grey Jedi Only) 7. Rank: Everyone starts at 1. 8. Credits: 9. Armour: 10. Main Weapon: 11. Side Weapon: (Optional) 12. Affiliation: 13. Party: 14. Role In Party: 15. Feat: 16. Personality: 17. Bio: 18. Attributes: 19. Force Powers: (Jedi/Sith/Grey Jedi Only) 20 Ship: (If applicable, do not be unreasonable) 1. Name: What is the name of your character? This can be anything you want, except for the name of an already-existing character (unless agreed upon with the staff) or anything that is inappropriate. Staff will modify inappropriate names. 2. Age: How old is your character? Make this reasonable, depending on their Species. 3. Gender: Male or Female? Or another Gender for another Species? 4. Appearance: What do they look like? Hair, skin, eyes, weight, height and all things like that. 5. Species: Are you a human, Twi'lek, Irridonian, Wookie or what are you? Tell us here! Do not put down a custom species unless you have Staff Permission. 6. Force Class: Only applies to Jedi/Sith/Grey Jedi characters. Otherwise just leave this out. This tells everyone whether your character focuses on Lightsaber combat, force powers or a balance of both. The classes are: Guardian: Focuses mostly on lightsaber combat rather then force powers. Sentinal: Evenly balances lightsaber combat and force powers. Consular: Focuses mostly on force powers rather then lightsaber combat. 7. Rank: This is basicly how powerful your character is. Every time your character ranks up, he/she/it gains 3 more attribute points. Jedi/Sith/Grey Jedi also get more force powers (for more on that seehere). 8. Credits: Everybody starts out with 1,000 credits, unless otherwise specified. More credits can be gained through Role-Playing. Credits are used to buy items and for other RPing purposes. However, if you join a Party, you have the same number of credits as the rest of the Rogue Party. 9. Armor: Armor can help to protect you against damage taken from enemies or other hazards as you travel. A full list of armor can be found here. 10. Main Weapon: This is the weapon you will be using most often. It could be a rifle, sword or whatever else you can think of. Remember that only Jedi, Sith and Grey Jedi can use lightsabers unless you have the permission of staff.A full list of weapons can be found here. If you don't like the weapons on the list then you are welcome to make your own with staff approval. 11. Side Weapon: This is your backup weapon. It's usually a small one like a pistol or sword, but there are no real restrictions. A full list of weapons can be found here. If you don't like the weapons on the list then you are welcome to make your own with staff approval. 12. Affiliation: Which faction or group are you working for? 13. Party: You have the following choices: [still to be decided] You can join any of the Parties. Just post your profile in the Party you want to join and a Staff Member or Party Leader (or both) will tell you how to join in the Role-Play. The parties will be divided up into subdivisions in most cases as they get bigger. 14. Role In Party: This is basicly what you do to contribute to your party. It can be a unique skill or anything else your character is good at. 15. Feat: This is a special ability that your character has. You make it up for yourself. Be creative, but don't overpower it. You get one feat at Rank 1. Every odd numbered Rank (Rank 3, 5, 7, etc) you get an additional feat, as well as Rank 16. 16. Personality: How does your character behave? Describe any quirks or other things to note about your characters personality here. 17. Biography: Your character's history. Any detail about his/her past can be noted here. Please give us at least two or so paragraphs. You are free to make it fairly long, but don't go overboard. 18. Attributes - Attributes govern all aspects of your character. You start out with the following Attribute Points: Strength: 8 Dexterity: 8 Constitution: 8 Intelligence: 8 Wisdom: 8 Charisma: 8 When you first create your chracter you will have 20 additional attribute points to spend. You will also get another 3 attribute points to spend every rank up. As follows is a description of the six attributes and what they do: Strength: Strength is used primarily in melee (eg lightsaber) combat. The strongest character is more likely to win sword-locks and break through their opponent's parries. They will appear more intimidating and able to carry heavier weapons. Suited to Soldiers, Jedi/Sith Guardians and Combat Droids. Dexterity: Dexterity is primarily used in ranged combat and also contributes to melee combat. The character with the most dexterity is a better marksman. A Jedi with a high dexterity is also more proficient at deflecting blaster bolts with a lightsaber. It also assissts in melee combat by adding to the speed of a character's attack. Suited to Scouts, Scoundrels, Jedi/Sith Guardians, Jedi/Sith Sentinels, Combat Droids and Utility Droids. Constitution: Constitution is a character's health and stamina. A character with a high constitution can take more damage, resist the full effects of