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02-21-05 Patches! + -2-15-05; the biggest updates ever
Topic Started: Feb 25 2005, 06:27 AM (210 Views)
allen2003
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* Common Patches *

- Fixed Buckler display location for male Alchemists.

* Normal Servers *

None Seperate.

* Sakray Server *

- Fixed some of the odd motion graphics for Creators and Champions.

- Champion's unique Asura Strike graphical effect will now show same graphical effect as Monk's Asura Strike effect unless the person seeing it is a Champion as well.

- Fixed inability to get items upon changing to Alchemist because of the lack of inventory space.

- Fixed Blacksmith job change process having problems if you disconnect then reconnect while doing the job change process.

- Fixed bug with class quest for Mages where the quest giver wasn't sending you to Morroc.

- 6 new cards are added! Also, few card changes were made. Read on to find out!

* Galapago Card
To: Accessory
Effect: Every time you kill a Bug-type monster, you will get Apple Juice, Banana Juice, or Carrot Juices randomly. Also, increases HP recovered via juice-type items by 50%.

* Kyoungdandongja Card
To: Accessory
Effect: Every time you kill a Demi-Humanoid-type monster, you will get Candy or Candy Cane randomly. Also increases HP recovered via Candy and Candy Cane by 50%.

* Spring Rabbit Card
To: Accessory
Effect: Every time you kill a Brute-type monster, you will get Meat, or Monster Feed randomly. Also increases HP recovered via Meat and Monster Feed by 50%.

* Shinsuncho Card
To: Accessory
Effect: Every time you kill a Plant-type monster, you will get Red Herb, Yellow Herb, or White Herb randomly. Also increases HP recovered via herb-type items by 50%.

* Otter Card
To: Accessory
Effect: Every time you kill a Fish-type monster, you will get Sushi or Sushi Roll randomly. Also increases HP recovered via Sushi or Sushi roll by 50%.

* Maya Purple Card
To: Accessory
Effect: Monsters that Cloak or Hide will now be visible.

* When you equip Munak, Bongun, and Haegun card all at the same time, you will receive +1 stat bonus to all.

* When you equip Loriruri, Parasite, Miyabi Doll, Evil Nymph, Harpy, and Bloody Butterfly card all at the same time, you will receive following bonuses:

- MaxHP + 10%
- INT + 1, MaxSP + 30
- DEF + 1, Resistance vs. Formless-type Attack by 10%
- Reduced casting time by 20%
- Bonus damage from all bolt-type skills by 10%
- Every time you kill a monster, regain 10 SP - this bonus is however, restricted only for Mage-type classes

* As we have mentioned in last week's patch, some cards that do stat check before proc content changes, will only check from base stat of the character. However, note that in-game description still remains the same, so make note.

* What's Coming Up to kRO Sakray? *

Hello. This is Ragnarok Online Developer Team 1. Jung Reuk Sung In Team.

As we have said in December 28th, we are doing tons of updates in progress around Sakray server. All Sakray update contents up to March will be applied to normal servers in March 29th maintenance, and we are preparing for lots of contents for that. We would like to give thanks to all Sakray players for helping us test.

These are features planning to be applied in kRO Sakray during March.

* Ainbrook, the second city of Schwarzvald Republic.
* New satellite city, field, dungeon, and monsters.
* Even more new cards.
* Ragnarok Online's unique sport, Al de Baran Turbo Track minigames.
* The Sign Part 3 (Main Servers Only)
* Common Patches *

- Anti-painment (Gives Endure effect) and Aloevera (Gives Provoke effect) can no longer be used while sitting.

- Fixed Snap allowing the Monk to bypass walls.

- Fixed wrong MDEF displayed for item 'Kafra Hairband'.

- Item 'Assassin Mask' can now be equipped by Baby Assassin and Baby Priest. (There seems to be strange link between Assassin and Priests as Coif can be used by both Priest and Assassins as well).

- Item 'Rice Cake Soup (ddok guk, Korean traditional food for New Years)' has passed the New Years day and now it's spoiled! You could die from food poisoning, so be careful when using them!

- The Sale Sign will now appear correctly upon equipping.

* Normal Servers *

None seperate.

* Sakray Server *

- Champion and Creators receive their sprites today.

- Edited Asura Strike graphical effect for Champions.

- Chain Crush Combo's graphical effect has been changed.

- ALT+Y now opens a new Command Window.

- Fixed sometimes randomly receiving status ailments for no reason while attacking enemies.

