We don't discriminate!! :3
私達は区別しない
Welcome Guest [Log In] [Register]
Add Reply
This is custom system 3,4, and 5!; heh i been creative lately lol.
Topic Started: Feb 18 2005, 07:13 PM (90 Views)
Darkness Seraph
Member Avatar
The Crimson Reaver....
Ok its kinda on my crappy no internet comp so for the first time i cant post pics... But work with me here. number 3-Custom battle end system. In this system after the end of each battle instead of gaining exp and money in battle you are brought to a map after each battle and are shown your exp, money, etc. I have 2 reasons for this. 1. In my game i have a custom sword leveling system(System 5) you gain not only the 3 normal things in battle but also Sp which you can distribute to increase your swords stats or its magic skills. and 2.I wanted to be able to make it so you can get more then 1 item per battle.(As in different items)

now number 4-Custom character level system. In this system when enough Exp. is gained for a level a special options menu is brought up and you increase the stat of your chooseing. I did this because i want the player to have complete control over the characters growth. Its just more fun that way in my opinion.

And lastely number 5-Custom sword level system. In this system i give a special menu to your sword. from this menu you can do the following- Increase your swords Attack, Speed, or Magic. Or you can use your sp toward buying new spells for your weapon.(This is how you learn skills) All this can only be done if you have the right sp for it. I did this because of the same thing as the char level system.

K thats it. Any comments?
Posted Image
Offline Profile Quote Post Goto Top
 
MSJ
Member Avatar
I think I'm getting dizzy
All cool. I too made costom level sysytem for one game. These were just extra levels you could get, but they were completly constmisable.
<table border=0 cellpadding=0 cellspacing=0 height=85 width=200><tbody><tr height=85><td align="right" width=3><marquee behavior="alternate" direction="up" height=85 vspace=0>|</marquee></td><td><marquee behavior="alternate" direction="up" height=85 vspace=0><marquee behavior="alternate" height=85 vspace=0>o</marquee></marquee></td><td align="left" width=3><marquee behavior="alternate" direction="up" height=85 vspace=0>|</marquee></td></tr></tbody></table>
I am so good at this game
Offline Profile Quote Post Goto Top
 
Erichermit
Member Avatar
Loathsome Lusca!
Yeah, I have a exp cbs slightly alike to that too.
Posted Image
Posted Image
^Click to be reffered to the Enex2 Topic^

"i like to tell people i have the heart of a young boy, then i tell them its in a jar on my desk" - Steven King
Offline Profile Quote Post Goto Top
 
Darkness Seraph
Member Avatar
The Crimson Reaver....
Ive run out of ideas for custom systems now lol. Any wants me to make them one then just tell me what it is and ill figure out how to make it!
Posted Image
Offline Profile Quote Post Goto Top
 
Great Dane
MY BRAIN HURTS!!!
I just thought of something, you could make an event that makes sure you only battle every 30sec or so, and you would have random variable for monsters of course, but this way it could count the amount of total monsters you've killed total and store it in a variable. This way you could give bonuses out for every 100 enemies killed or whatever, I'm sure you can work off of this Idea. You could also do it Onimusha style. Or you could give points for each enemy disposed of, the stronger the enemy, the more the points, these could be applied towards stats or abilities or whatever you choose. Wait a minute...I just thought of AP lol. This means you could have a skill master you can talk to whenever you have enough AP to buy a new ability, or you could have a custom ability menu...ooh, thanks ETS! Go ahead and do what you want with this Idea, I think I'm going to tweak around with it a little.
Kyonyu Suki???


All current projects are frozen in time until I find a reliable computer.

