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| MLS - Desired Features/Changes | |
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| Tweet Topic Started: Jan 5 2013, 04:55 PM (468 Views) | |
| Aljarov | Jan 5 2013, 04:55 PM Post #1 |
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Administrator
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I've spoken with a few people at various times about this, but I'd like to start a dialogue on the various new features/changes we'd like to see in future versions. Please chime in here with anything, but I'd specifically like to the discussion with two things 1) The Discovery Player List 2) The Allocation Process. Both of these things have long been intentionally ignored for a few reasons (other priorities, lack of supporting rules, game play, especially for non-MLS efficiandos). With the accurate implementation of the Waiver Rules (inc ordering process), Draft Lotteries, Allocation Money and Discovery Picks I think there are enough supporting rules in place that these finer detail rules should now be considered. The discovery player list is the easier of the two, though there would be no way to know the start up list, the game does in essence already do this by means of shortlisting....it would essentially just be a way to put MLS rights temporarily on players. A few of the rules are known - its first come first served on grabbing the rights, that they expire/renew at 1/1 each year and that there are roughly 9 (maybe 10) on the list per team. In that sense, trading for the rights would essentially be like doing it for any MLS protected rights player but with the added complication that it would need to be done either before/after the offer to the club/player. I'm wondering if there's much benefit to the inclusion of this other than authenticity. It would require a lot of guesswork (or just let AI pick) in terms of establishing who has what rights at start up which is in itself, not going to be authentic/accurate. The Allocation Process - we have allocation money, the waiver rules (which mimic the allocation order) but otherwise there's a lot that would need to come in to support the return of US Internationals (or players sold abroad for a fee). It also requires a base need for tradable picks only (in this case, for allocation order). It is something though that I think does need to be in place....but feel it could be a big undertaking and could certainly impact gameplay going forward. What does everyone think on these and any other potential features? |
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| looknohands | Jan 7 2013, 01:30 PM Post #2 |
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I'm perfectly fine leaving the game without these features, if for no other reason than to avoid further complicating things for the AI. Honestly, the focus needs to be on getting the AI to behave in a reasonable manner- for example, I posted to SI that, from January 2014 to March 2014, Colorado had signed and released a total of 48 players (24 in, 24 out.) Other teams were nearly as bad. Part of the problem rests with the fact that, while AI teams are finally sending players out on loan, they rush out and sign replacement players for the ones on loan. Or the fact that Chivas USA dumped their two top draft picks (4th and 8th) before the season even started. Or that Generation Adidas players (who I give the best PAs to when I edit the draft class) are frequently passed over by the AI in favor of poor players that have a higher CA, yet nowhere near MLS quality. |
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| The King of Norway | Jan 7 2013, 05:21 PM Post #3 |
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In the real world, I wish the allocation process would go away in MLS -- it's a dumb, outdated rule that at this point only serves to keep good US players from returning home. As far as the game goes, I guess I don't really miss it that much ... if we can include it in a way that makes sense, then sure. Discovery claims though are a whole nuther matter and I'd like to see them handled well in the game. My dream inclusion? A playable second division in the box. I know licensing prevents this now, but it'll be interesting to see if things open up with the rumored league of MLS Reserve teams and USLPro teams. |
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| Jared | Jan 8 2013, 11:33 AM Post #4 |
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I think that Discovery Players will be a little too much with regards to the AI, various unknowns, and making the learning curve even steeper for new MLS players. Furthermore, there's an intersection between discovery players and former US internationals. If you add Discovery Players without adding the full allocation process for US internationals, then any team worth its salt should put claims on older national team members that could come back soon (Holden, Friedel, etc.) I'm guessing this could become a big headache. As for potential features for the new version. 1. Addition of a green card as opposed to a 2nd nationality. As it stands, it takes about 6 years (?) to get a 2nd American nationality. However, it typically takes MLS players anywhere from 2-4 years to get a green card. It would be great to set it up such that if a player plays in the US for say, two or three seasons, they get a [GC] box next to them. Those players will keep their original nationality, still be able to work towards an American nationality, but won't count as international players for roster purposes. On the roster screen, it can just say "International players without green cards", and people can count the [GC] status of players (just like there's [AA], [HG], etc). 