| Dementium: The Ward; Not for the feint of heart (For NDS) | |
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| Tweet Topic Started: Feb 19 2008, 03:41 PM (259 Views) | |
| eomund | Feb 19 2008, 03:41 PM Post #1 |
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To start off this is a Survivor Horror game. But even if that isn't your cup of tea, don't turn away just yet.![]() The story to start with is quite simple. You wake up in a hospital room that time seems to have forgotten, with no real memory of who you are and no memory of how you got there. In the room is a key, a pencil, and a notepad with 'Why did you do it' written on it. As you exit your room to your shock you find the hospital in a state of horror and you catch a glimpse of something dragging a person down the hall while carrying a giant cleaver. That's all you start with so that's all I'll give you. The story may not seem like much, but it's really well done. The idea of being in constant danger, but not having a clue why your there serves as a pretty good driving device. And as you work your way through the torn up hospital, you slowly figure out the horrifying truth. ![]() With the hospital in disarray, it's a trial to survive. ![]() Why? I don't know. Gameplay, while also simple, is also very well done. Similar to Metroid Prime Hunters for the DS, the D-Pad is used to walk around, while the stylus is used to look around, select options and interact with various objects, and you use the L shoulder button to use your weapon. The hospital is very dark requiring the use of a flashlight most of the time. You can only use one item at a time however, so any time you need to defend your self you can only see a few feet in front of you. They give a quick switch option between your current weapon and the flash light with the R soulder button which is extremely usefull at times. ![]() The flashlight is one of many important tools you will need to find your way through the madness. You will find some fire arms through out the game to help you along. As stated before, you use the touch pad to aim and the L button to fire. Some games that use this feature are somewhat difficult to aim and hit your targets. This game actually helps you with that. As long as your aiming near, sort of an auto aim will hit the target for you. Now you can't just shoot wildly, but it makes it much easier when you have yo shoot while on the run. The game has various levels of difficulty, ranging from easy for the running scared wuss to the zombie killing uber hero. ![]() Don't even bother trying to take out their head, they'll still come after you. The game sounds great. With the moaning of the zombies, cracks of you clubs or fire arms, even having a little voice acting, it's all done really well. What this game really excels at however is using little music queues and backroud sounds to creep you the hell out. ![]() With a constant need to mess with you mind, they constantly throw creepy little tunes your way. I left the graphics for the end because this is on of the games strongest features. Everything really looks great. Even compared to games such as Assassins Creed, which purpously took the DS to it's limits, this game goes above and beyond. In fact the images posted in this review really don't do the game justice. It's not even the level of detail that is so great, but the game looks this good and does it without any frame rate slowdown or lag. Arguably, this is the best looking game on the DS thus far. ![]() ![]() From horrifying imagery to grotesque creatures, this game continues to look great. Tell you the truth, I can't actually think of much bad to say about the game. There are some obvious short cuts that were taken, but you can tell they were done to keep the game running smoothly. I very rarely had any control problems. And some of the puzzles are tricky, but not so much that the game's impossible to beat without some sort of guide. Not too much to complain about really. Ending thoughts. As someone who usually only half heartilly plays Survival Horror games, this game has kept me enthralled. It also gains extra points for being the first of them to successfully creep me out. With clean graphics and a great control scheme, you will rarely find yourself overly frustrated with the game either. Graphics: A/A+ - It's almost impossible for any DS game to do quite this well, but this game is an exception. Sound: A - The game sounds great in all aspects. Gameplay: A+ - With precise controlls and smooth gameplay, this game truely excells. Replay Value: A- - Not the most replayable games in the world, but riveting enough to possibly want to pick up from time to time. Overall Score: A/A+ This game full well deserves a high score. It is one of the best games released on the DS as of yet. Even if you aren't a fan of Survival Horror games, this one just might get you to turn your head. |
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| DJtheDJ | Feb 19 2008, 08:08 PM Post #2 |
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By chance is this like Hotel Dusk in anyway? cause if it is then I'm gettin it. I was going to get Elite Beat Agents though but that can wait. |
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TriforceMan
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Feb 20 2008, 02:02 AM Post #3 |
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Triumphant Return!
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Very good review. Despite the fact that I've never been fond of survival horror games, this one has caught my eye and been in the back of my mind every since one member (I believe it was DJ) posted news about it before it came out. The graphics looks great for the DS. |
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| eomund | Feb 20 2008, 01:06 PM Post #4 |
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You know, I'm completely unfamiliar with that game. But if I were to compare it to anything it's more like a Doom meets Resident Evil. And Triforce, you might actually like this one. One of the biggest plusses with this game over other games in the franchise is it's not the ammo conservation game. In resident evil you can be walking and shoot an enemy and be screwed for the boss because of this. This game isn't that extreme thankfully. |
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