poison, explosions and other destructive events. Suited to Soldiers, Jedi/Sith Guardians and Combat Droids. Intelligence: Intelligence makes a character more proficient in valuable skills such as computer use, stealth and demolitions. Suited to Scouts, Scoundrels, Jedi/Sith Sentinels, Jedi/Sith Consulars, Protocol Droids and Utility Droids. Wisdom: Wisdom is most suited to force-adepts. It increases the potency of Force Powers and makes them harder to resist. Wisdom also plays some part in the treatment of injury. Suited to Jedi/Sith Sentinels, Jedi/Sith Consulars, Protocol Droids and Protocol Droids. Charisma: Charisma represents your character's persuasion and leadership ability. It is a measure of their eloquence. It enhances your party members by giving them each a bonus to one attribute of their choice. Suitable to all. Bonuses: Charisma 10 or less = 0 Bonus Point Charisma 12 = 1 Bonus Point Charisma 14 = 2 Bonus Points Charisma 16 = 3 Bonus Points Charisma 18 = 4 Bonus Points Charisma 20 = 5 Bonus Points Etc Suited to Party Leaders (only attribute especially recommended for Party Leaders). 19. Force Powers: Only applies to Jedi, Sith or Grey Jedi. Depending on your class (Consular, Guardian or Sentinal) you will be able to use more force powers. Jedi/Sith Guardians start out with THREE Force Powers Jedi/Sith Sentinels start out with FOUR Force Powers Jedi/Sith Consulars start out with FIVE Force Powers. 20. Ship: If you have your own ship, or would like one, please post it, a description and preferably an image here. Don't go for something too large as it depends on your character. The Staff will guide you in this particular area. -------------------------------------------------------------------------------- That covers the basics in Character Creation! I know there is a lot to read, but all the information regarding Character Creation is in this thread or a thread in this board, so read carefully. If you are struggling, please contact a Staff Member. Thank you! REMEMBER: Post your profile in the Party you want to join and a Staff Member or Party Leader (or both) will tell you how to join in the Role-Play. --------- This is a list of every force power in the game. Only Jedi, Sith and Grey Jedi are allowed to use the following powers. The amount of force powers you get each rank up will depend on your character's class (guardian, sentinal or consular). Please note that at Rank 1, Guardians start out with THREE Force Powers, Sentinels FOUR and Consulars FIVE, and the following progression lists are for Rank 2 and above. Force Power Progression Every EVEN Rank Up (2, 4, 6, etc): Guardian: 1 Force Powers per rank Sentinal: 2 Force Powers per rank Consular: 2 Force Powers per rank Every ODD Rank Up (3, 5, 7, etc): Guardian: 2 Force Powers per rank Sentinal: 2 Force Powers per rank Consular: 3 Force Powers per rank Section #1: LIGHT SIDE POWERS -------------------------------------------------------------------------------- Force Cure [rank 1] The Jedi to cure poison and other minor wounds. Force Heal [rank 6] The Jedi to cure flesh wounds. Force Recovery [rank 9] The Jedi to cure severe wounds. Force Restore [rank 14] The Jedi to cure fatal wounds (not including decapitation). -------------------------------------------------------------------------------- Stun [rank 1] The Jedi stuns an opponent, forcing them to stop attacking for one post. Stasis [rank 8] The Jedi locks an opponent in a stasis, forcing them to stop attacking for two posts. Freeze [rank 12] The Jedi freezes the opponent in place, forcing them to stop attacking for three posts. -------------------------------------------------------------------------------- Force Meditation [rank 4] The Jedi establishes a connection to the force. Rasing their wisdom by 1 for two posts. Knight's Meditation [rank 8] The Jedi establishes a stronger connection to the force. Rasing their wisdom by 2 for two posts. Master's Meditation [rank 12] The Jedi establishes a very powerful connection to the force. Rasing their wisdom by 4 for two posts. -------------------------------------------------------------------------------- Jedi Focus [rank 3] Allows the Jedi to break free from Cloud Mind & Fear. Greater Focus [rank 8] Allows the Jedi to break free from Cloud Mind, Manipulate, Corrupt, Fear and Horror. -------------------------------------------------------------------------------- Force Shield [rank 9] The Jedi is immune to all enemy force powers for one posts. Force Immunity [rank 12] The Jedi is immune to all enemy force powers for two posts. -------------------------------------------------------------------------------- Forsight [rank 8] The Jedi is able to forsee an opponents next move and block it with little difficulty. -------------------------------------------------------------------------------- Jedi Might [rank 3] The Jedi uses the force to increase their fighting ability. Increase strength and constitution by 1. Jedi Veterancy [rank 8] The Jedi uses the force to increase their fighting ability. Increase strength and constitution by 