- Fixed Crusaders allowing to equip shields again by casting Grand Cross when he has been Strip Shield'ed.

- Fixed Novices unable to do anything if he is affected by Sage's Dispel while doing Play Dead even if he stands back up.

- NPC that sold few LV 4 weapons will be removed, as well as NPC that allowed you to go 2nd class real fast.

- New cards! 84 of them in all. Check out the following...

* Awesome Card Changes *

Note: Apparently, some content of the cards were changed recently. Updated to reflect that information.

* Crab Card
To: Weapon
Effect: Does +30% damage to Esters. ATK + 5. When you have Crab, Shellfish, and Ester Cards all at once in single weapon, all Fish-type monsters will drop Sushi at 30% chance. Provides +30% damage versus Wind-type element.

* Goblin Leader Card
To: Weapon
Effect: Does +30% damage vs. Goblins.

* Goblin Steamrider Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT rate vs. Formless-type monsters.

* Goblin Archer Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT rate vs. Undead-type monsters.

* Flying Deleter Card
To: Armor
Effect: HP will no longer automatically regenerate. Instead, every time you kill a monster, you will recover 100 HP.

* Grizzly Card
To: Armor
Effect: Provides DEF + 2, If you have a Bigfoot Card as well in one of your equipments, if you receive physical close-range damage, you have 30% chance of causing enemy Blind state.

* Gryphon Card
To: Weapon
Effect: Provides FLEE + 2, CRIT + 7, and for Swordsman class only, there's 1% chance of using Bowling Bash LV 5 while attacking.

* Nightmare Terror Card
To: Armor
Effect: Provides DEF + 2. If you have Nightmare Card as well in your equipment right now, you have 30% chance of causing Curse to enemies when attacked at close-range physical damage.

* Dark Priest Card
To: Weapon
Effect: Every time you attack, there's a small chance that enemy will lose some of his SP. If a Sage or Professor is using this card, every time they physically attack enemies, they recover 1 SP.

* The Paper Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 15%. If an Assassin or Assassin Cross is using this card, they receive CRIT + 4 bonus.

* Poisonous Toad Card
To: Accessory
Effect: When you attack, there's 2% chance of doing Envenom LV 1 to enemies (Auto-Spell).

* Durahan Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 to Dragon-type monsters.

* Dragonfly Card
To: Garment
Effect: Provides AGI + 1. When used in conjunction with Chonchon Card, provides FLEE + 18.

* Disguise Card
To: Armor
Effect: When you receive close-range physical damage, you have 10% chance of causing Silence on enemies. If VIT is over 77, you have 30% chance to cause Silence to enemies instead.

* Wandering Wolf Card
To: Garment
Effect: Provides STR + 1. If used in conjunction with Wolf Card, FLEE + 18.

* Lava Golem Card
To: Weapon
Effect: When you attack Golems of many different types, you will receive 30% bonus to your damage.

* Rideword Card
To: Helm
Effect: Provides INT + 1. If Acolyte-type tree classes (Acolyte, Priest, Monk, High Priest, Champion) use this card, they receive INT + 1 AND MDEF + 1.

* Raggler Card
To: Shoes
Effect: Provides STR + 1 and VIT + 1.

* Loriruri Card
To: Armor
Effect: When you receive close-range physical damage, you have 5% chance of casting Heal LV 3 on yourself.

* Rotor Gyro Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Fish-type monsters.

* Lude Card
To: Accessory
Effect: If a Novice or Super Novice uses this card, they have 20% chance of casting Endure LV 1 (Auto-Spell) when receiving close-range physical damage. If used in conjunction with Quve Card, it provides MaxHP + 300.

* Ribio Card
To: Armor
Effect: When you receive a close-range physical damage, you have 10% chance of causing Stun ailment to enemies. If your DEX is over 77, then it will be 30% chance.

* Mastering Card
To: Garment
Effect: Provides LUK + 1. If used in conjunction with Poring Card, provides FLEE + 18.

* Merman Card
To: Shoes
Effect: Increases natural HP regen and SP regen rate by +10%.

* Cemetary Ghoul Card
To: Weapon
Effect: Provides +20% bonus damave vs. Ghost-type enemies.

* Mysteltain Card
To: Shield
Effect: Reduces all damage from Small-sized monsters (and Baby players) by 30%.

* Miyabi Doll Card
To: Shoes
Effect: Provides MaxSP + 10%. Also increases damage of Frost Diver skill by 5%.

