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Skip the Title Screen; and go straight to a new game
Topic Started: May 20 2005, 09:00 PM (75 Views)
Alastyr

Replace 'Scene_Title' with this script and the title screen is no more.
You can use pictures and event to make your own custom menu!

Code:
 
#Scene Title - Skips title screen and immediatly runs!
class Scene_Title
# ------------------------------------
# Scipted by Adam Smith / zeecha
# ------------------------------------
def main
  $data_actors        = load_data("Data/Actors.rxdata")
  $data_classes       = load_data("Data/Classes.rxdata")
  $data_skills        = load_data("Data/Skills.rxdata")
  $data_items         = load_data("Data/Items.rxdata")
  $data_weapons       = load_data("Data/Weapons.rxdata")
  $data_armors        = load_data("Data/Armors.rxdata")
  $data_enemies       = load_data("Data/Enemies.rxdata")
  $data_troops        = load_data("Data/Troops.rxdata")
  $data_states        = load_data("Data/States.rxdata")
  $data_animations    = load_data("Data/Animations.rxdata")
  $data_tilesets      = load_data("Data/Tilesets.rxdata")
  $data_common_events = load_data("Data/CommonEvents.rxdata")
  $data_system        = load_data("Data/System.rxdata")
  $game_system = Game_System.new
  Graphics.frame_count = 0
  $game_temp          = Game_Temp.new
  $game_system        = Game_System.new
  $game_switches      = Game_Switches.new
  $game_variables     = Game_Variables.new
  $game_self_switches = Game_SelfSwitches.new
  $game_screen        = Game_Screen.new
  $game_actors        = Game_Actors.new
  $game_party         = Game_Party.new
  $game_troop         = Game_Troop.new
  $game_map           = Game_Map.new
  $game_player        = Game_Player.new
  $game_party.setup_starting_members
  $game_map.setup($data_system.start_map_id)
  $game_player.moveto($data_system.start_x, $data_system.start_y)
  $game_player.refresh
  $game_map.autoplay
  $game_map.update
  $scene = Scene_Map.new
end
end


To go to the load screen, make an event with 'call script' and put this:

Code:
 
$scene = Scene_Load.new


To exit the program, make an event with 'call script' and put this:

Code:
 
$scene = nil
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