2. -------------------------------------------------------------------------------- Jedi Discipline [rank 7] The Jedi is now allowed to use dark side powers of rank 4 or lower. Advanced Discipline [rank 11] The Jedi is now allowed to use dark side powers of rank 8 or lower. Mastered Discipline [rank 16] The Jedi is now allowed to use dark side powers of rank 12 or lower. -------------------- Morbus Posted: Aug 30 2006, 05:19 AM The Godfather Group: Global Moderator Posts: 534 Member No.: 3 Joined: 20-May 06 Section #2: DARK SIDE POWERS -------------------------------------------------------------------------------- Force Shock [rank 2] The Sith fires a small bolt of lightning. Force Bolt [rank 7] The Sith fires A large bolt of lightning. Force Lightning [rank 9] The Sith fires a series of lightning bolts. Force Storm [rank 14] The Sith creates a lightning storm that damages multiple opponents. -------------------------------------------------------------------------------- Maim [rank 4] The Sith opens a painful, but minor wound. Choke [rank 8] The Sith throttles an opponent through the force. Must keep concerntration. Crush [rank 11] The Sith crushes an opponents windpipe. -------------------------------------------------------------------------------- Cloud Mind [rank 1] The Sith weakens an opponents fighting spirit, decreasing one of their attributes by 2 for their next post. Maipulate [rank 5] The Sith cripples an opponents fighting spirit, preventing him attacking for one post. Corrupt [rank 9] The Sith corrupts an opponent's mind and forces him/her to attack an ally for his/her next post. Control [rank 13] The Sith takes complete control of an opponents mind for their next three posts. -------------------------------------------------------------------------------- Destruction [rank 12] The Sith launches a ball of destructive energy at an opponent. -------------------------------------------------------------------------------- Scream [rank 7] The Sith gives a terrible scream, increasing his/her strength by 2 for three posts. -------------------------------------------------------------------------------- Anger [rank 3] The Sith is overcome by rage, increasing a selected attribute by 1 for two posts. Hatred [rank 7] The Sith summons all his/her hatred, increasing a selected attribute by 2 for two posts. Bloodlust [rank 11] The Sith goes into a bloodlust, increasing a selected attribute by 3 for two posts. Frenzy [rank 15] The Sith goes into a Frenzy, increasing a selected attribute by 4 for two posts. -------------------------------------------------------------------------------- Fear [rank 5] The Sith forces his/her opponent to recoil in fear, forcing the opponent to stop fighting for one post. Horror [rank 10] The Sith forces his/her opponent to flee in sheer horror, forcing the opponent to stop fighting for two post. Insanity [rank 13] The Sith forces his/her opponent to go insane, causing the opponent to attack anyone in the area for three posts. -------------------------------------------------------------------------------- Force Slow [rank 3] The Sith uses the force to slow an opponent's movement, lowering their dexterity by 2. -------------------- Morbus Posted: Aug 30 2006, 05:20 AM The Godfather Group: Global Moderator Posts: 534 Member No.: 3 Joined: 20-May 06 Section #3: NEUTRAL POWERS -------------------------------------------------------------------------------- Force Push [rank 1] The Jedi/Sith uses the force to push back an opponent (or object), knocking them back up to ten meters. Force Throw [rank 7] The Jedi/Sith uses the force to lift an opponent (or object) in mid-air and throw them aside by up to thirty meters. Force Wave [rank 13] The Jedi/Sith use the force to push multiple enemies (or objects), throwing them all back by up to thirty meters. -------------------------------------------------------------------------------- Force Pull [rank 2] The Jedi/Sith use the force to pull an enemy or object towards him/her. -------------------------------------------------------------------------------- Force Speed [rank 2] The Jedi/Sith uses the force to boost their speed, increasing their dexterity by 1 and moving 50% faster than normal. Knight Speed [rank 6] The Jedi/Sith uses the force to boost their speed, increasing their dexterity by 2 and moving 150% faster than normal. Master Speed [rank 10] The Jedi/Sith uses the force to boost their speed, increasing their dexterity by 3 and moving 300% faster than normal. Time duration: 3 of the character's posts. -------------------------------------------------------------------------------- Force Jump [rank 2] The Jedi/Sith make a huge, force assisted jump, allowing them to reach hights up to ten meters. -------------------------------------------------------------------------------- Saber Throw [rank 1] The Jedi/Sith throws their lightsaber, damaging enemies from a distance. Advanced Saber Throw [rank 8] The Jedi/Sith throws their lightsaber with great skill, heavily damaging enemies from a distance. -------------------------------------------------------------------------------- Force