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Battle Animations +wait events
Topic Started: May 3 2005, 07:51 PM (51 Views)
Dorito
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Slice.
Ok, I have a teleport in animation. I use it on maps, not in battle. But, 5/6 of the way through the animation, I have a sprite fade in using opacity changes in a move event. So, before that event, there is a wait event (for 174 frames).

So the event looks like this...

Show animation: Teleport in
Wait: 174 frames
Move Event:
Change opacity:
50
Wait 2 frames
100
Wait 2 frames
150
Wait 2 frames
200
Wait 2 frames
255

But what happens is nothing, untilt the wait is over. So my question is how do I make the next part of an event happen half way through an animation, not before, straight away, or after (and also WITH the animation playing in full)
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Erichermit
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Loathsome Lusca!
wait for the number of frames u want until it to happen inside the animation. Make it wait only about 85 frames for halway etc.
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Dorito
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Slice.
Umm....Grrrr
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Alastyr

You want the target to dissapear halfway through the animation, right? sounds like time warping form LoA... :P.

Ok, make sure the event has a graphic set to 0 opacity. or, make it with no graphic, but give it one with the move event.

Also, make sure you adjust the wait command so that it ends 5/6 of the way through the animation. (ex. if the anim. is 120 frames long, make the wait 100 frames long)
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