2. To make finances slightly more realistic, can the money that goes to the league itself for outgoing transfers come back evenly to team's final balance sheets at the end of the season. For example, let's say that MLS collected $9.5m in transfer fees (not counting money that goes to allocation funds). At the end of the season, each team will get $500k each in their accounts ($9.5m/19 teams.) Note that this money isn't supposed to be allocation money, but just money that goes to the bottom line. 3. Mild changes in draft pick value for the upcoming draft. Let's say that Los Angeles is projected to be at the top of the standings and Chivas USA at the bottom. It would be great if each team valued its draft picks differently based on a combination of its current and projected record. As it stands, I think (?) that both teams will value its picks the same, regardless of whether they will likely have a top pick or bottom pick in the draft. 4. When searching for potential signings, have the assistant manager do a better job in not filtering out potential signings. If I set the assistant manager to filter players, it seems to eliminate players who have a low probability of signing but will listen to offers. However, those players are often the best DP candidates - guys that will listen to a big offer that you can give them. Is there any way to set it such that they "know" everyone who is willing to sign? It's a pain to go through a bunch of players with expiring contracts, and make offers to 20 guys just to find the two who will listen (and who were filtered in your original search). And one question - in my game, the AI teams keep offering either $70k or $300k in allocation money for Nick DeLeon, and I've rejected them like, 20 times during the course of the season. He is not transfer listed, and I've valued him at $1.6m. Does the game not know to increase their offers with other items (draft picks, int'l slots)? |
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| looknohands | Jan 10 2013, 03:14 PM Post #5 |
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Advanced Member
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I agree with the green card proposal; it's one of the main reasons why I choose to play as TFC, due to the Canadian citizenship standard of three years, which makes it much easier to amass young foreign players. I, too, have had issues with teams offering $300k repeatedly for players that aren't transfer-listed and are worth in excess of $1million. Some of them even demand a new contract as a result of the interest. One final suggestion- the league should renew/negotiate TV contracts with the revenue being divided amongst the teams. |
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| Aljarov | Jan 10 2013, 05:42 PM Post #6 |
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The greencard thing has been a long standing feature request. One I've brought up again in the last year. I think it's probably worth another mention during meetings. |
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| Aljarov | Jan 10 2013, 06:11 PM Post #7 |
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RE: The $300k....this doens't seem to be quite right...I requested that allocation be capped at about $300k for internal trades as I don't think there's an example in mlS history where more than that has exchanged hands (or significantly more anyways). Allocation money internally should be (correctly) valued above face value due to it's precious nature and the fact it's hard to come by. However, the AI should be balancing it out with other things as well. So the real solution seems to lie somewhere in the middle. I have already reported that some players get bombarded with offers that you refuse and they come back anyways with the same deal. |
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| looknohands | Jan 14 2013, 09:58 PM Post #8 |
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Advanced Member
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This suggestion isn't working out very well in my game...numerous teams now have a tidy stockpile of allocation money (roughly $1million or so) but are following along with the $300k cap...even though they're bidding on my players that are valued at over $2 million. "Hands off" warnings have done nothing to stop the bids, either...at this point, it's more annoying than anything as it doesn't seem as though teams are really using the allocation money to increase their caps enough for the allocation to have any sense of being more important than regular funds. |
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| Aljarov | Jan 15 2013, 02:13 PM Post #9 |
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The bombardment is a different issue. As are the fact that lots of teams have that much money. Both are frustrating. |
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| Mstoller | Mar 18 2013, 05:43 PM Post #10 |
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Newbie
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As rbny I have a very frustrating issue, at random times red bull Salzburg would come in and buy my best players for 8k. The game always says the release clause was activated. None of these players had release clauses. I started using release clauses when signing new contracts but still on a 50000000 release clause Salzburg can buy them for 8k. There's also nothing under the affiliation screen which indicates they should be able to do this. Strange and annoying w everything else that was mentioned about mls transfers. Hate to go back to Europe. |
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