Star Ocean: Prayers of the Silent (Retitle and remake of previous game: Serenia, which was lost to the eternal digital abyss...)
Story: 50%
Everything Else: 0%

The Kayamo Series
Story: 100%
(Development will follow the completion of my practice game,
Prayers of the Silent.)
Offline Profile Quote Post Goto Top
 
Dorito
Member Avatar
Slice.
Not to be a bitch, but if this is for a particular game, shouldn't it be in project discussion?
Sounds cool by the way :)
Posted Image
Offline Profile Quote Post Goto Top
 
Darkness Seraph
Member Avatar
The Crimson Reaver....
:3 ;) Do what you want. But hey like i said if you want me to tweek it for you i will. Ive kinda run low on ideas and i gotta create ;) But on a side note, Why did you move this whoever did? this isent a help topic. Its just whats on my mind. This isent giving or asking for any help at all.(Except for more ideas lol)
Posted Image
Offline Profile Quote Post Goto Top
 
Great Dane
MY BRAIN HURTS!!!
I've got the battle thing working so you fight about every 30 sec or so, no bugs so far. I'm just not good at making custom menu's, especially not for Ap, so I'll let you know if I run into some trouble once I try.
Kyonyu Suki???


All current projects are frozen in time until I find a reliable computer.

Star Ocean: Prayers of the Silent (Retitle and remake of previous game: Serenia, which was lost to the eternal digital abyss...)
Story: 50%
Everything Else: 0%

The Kayamo Series
Story: 100%
(Development will follow the completion of my practice game,
Prayers of the Silent.)
Offline Profile Quote Post Goto Top
 
Great Dane
MY BRAIN HURTS!!!
How many times is this going to be moved? THere's copies of it everywhere...

BTW: I've made AP Variables for each of my characters. Do you know of a way have someone tell you how much a variable has stored, so that you know your AP?
Kyonyu Suki???


All current projects are frozen in time until I find a reliable computer.

Star Ocean: Prayers of the Silent (Retitle and remake of previous game: Serenia, which was lost to the eternal digital abyss...)
Story: 50%
Everything Else: 0%

The Kayamo Series
Story: 100%
(Development will follow the completion of my practice game,
Prayers of the Silent.)
Offline Profile Quote Post Goto Top
 
Darkness Seraph
Member Avatar
The Crimson Reaver....
\v[whatever number your ap variable is.]
Posted Image
Offline Profile Quote Post Goto Top
 
Erichermit
Member Avatar
Loathsome Lusca!
Great Dane
Feb 19 2005, 07:33 AM
I just thought of something, you could make an event that makes sure you only battle every 30sec or so, and you would have random variable for monsters of course, but this way it could count the amount of total monsters you've killed total and store it in a variable. This way you could give bonuses out for every 100 enemies killed or whatever, I'm sure you can work off of this Idea. You could also do it Onimusha style. Or you could give points for each enemy disposed of, the stronger the enemy, the more the points, these could be applied towards stats or abilities or whatever you choose. Wait a minute...I just thought of AP lol. This means you could have a skill master you can talk to whenever you have enough AP to buy a new ability, or you could have a custom ability menu...ooh, thanks ETS! Go ahead and do what you want with this Idea, I think I'm going to tweak around with it a little.

This could be done on the monster group itself.

Turn 0

increase variable [monsters killed] by X amount of monsters
Posted Image
Posted Image
^Click to be reffered to the Enex2 Topic^

"i like to tell people i have the heart of a young boy, then i tell them its in a jar on my desk" - Steven King
Offline Profile Quote Post Goto Top
 
Great Dane
MY BRAIN HURTS!!!
Thanks, I'm on a roll right now, I'll post the script soon enough.
Kyonyu Suki???


All current projects are frozen in time until I find a reliable computer.

Star Ocean: Prayers of the Silent (Retitle and remake of previous game: Serenia, which was lost to the eternal digital abyss...)
Story: 50%
Everything Else: 0%

The Kayamo Series
Story: 100%
(Development will follow the completion of my practice game,
Prayers of the Silent.)
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · The Rubbish Bin · Next Topic »
Add Reply

Theme by tiptopolive of Self Concept