* Wanderer Card
To: Garment
Effect: There is a small chance of doing skill Intimidate LV 1 (Auto-Spell) while attacking. If a Thief-class (Thief, Assassin, Rogue, Assassin Cross, Stalker) uses this card, they receive FLEE + 20 as well.

* Vocal Card
To: Garment
Effect: Provides MDEF + 3. When used in conjunction with Rocker Card, provides FLEE + 18.

* Bongun Card
To: Accessory
Effect: There's a 2% chance of doing Bash LV 1 (Auto-Spell) while attacking. When the skill procs, you will push the enemy by 5 cells. You will receive 2x the damage from Munaks. (...)

* Bloody Murderer Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Bug-type monsters.

* Succubus Card
To: Armor
Effect: Provides VIT - 3, MaxHP + 1000, and -20% penalty to HP natural regeneration rate. If the card is used in conjunction with Incubus Card, it will provide VIT + 4, and increase HP natural regeneration rate by +30%.

* Solider Card
To: Armor
Effect: Provides DEF + 2, MDEF + 2.

* Skel Prisoner Card
To: Armor
Effect: Provides DEF + 2. When used in conjunction with Skeleton Card, there's 30% chance you will put the enemy to sleep if they do close-range physical attack to you.

* Stone Shooter Card
To: Weapon
Effect: Provides HIT + 10, ATK + 10.

* Baby Leotard Card
To: Armor
Effect: Provides LUK + 3. If a Merchant-class (Merchant, Blacksmith, Alchemist, Whitesmith, Creator) uses this card, their armor cannot be damaged or taken off via Strip-type skills.

* Amon Ra Card
To: Shoes
Effect: Provides +1 bonus to all stats, MDEF and DEF increased by +1. When you receive close-range physical damage, there's a small chance of doing Kyrie Eleison LV 10 (Auto-Spell). If this card is used by a character with 99 base INT, the chance of Kyrie Eleison proc increases.

* Arc Angeling Card
To: Helm
Effect: Provides MaxHP + 300. If LUK is over 77, then the natural HP and SP regeneration rate will be increased by 2x.

* Assaulter Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. It also provides CRIT + 7 vs. Demi-Human type monsters and players.

* Ester Card
To: Weapon
Effect: Provides +30% damage vs. Shellfish monster. Also provides ATK + 5.

* Executioner Card
To: Shield
Effect: It reduces all incoming damage from Large-sized monsters by 30%.

* Elder Card
To: Weapon
Effect: Increases your damage to Guardians in Siege Mode by 40%.

* Alligator Card
To: Accessory
Effect: Reduces all ranged physical damage by 5%.

* Ogre Tooth Card
To: Shield
Effect: Reduces all incoming damage from Medium-sized monsters (and normal players) by 30%.

* Orc Lady Card
To: Weapon
Effect: Increase your damage to ALL Orc-type monsters by 30%. Exception is the boss Orc Lord and Orc Hero.

* Wild Rose Card
To: Shoes
Effect: Provides AGI + 1. If a Thief-class uses this card, provides Lucky Flee + 5.

* Evil Nymph Card
To: Helm
Effect: Provides INT + 1. Also provides MaxSP + 50.

* Wooden Golem Card
To: Armor
Effect: Increases your HP natural regeneration rate by 30%. Also provides DEF + 1.

* Utan Shooter Card
To: Helm
Effect: Increase your resistance vs. Chaos by 20%. Also provides DEF + 1.

* Utan Fighter Card
To: Helm
Effect: Increase your resistance vs. External Bleeding by 20%. Also provides DEF + 1.

* Samurai Spector Card
To: Weapon
Effect: Ignores all normal monster's DEF. However, while this card is in play, you will lose 300 HP every 10 second. When you unequip the weapon with this card on, you will lose 1000 HP instantly.

* Eclipse Card
To: Garment
Effect: Provides VIT + 1. When used in conjunction with Lunatic Card, also provides FLEE + 18.

* Incubus Card
To: Helm
Effect: Provides INT - 3, MaxSP + 150, and penalizes SP natural regeneration rate by -20%. When used in conjunction with Succubus Card, it will be INT + 3, and SP natural regeneration rate +30%.

* Dancing Dragon Card
To: Accessory
Effect: Provides AGI + 1, and CRIT + 3.

* Shellfish Card
To: Weapon
Effect: Does +30% additional damage vs. Crab. ATK + 5.

