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Great News!; SI assign dedicated MLS coder!
Topic Started: Feb 12 2011, 06:55 PM (1,949 Views)
Aljarov
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MarkyMark
Feb 19 2011, 06:56 PM
Aljarov
Feb 19 2011, 12:56 PM
Coasterkoa
Feb 18 2011, 08:25 PM
Another thing:

Stop former pros from entering the draft. It's terrible, and the MLS teams seem to think they are hot commodities. The Number 1 draft pick in the 2011 draft was former USL Sounder player, Adam West (CA 77, PA 92).

Yeah, I've requested the draft pay attention to the Draft field. It's not supposed to just be there for show. I hope this one is cleaned up too. I will say though, that the 2011 so far has thrown up several confusing precedents, like Arnoux and Veeder (especially Veeder) as well as the foreign loan-signings in the draft which would be an absolute disaster to code.

I would be fine with the FM12 leaving out those random foreign draft prospects if the players generated in the draft were of sufficient quality and teams didn't make stupid decisions like drafting 5 GKs (a la NYRB in one of my saves).


In general, because there are a lot of things the coder can work on and with limited resources, I think this person should work on getting the most important things right first, before moving onto less important details that require significant coding and testing.



Preseason training camps could be a fun addition and possibly straight forward to code. Around late January, early February your GM sends you a message saying something like:

Quote:
 
I looked into some possibilities for pre-season training this year and here are our best options:
- Practice at our usual facilities
- Travel to Raleigh, North Carolina (cost of trip: $20k)
- Travel to Phoenix, Arizona (cost of trip: $25k)
- Travel to Antalya, Turkey (cost of trip: $60k)
- Travel to Guayaquil, Ecuador (cost of trip: $45k)

Where should we hold our pre-season training?


We would then get to choose one of the locations similar to when the board presents feeder options. Teams would go to these places for like 3 weeks or whatever and play against local sides of equal or lesser reputation, and maybe train with a host team. We would get scouting reports of opposition players and maybe gain a little scouting knowledge of the host country. The choices could either be predetermined from a list of real-life pre-season trips or they could be randomly generated based on criteria such as weather (no one would train in Iceland in February), economy (MLS teams wouldn't go to Bangladesh or the Ivory Coast), and maybe something else that I can't think of now.

I agree the acquisition logic of the AI teams leaves a LOT to be desired on the draft. The drafts could and should be huge features in the game and really ones that make MLS a standout (for the right reasons) league to play. I think they're hugely disappointing right now. Hopefully we can see that is changed.

Agree about the training camp idea.....will enter as a feature request (as not just an MLS specific idea) once I think it through a bit more.
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MarkyMark
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Aljarov
Feb 20 2011, 05:58 PM
The drafts could and should be huge features in the game and really ones that make MLS a standout (for the right reasons) league to play. I think they're hugely disappointing right now. Hopefully we can see that is changed.

I think someone said this on the first page of this thread but I was thinking about this today: The hype surrounding the MLS Draft should be turned up to 11. In real life, the league tries to pump up the excitement and FM should try to do the same, almost to the point of overkill.
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Aljarov
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I have inputted as bugs, updates or feature requests everything in this thread plus much more.

Have been testing 11.3 and have to say it's significantly better that the previous FM11 offerings for MLS. Be sure to take a look. My only major issue is with the draft still having some recycled players in (which I've posted about again along with a solution to help it happening in FM12). OTherwise, I'd say it's pretty playable based on the 2010 seaosn, as it is. (of course the 2011 rules not in etc...)

I've also been told academies are coming along nicely as the first of the major requests for FM2012.

So keep adding and I'll make sure it's in TT>

I would be very interested in any detailed financials info players could give me - things they think look wrong (I caught a prize money one for example). I'd like to give tghe MLS finances an overhaul soon.
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Coasterkoa
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Aljarov
Feb 23 2011, 08:13 PM
I have inputted as bugs, updates or feature requests everything in this thread plus much more.

Have been testing 11.3 and have to say it's significantly better that the previous FM11 offerings for MLS. Be sure to take a look. My only major issue is with the draft still having some recycled players in (which I've posted about again along with a solution to help it happening in FM12). OTherwise, I'd say it's pretty playable based on the 2010 seaosn, as it is. (of course the 2011 rules not in etc...)

I've also been told academies are coming along nicely as the first of the major requests for FM2012.

So keep adding and I'll make sure it's in TT>

I would be very interested in any detailed financials info players could give me - things they think look wrong (I caught a prize money one for example). I'd like to give tghe MLS finances an overhaul soon.

Good news all around. I look forward to 11.3, though I am not expecting it to be perfect. I just hope it's good enough to get an online game going.

I haven't played the out of the box MLS much this edition, so I can't comment on finances this year too much, but another feature request with regards to finances:

Base Salary vs Guaranteed Salary:
This prevents people from offering large signing bonuses to players to get around the cap, since the Guaranteed Salary has the bonuses annualized over the length of the contract. If all it included in the game was an annualized signing bonus, that would probably be sufficient.

Unilateral Option Years:
Most MLS contracts have a certain amount of "option years" which the club can choose to exercise or not, regardless of the player's desire to leave or remain. Two year base contracts plus two option years on the contact is pretty standard. These are actually huge parts of the MLS structure and I'm surprised it hasn't been mentioned yet. I'd place these pretty high on my list of things to get done.

