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Fullmetal
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So, what do you guys think are the best and worst parts of Brawl's balance?

I particularly like the overall buff they gave Bowser. Adding speed to his attacks and changing his side+B move were pretty good moves IMO. He was barely playable in Melee, where for the most part speed was more important than strength.

DK was indirectly buffed with the whole "stuck in the ground enemies can now be sent flying" thing, and that's pretty much a good thing. His final smash sucks though, so I guess it evens it out.

For the worst part, I'd say Jigglypuff still being there. He's clearly a joke character and should've been removed before any of the clones from melee. He's light, not very fast, can't deal much damage and has a crap final smash. Why the hell is he there in the first place? He might've been in a few episodes of the anime, and maybe it did much more sense to put him in when the first SSB came out, but they removed Mewtwo and kept this piece of trash? Wtf?

Also, Sonic. Is he fast? Oh, why yes he is. Can he deal decent damage? No. Sonic's speed does not compensate for his total lack of damage. The only reason he's playable is his final smash, which is clearly overpowered. Now try removing the items, or at least the smash ball. Oh snap, he's just a running target who hits 5% when it touches you. Characters should not completely rely on their final smash to be good, period.

And Metaknight needs a REAL smash attack, one that is non-sword-spam and can send his opponents flying instead of having to wait for them to be at 250% or his final smash.
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Brawl Balance Fixes · Nintendo