| An Overlooked Gem; Hotel Dusk: Room 215 | |
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| Tweet Topic Started: Feb 9 2008, 07:31 PM (309 Views) | |
| linkmaster_233 | Feb 9 2008, 07:31 PM Post #1 |
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[size=14]Hotel Dusk: Room 215[/size] Hi! I'm LM_233, and this is my second review! Today, I shall be reviewing Hotel Dusk: Room 215 for the Nintendo DS. Story Let's start with the story. It's the 1970's. You play as Kyle Hyde, a Manhattan cop who quit the force after his partner Bradley betrayed him. While working for a sales group called Red Crown, you check into the Hotel Dusk, and from that point on, things get interesting. Not only do you meet Louis DeNonno (Nintendo Power Awards Favorite New Character Nominee), an old accquaintance of Kyle, you run into Mila, a shy mute girl who appears to have connections to Bradley. This is the main point of the game, so I don't want to spoil much here. Gameplay Since Hotel Dusk: Room 215 names itself as an interactive novel, they had the grand idea to turn the DS on its side. (Brain Age) On the left, you will be able to see the halls when you're walking, and see Kyle when talking. (Lol, rhyme.) On the right, you see a map/character who you are talking to. You maneuver around the Hotel Dusk by touching the screen in the direction you want to go. Kyle doesn't move super-fast, but he's not slow either. He's just fast enough to make you feel like your walking and not trudging around the hotel. The real meat of the game is the character interviews. At certain points of the game, you must ask the characters questions and interrogate them, and if you don't get it just right, you get kicked out of the hotel with a Game Over. It can be frustrating but it is immensely fun. However, action-loving gamers may become bored by the repetitive dialogue and walking around. Puzzles There are so many, it earned its own section of the review. From picking a suitcase lock to finding out a file cabinet combination, this game is filled with puzzles from the childish to the insane, pull-your-hair-out-by-the-roots kind. Graphics/Art While the right screen's map graphics aren't much to look at, the characters pen-shaded drawing style gives the game a somber, film-noir tone that fits in perfect with the mystery of the whole game. ![]() ^Check out Kyle in his coolio jacket.^ [size=7]FINAL SCORE[/size] 9.3 out of 10 Hotel Dusk: Room 215 may be the most overlooked game on the DS today. While not everyone is going to like all of the talking back and forth, anyone who enjoys a good story should definately get this game. |
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| Tenth_Dimenstion | Feb 9 2008, 07:54 PM Post #2 |
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o rly? for me tis a 7/10... |
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| linkmaster_233 | Feb 9 2008, 08:23 PM Post #3 |
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Just because I'm curious: Why so low? |
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| Dan | Feb 9 2008, 09:05 PM Post #4 |
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I played the game, and I became bored with it after a while. Maybe I'm not into those games :mellow: |
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My new signature will be up when the new forum is up. Same with my avatar. | |
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| linkmaster_233 | Feb 9 2008, 10:40 PM Post #5 |
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How far did you get? |
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| Tenth_Dimenstion | Feb 10 2008, 01:47 PM Post #6 |
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exactly, i got board of it |
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