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| Fullmetal | Jun 19 2007, 09:37 PM |
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Perma-bored
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It isn't one of the worst games out there, but it could've been a thousand times better. Gamefaqs even put it in its Top 10 Gamecube games. It's one of the first 3D Sonic games, and thus fans had great expectations. It simply had too many flaws. ONE hit and you have to start the whole level again to have a decent rank. Rouge and Knuckles' stages are utterly useless. Remove all their levels completely and the story isn't even affected, because they have no role to play in the plot. I can count the number of different enemies on ONE HAND. Flying robots, walking robots, blue things with tentacles in space, ghosts and those weird faces in one of Eggman's stages. Real creative right? The chao raising mini game is too long and boring. Eggman and Tails' stages are simply not interesting, the voice acting sucks and 180 emblems is simply too much. The rewards for completing the game 100%? New costumes for 2P mode and a 3D version of Green Hill Zone from Sonic the Hedgehog 1. Better than nothing I guess. As soon as you start the levels on the space colony, the game gets boring. All the levels look the same, and they all suck. Open the gamecube menu and look at what it says about the game : High speed battles with SONIC and SHADOW. Too bad, they're the characters you play the less as, and the other characters' levels are all but high speed. The good stuff in this game: Sonic and Shadow's levels, and the multiplayer mode. That's all I can think of, and that's what got me to buy this game. At least Sega innovated and put songs with lyrics in some of the stages. |
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| Sonic Adventure 2 Battle. · Game Reviews | |