* Ground Deleter Card
To: Armor
Effect: SP will no longer regenerate naturally. However, you will gain 15 SP back every time you kill a monster.

* Zipper Bear Card
To: Weapon
Effect: Provides ATK + 30. Every time you attack with this card in, you will lose 1 SP. If a Merchant-type class equips this card, the weapon cannot be damaged or Stripped.

* Chepet Card
To: Weapon
Effect: There's a 5% chance of casting Heal LV 5 on the ENEMY (Auto-Spell) while attacking. May prove useful vs. Undeads.

* Choco Card
To: Garment
Effect: Provides Lucky Flee + 5 and FLEE + 10.

* Karakasa Card
To: Armor
Effect: When you receive a close-range physical damage, there is a 10% chance to cause Chaos ailment to the enemy. If STR is over 77, that chance will increase to 30%.

* Cat o' Ninetail Card
To: Shoes
Effect: Reflects magic by 5%, and provides MDEF + 3.

* Cobold Leader Card
To: Weapon
Effect: Does +30% bonus damage to Cobolds of other types.

* Cobold Archer Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. Also provides CRIT + 7 vs. Plant-type monsters.

* Cookie Card
To: Accessory
Effect: Provides LUK + 2, and increases damage of Holy Light skill by +10%.

* Quve Card
To: Accesory
Effect: When a Novice or Super Novice uses this card, they have low chance of doing AGI Up LV 1 (Auto-Spell) when receiving close-range physical damage. When used in conjunction with Lude card, it provides MaxSP + 60 as well.

* Cruiser Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. Also provides CRIT + 7 vs. Brute-type monsters.

* Chimera Card
To: Armor
Effect: When you receive a close-range physical damage, you have 10% chance of poisoning the enemy. If this card is used by an Assassin or Assassin Cross, the chance increases to 30%.

* Toad Card
To: Garment
Effect: Lucky Flee + 1. If used in conjunction with Roda Frog card, provides FLEE + 18.

* Parasite Card
To: Shield
Effect: Provides DEF + 1, and 5% resistance vs. all Formless-elemental attacks.

* Panzer Goblin Card
To: Weapon
Effect: When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Demon-type monsters.

* Permeter Card
To: Helm
Effect: Gives you 15% resistance vs. Dark-elemental and Undead-elemental attacks.

* Fossil Card
To: Weapon
Effect: Increases HIT + 10, FLEE + 3, and if Acolyte-type class uses this card, they receive CRIT + 9 vs. Demon and Undead-type monsters.

* Penomena Card
To: Shield
Effect: Reduces all damage from Formless-type monsters by 30%.

* Pest Card
To: Armor
Effect: When you receive a close-range physical attack, there is a 10% chance to cause Stone ailment to the enemy. If INT is over 77, the chance increases to 30%.

* Bully Card
To: Weapon
Effect: When you do a CRIT attack, that damage will increase by 20%. Every time you attack though, it takes away 1 SP.

* Stormy Knight Card
To: Weapon
Effect: There's 2% chance of doing Storm Gust LV 1 (Auto-Spell) when you attack. If enemy attacks you, there is a 20% chance that they will be frozen.

* Bloody Knight
To: Weapon
Effect: There's 2% chance of doing Meteor Storm LV 1 (Auto-Spell) when you attack.

* Hatii Card
To: Armor
Effect: When you receive a close-range physical damage, there is a 50% chance of causing enemy to be frozen.

* Harpy Card
To: Garment
Effect: Provides 15% resistance vs. all non-elemental attacks. Increases damage of Napalm Beat by 5%.

* Bloody Butterfly Card
To: Accessory
Effect: Casting cannot be stopped, but increases casting time by 30%. Damage of Fire Wall increased by 5%.

* Haegun Card
To: Garment
Effect: Provides FLEE + 15 and CRIT + 1.

* Dark Snake Lord Card
To: Helm
Effect: You cannot be Blinded nor Cursed. Provides INT + 3.

* Heater Card
To: Accessory
Effect: Provides CRIT + 3, and when a Swordsman-type class uses this card, also provides Lucky Flee + 3.

* Alice Card
To: Shield
Effect: Reduces all damage from Boss-type monsters by 40%, but receive 40% additional damage from all other normal monsters.

- You cannot stack cards that does same auto-spell to gain more proc chance. This means, you are not getting 4% Bash chance even if you equip two Bongun Card.

- Right now, cards that proc special effects via stats will take in account of both base and bonus stats, but later, only base stat will be considered.
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