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| What makes an MMORPG good? | |
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| Tweet Topic Started: May 9 2005, 11:41 PM (352 Views) | |
| Deleted User | Jun 1 2005, 04:16 PM Post #21 |
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Deleted User
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I read alot, and i just decided to post in this topic... <_< |
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| Dorito | Jun 1 2005, 05:08 PM Post #22 |
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Slice.
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No, but I mean it says you have 0 posts. When I've seen at least 2 of yours. Look at the post count to the left of your posts. |
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| Clince | Jun 1 2005, 09:19 PM Post #23 |
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Retired Kamainiac
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SOMEONES HACKING THE ADMIN CP AND IS DELETING POST COUNTS! no sorry i was just reading the latest chapter of syphers story |
| ~Yep, you read right. | |
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| Adam | Jun 2 2005, 12:54 AM Post #24 |
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:wub:
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NO STORY!?!?! AHHHHHHHHHHHHHHHHHHHHHH (head es-opleds) Story can often saves games and is one of the best parts of video games. Trust me if you make a good story and fun gameplay-we all win. |
| <a href="http://www.xenwars.com?r=adam"><img src="http://ohdip.com/stuff/banny.jpg" border="0"></a> | |
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| Tagas | Jun 5 2005, 02:36 AM Post #25 |
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Tal-Akakios-Jassi > Me
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Make a story, but keep it off to the side, so it doesn't interfere with the gameplay of the people playing. Make it so the story is displayed from NPCs you talk to, or from books in shelves. Make it so that you can kill people! Killing people is always fun, and if you kill them, it leads to anger, which leads to betrayal, which leads to the dark side of the Force |
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| montablac | Jun 5 2005, 09:01 AM Post #26 |
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muhahahaha
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ok,if PKing is going to be alloued,have a few "safe zones" where people dont have to wory about geting killed but in my view its good GFX and NO MUSIC OR SOUND that make some of the best games there also need to be areas where you can only go if your on a quest(could be done through keys or switchs) some of the greatest games have this,take tibia for example(some of you know what it is,others can go here my ultimate goal is to make an RPG using C++ well thats my rant over with |
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montablac: linux user c++ programer xbox 360 owener Metroid Prime:hunters player and still,the cheese stealer | |
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