My New Priorities in no particular order:
1. Academies
2. Allocation Money
3. Revamped Trading Engine
4. Option Years
5. Improved Draft
6. Discovery Signings

All six of those things would make for a pretty damn good start.
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MarkyMark
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Aljarov and Coasterkoa, how do you envision discovery signings being represented in the game? Do MLS clubs place claims on 6 (is that the number?) players so that other MLS clubs can't sign them? Is there anything else to it?
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Coasterkoa
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MarkyMark
Feb 24 2011, 03:53 AM
Aljarov and Coasterkoa, how do you envision discovery signings being represented in the game? Do MLS clubs place claims on 6 (is that the number?) players so that other MLS clubs can't sign them? Is there anything else to it?

From the 2011 roster rules:
Quote:
 

(E) DISCOVERY SIGNINGS

Clubs may make discovery claims on players not yet under MLS contract who are not subject to the allocation ranking or lottery mechanisms.

Each club has the opportunity to make six discovery signings per season (expansion teams may make 10 discovery signings in their inaugural season). A club may have up to 10 discovery claims on unsigned players at any time and may remove or add players at any time. The last day for discovery player signings is September 15, 2011 – coinciding with the roster freeze date and trade deadline.

The six discovery signings can be used to fill senior roster spots only. If multiple clubs claim the same player using a discovery, the club that filed the claim first will have first rights to the player. Discovery claims expire following each season. If the League and player are unable to reach an agreement during the season, the club that first filed the discovery retains the right of first refusal in the event the player is later signed by the League.

Note: To protect interests of MLS clubs in scouting and negotiations with prospective players, the League office will not publicize the names of players on club discovery lists, nor specify if a discovery claim has been filed on a particular player.


In summation, you can sign six players from a pot of 10 that you have filed claim on. You can change who is in that pot at any time. No teams can attempt to sign the players in your pot.

I don't think it would be overly difficult, GUI wise, to implement. For all players not in MLS, when an MLS manager were looking at the screen, there would be a button called "File a Discovery Claim" next to the Approach Player or Make an Offer buttons. I don't believe you should have to file a claim to approach a player or make on offer on him, since sending out feelers to make sure he is interested and has the right salary demands should be doable without waisting a claim. You also shouldn't have to file a claim to offer a trial to said player. Once a contract is offered, however, a claim should automatically be filed. Anyway, once you do file a claim, it prevents other MLS clubs from being able to file a claim or approach him. At the end of the year all claims reset and must be refiled (I believe)
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hoboken16
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Agreed on the base vs guaranteed salaries. Waiting for 11.3 to come out so I can redo the salaries and a good game going
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The King of Norway
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I'd like to see the "remove the tarps" expansion made possible for Qwest Field and Gillette Stadium.
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The King of Norway
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Oh, wait, here's one. What about DPs? I don't know if this was addressed in FM2011, but in FM2010 the signing of DPs is pretty chipped. You have a limited number the board nominate as being DP worthy, and they set the amount they're willing to offer.

Most of the names offered feel like DP 1.0-era players -- older European talent near retirement.

Instead, I'd like to be able to do what Seattle is doing with Montero and Alvaro Fernandez -- sign younger guys who'll develop in the league. That will help clubs retain players like Montero that would otherwise leave the league.

It would help if offering DP contracts were an option I could initiate on players I deem worthy, instead of receiving a list from the AssMan and the board.
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looknohands
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Al mentioned that this should be fixed for 11.3. Don't know if that means we'll be able to sign whomever we want as DP's, or if we'll simply have a bit more say in the matter.
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Aljarov
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looknohands
Mar 2 2011, 04:59 PM
Al mentioned that this should be fixed for 11.3. Don't know if that means we'll be able to sign whomever we want as DP's, or if we'll simply have a bit more say in the matter.

You can approach anyone, the board tends to decide on a case by case basis. It seems to work pretty well, but does have some limitation regards WR.

You can also see what your max DP wage is likely to be, but I've seen them approved some high PA young brazilians for abotu $500-700k a season, as well as some more established ones (Ewerthon, who was just linked with the Caps who wanted $2.2m).
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Aljarov
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I wanted to point out that we had the dedicated coder again for FM13 and as such we've had a load of improvements, not just polish, but some core features added to MLS gameplay.

It's also functioning very well right out of the box which is a rarity and the best news of all.
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meter
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Aljarov
Oct 23 2012, 08:37 PM
I wanted to point out that we had the dedicated coder again for FM13 and as such we've had a load of improvements, not just polish, but some core features added to MLS gameplay.

It's also functioning very well right out of the box which is a rarity and the best news of all.

Been playing and have not come across anything that I would call a game breaker. Thought I was missing something that no way could MLS be so bug free :).

Great job Al and team.

Only thing I see that is frustrating is teams , like past versions, don't hang onto high draft picks. They tend to trade or let then go on frees after a season or two.

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looknohands
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Are the academies up and functioning like they're supposed to?
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Scorekeeper
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meter
Oct 23 2012, 10:00 PM

Only thing I see that is frustrating is teams , like past versions, don't hang onto high draft picks.  They tend to trade or let then go on frees after a season or two.

That's because the draftees are not good, in general.
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