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Unfinished NationStates RPG Rules
Topic Started: Jun 11 2007, 04:40 PM (377 Views)
American Transvestite
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Skulltula
NationStates RPG:

NationStates RPG (NSR) is played using NationStates and a forum. Naturally, as the name implies, the game is a role-playing game. Using the forums, you can wage wars, set up trade agreements, backstab, and so on.

In the game you pick two national resources to have within your country, these make up your economy. The value of each resource changes every 3 weeks. The natural resources are: oil, lumber, coal, diamonds, wheat, gold, fish, uranium, or iron. In addition to the natural resources you need to pick two industries, from the following list: textile, automotive, medical research, weapon research and development, telecommunications, banking, farm, trade (as in contractors), or shipping. The value of each industry changes with the value of natural resources.

The value of the resources and industry are done by dice-roll, done by the game master, at the start of the month. The worth of natural resources is judged by rolling a four-sided dice. The worth of the industries are judged by rolling a twelve-sided dice. In addition every month a random resource and industry will get a +1 bonus in addition to whatever they rolled before, and a random industry and resource will get a -1 penalty in addition to the rolled score. The total of your resources and industries are added together in a total that ranges from 2 to 38 (this is including trade agreement, discussed later). This is your months economic score. The economic score is then divided by 2. This gets your total military bonus, which ranges from 1 to 19 (rounded to the nearest whole number).

The military bonus is used for warfare. In case of war each party involved in the conflict has a four-sided dice rolled for them, and the military bonus is added onto each roll. Whichever side has the highest total wins the conflict. In case of tie, defending nation(s) win.

The first side is the attacking side, they receive no additional bonuses aside from the military bonus they get from their economy. The defending side gets no additional bonus aside from the advantage in case of tie previously mentioned. The third side is the League of Nations Peacekeepers, again these nations get no bonus in combat.

The losing side in a conflict suffers from economic difficulties, in a recession the economic score drops by a quarter for the remainder of the month, as well as the next month. The winning side has a 25% chance of getting a 10% economic bonus for the same amount of time. These bonuses mean that the military bonus is recalculated for all nations involved. The League of Nations side, whether they win or lose, at least one nation must remain in the country to keep peace and can’t attack for the rest of the month. If the League of Nations enters a conflict and wins, neither the defending or aggressor sides face penalties. However one nation must still remain still.

Status Effects:
Warmongerer –
If one nation wages war too often (to be decided before the game and can be changed mid-game if the majority decides it needs to be changed to be fair) they cannot attack another nation for two months, if they do a 10% penalty is forced upon their rolls due to their forces being stretched (the penalty is applied after a roll of a dice, and after the military bonus is applied). In addition the League of Nations can choose to attack the warmongering nation, if the League of Nations goes through and attacks this nation, the warmongering nation suffers a 50% economic score penalty for up to 4 months, determined by a roll of a four sided dice (a roll of one means one month, for example), if the League of Nations loses this attack the warmongering state loses the warmongering status, but suffers no penalties.

Peacekeeping –
Happens when the League of Nations is involved, the nation that remains is faced with this status. Peacekeeping means it can’t be involved in war for the rest of the month unless nation is attack, if attacked they get to call an ally of their choice to help them, how must ally with them.

Recession –
If a country scores an economic score (this includes any effects of warmongering and of losing a battle) of 17 or below three times in a row (or a period of time decided by the majority) all trade agreements will be cut until the nation rolls an economic score of at least 18. If a country scores a 10, and then an 18, and the next turn rolls a 20, but due to losing a conflict, gets it’s economic score lowered to 15, the country will still go into recession. To see if country goes into a recession, take the economic score before

Trade Agreements:
A nation can only have 2 trade agreements going on at any time, and these must be public for the purpose of being calculated. A trade agreement is negotiated by two NationStates and two nations decide which one resource they will trade with each other (IE: N1 has oil and gold. N2 has diamonds and uranium. N1 wants uranium and N2 wants oil, so they enter into a trade agreement for those good). After they decide upon the resources to trade with each other, and the resource value is rolled (oil rolls a 1, an uranium has a 4). This score is then divided by 2 (oil is still worth one, since it’s rounded to the nearest number, and uranium is worth 2). The divided number is part of the economic bonus the nations receive (N1, getting uranium gets 2 in addition to the rest of the economic score from domestic resources and industries, while N2 gets 1 in point from the trade agreement in addition of the). In short domestic bonuses plus trade bonuses equal economic score.

Warfare:
There are two types of conflicts in the game that must be decided on before hand.

Long-Term Conflict (LTC) –
In an LTC, before any battle is carried out, the two warring parties decide on a number of battles to be carried out, at the most there can only be 9 (10 if League of Nations is involved) battles in an LTC. Whichever side wins the most battles is considered the winner and gets spoils of war.

Short-Term Conflict (STC) –
One battle is carried to determine which side gets spoils of war in a conflict.

Spoils of war in bonus in any conflicts for the next 30 days of a +1 during a conflict. In a LTC the spoils of war are determined by how many battles the winning side won in a battle (for that reason all the battles in a LTC must be completed), but the duration is only 15 days.

How Rules Can Be Integrated Into Forums:
In the forums there can be a few stickied topics, a League of Nations topic where people discuss world issues, one for character sheets and showing how much the resources and industries are currently worth, and one to discuss the game rules. Additional topics would be posted to discuss trade agreements and any conflicts. In the League of Nations topics the members of the game would discuss world issues. To decide current issues to discuss members would PM each other to think of issues (IE: N1 and N2 decide that for the purpose of the game N2 will be having a genocide, both sides agree to this) and would discuss them in the League of Nations thread, and from there the various nations will decide how to handle the situation.

Trade agreements can be broken at any time, and used as bribes to get people to form secret military alliances. Remember, it’s politics, so backstab!

Character Sheet:

Nation Name
Natural Resouces
Industry
Trade Agreements
Economic Score (Economic Score with Trade Agreements)
Military Bonus
Status Effects
- - - [where dashes represents how many consecutive times the nation scored an economic score of 18 or lower, to show if they’re getting close to a recession]

IE:
The Dominion of Stormtroopers
Oil, Uranium
Telecommunications, Trade
Lumber (with Dictatorship of Jesus Christ), Gold (with Democratic State of Stalin)
EC: 25 (28)
MB: 14
Warmongerer
- -
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Darth Makar
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Eat Cheese or Die Trying
Economics!!!111!! Can I be a GM? Pwweeease? (Okay, maybe I just want economical power, but that's beside the point.)

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American Transvestite
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Skulltula
I think it should be voted on after the rules are done and decided upon.
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Panther III
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Triforce of Power
Sounds good to me!
"Would you like to play... Money Making Game?!"
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Link_of_animals
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Master of Cows, MASTER..OF THE WORLD!
So are we gonna have one or two topics in the whole PF for RPing?
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American Transvestite
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Skulltula
All depends, if we want a NationStates forum for random stuff and a NationStates forum set aside just for the RPG, I'm all for it. I think as a rule the GM should be the mod of the RPG forum.
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Joseppi
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JoeStunna
When you first mentioned making it an RPG, I figured you were going to do something like Jaunty tried to do at GCF using RPGMaker. Thank God you didn't because it would never get finished. XD
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American Transvestite
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Skulltula
Gotta go with the "pen and paper" route, only way to go.
So thoughts on the rules? I think a good number for warmongering is being the aggressor 3 times in a row.
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