Defense [rank 2] Allows the Jedi/Sith to block rank 1-3 offencive force powers. Force Counter [rank 9] Allows the Jedi/Sith to block rank offencive force power at rank 7 or below. Force Deflect [rank 13] Allows the Jedi/Sith to block AND deflect offencive force power at rank 11 or below. -------------------------------------------------------------------------------- Mind Trick [rank 2] The Jedi/Sith uses the force to alter a target's mind, making them easier to manipulate. Only works on weak minds (less then 10 intelligence. Mind Trance [rank 8] The Jedi/Sith uses the force to put a target into a trance, making them very easy to manipulate. Works only on characters with an intelligence of 12 or less. -------------------------------------------------------------------------------- Battle Meditation [rank 8] Gives all nearby allies a +2 to an attribute of their choice. Mastered Battle Meditation [rank 13] Gives all allies in an entire battlefield a +4 to an attribute of their choice. -------------------------------------------------------------------------------- Sense [rank 1] Allows the Jedi/Sith to sense the presence of other character in the immediate area. Knight Sense [rank 8] Allows the Jedi/Sith to sense the presence of other character on the same planet. Master Sense [rank 12] Allows the Jedi/Sith to sense the presence of other character in the same part of the galaxy. ------- Ranking Up: When your character performs particularly well you may be told to rank up. Your party leader or staff member will inform you if your RP skills have been impressive enough to deserve a rank up. In total there are 16 ranks. Most characters will not be able to get beyond rank 16 (the highest rank for a normal member/character). Party leaders are always rank 12 and deputy leaders are always rank 10. The more skilled PLs might reach Ranks 13 or 14, and the more skilled DPLs might reach Ranks 11 or 12. Generally, new Party Members will join the Party on Rank 1 unless otherwise specified by the Party Leader, Deputy Party Leader or a Staff Member. Ranks 13, 14, 15 and 16 are very rarely given to members. These ranks are usually reserved for very powerful NPCs such as Luke Skywalker or Emperor Ultio. What happens when you rank up? Every time your character ranks up, you receive THREE more attribute points. Your character also recieves one additional feat per ODD (3, 5, 7, etc) rank up AND at Rank 16 in addition to the one he/she/it started with. Jedi, Sith and Grey Jedi also receive new force powers depending on what type of Jedi they are (even being 2, 4, 6, etc and odd being 3, 5, 7, etc): Guardian: Gain ONE FORCE POWER per EVEN rank up. Sentinel: Gain TWO FORCE POWER per EVEN rank up. Consular: Gain TWO FORCE POWER per EVEN rank up. Guardian: Gain TWO FORCE POWER per ODD rank up. Sentinel: Gain TWO FORCE POWER per ODD rank up. Consular: Gain THREE FORCE POWER per ODD rank up. |
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| PJ | May 7 2007, 12:47 PM Post #10 |
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The annoying one. Yes, I'm annoying on purpose.
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I hope that's enough for you. >.> |
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| The-Dj | May 7 2007, 01:07 PM Post #11 |
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It's like.. Sex in your mouth.
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No it isnt.l [/sarcasm] Did you even take the liberty of reading my post? seriously, We don't need all the 'Lv' Shiit. |
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| PJ | May 7 2007, 01:08 PM Post #12 |
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The annoying one. Yes, I'm annoying on purpose.
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Mike said he wanted rules, I give him rules. |
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| The-Dj | May 7 2007, 01:10 PM Post #13 |
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It's like.. Sex in your mouth.
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No you repeated rules that aren't our own. We aren't 88. we will never be 88. We don't need the level up stuff. We could use the thing we aquire from our habbo Rp, Because we use the same characters. We don't need the created characters to be approved by fricken admins. WE ARE NOT 88 THEREFOR WE DONT USE THERE RULES. |
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| PJ | May 7 2007, 01:25 PM Post #14 |
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The annoying one. Yes, I'm annoying on purpose.
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Are you suggesting making the forum RP connected to Habbo? If you are, I am not helping. |
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| The-Dj | May 7 2007, 01:36 PM Post #15 |
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It's like.. Sex in your mouth.
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no Im suggesting NOT HAVING GAY LEVELS. |
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