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| Great News!; SI assign dedicated MLS coder! | |
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| Tweet Topic Started: Feb 12 2011, 06:55 PM (1,948 Views) | |
| Aljarov | Feb 12 2011, 06:55 PM Post #1 |
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We've not had a dedicated coder in 3 years so this is a fantastic development and should really help catch up with the glut of new rules and features that have not yet made it into the games as well as clean up other errors. I'd like EVERYONE to chip in with their top 5 (or top 10) list of priorities both for bugs and for missing features you'd like to see included. Obvious ones are the Academies, and the multiple new drafts, but otherwise, let me know what you think. The more that can reply the better to help me gauge what people are looking for. Personally, I think the proper implementation of Discovery signings is a key one that should in turn reduce the amount of turnover on rosters, something that has been a blight on the MLS code since the day dot. EDIT: Okay, some things we CANNOT do, not ever, so dont ask (or more dont use up one of your requests on these as they're not possible for licensing reasons): #1 Expansion (I would LOVE it, but it's not going to happen) #2 Changing the year the game starts. |
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| bwidell | Feb 12 2011, 07:05 PM Post #2 |
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Awesome news! My top 5, in no specific order: Academies Scouts! New Drafts Expansion? (Probably not possible) Allocations (ie. returning USMNT players/players who left MLS for transfer fee) |
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| Coasterkoa | Feb 12 2011, 08:05 PM Post #3 |
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Awesome, awesome, awesome! I'll leave out the academies and drafts since you specifically mentioned those. The reserve league should be a given too. In no particular order:
Less important:
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| rancer890 | Feb 12 2011, 08:12 PM Post #4 |
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Priority must be better newgens for draft, they're quite underutilized (even the 1st rounders) and teams just don't play them. Academies and drafts are a must. The academies should have a youth intake and we can sign HG players like IRL. I also believe a rehaul of the trading model in MLS, because frankly it's near impossible to decide what's fair value. Even I have to guess to get trades to go through. I think this probably ties in with more interaction between clubs in deciding transfers and not just an MLS thing. I also agree with the allocations part. I'll post more when I can think of them... |
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| rancer890 | Feb 12 2011, 08:20 PM Post #5 |
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Those are good ideas there. Also forgot to add about the lottery system that should be implemented like how Cody Arnoux got selected by RSL. Squad management needs to be improved by MLS clubs (although you can say that for clubs in general in FM), and no more signing and waiving a player on the same day stuff. Training camps are good (like TFC going to Turkey to play some pre-season games against other clubs), and pre-season tournaments would be a good addition too. And adding onto the friendlies, there should be friendlies against international opponents during the season too since they happen IRL too. |
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| MarkyMark | Feb 12 2011, 08:40 PM Post #6 |
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1. Make FM12 at least as playable as FM10 was 2. Update to the latest roster and salary rules 3. Include fully functioning academies and homegrown player rules and playtest to make sure they work realistically 4. Adjust the CAs and PAs of players going into the MLS (college) draft 5. Add the Re-Entry draft 6. Add the returning USMNT pool player allocation system (adding the ability to trade allocation slots would be much less of a priority, as it would probably take too much effort to incorporate 7. Revise system of MLS staff hiring to better reflect real life |
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| hoboken16 | Feb 12 2011, 09:13 PM Post #7 |
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Question for Costerkoa - on the 2 different start dates would you have 2 different roster sets and 2 different sets of CCL/Open Qualifiers. Question on the academies since it happens IRL what happens when the academy player decides to go to college for a year or 2 because they are not ready. Second question do we use real academy players or do we just make it functional and we are responsible for staffing our own academies via the editor |
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| Coasterkoa | Feb 12 2011, 09:23 PM Post #8 |
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It'd be like the current leagues which have two separate start dates (Norway and Brazil, to name a few). Everything is kept updated with the new databases, but you can revert back to the older updated databases if you prefer. Good questions on the academies. I think the best way to do it is to just generate a u20 (and maybe a u-18) academy team with all players on amateur (but protected) contracts. If they don't get signed to a pro contract they can sign with one of PDL teams (our college approximation) and possibly go through the draft. |
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| SaintsCanada | Feb 13 2011, 03:02 AM Post #9 |
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Is this effective immediately -- with a view towards coding on 11.3, or effective for FM12? |
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| Aljarov | Feb 13 2011, 11:21 AM Post #10 |
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EDIT: Okay, some things we CANNOT do, not ever, so dont ask (or more dont use up one of your requests on these as they're not possible for licensing reasons): #1 Expansion (I would LOVE it, but it's not going to happen) #2 Changing the year the game starts. |
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| Aljarov | Feb 13 2011, 11:22 AM Post #11 |
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He is already on the payroll, but 11.3 is almost ready to released i think, so I wouldn't expect a significant change (and they have been working on gameplay issues in MLS for this patch). Patches seldom include rule changes or new features, and definitely wouldn't include any 2011 changes anyways for the licensing reason. |
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| looknohands | Feb 13 2011, 01:15 PM Post #12 |
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1. A salary cap that actually increases each year. At 5% per year, it'll be decades before we can even compete with Mexico so it's not like MLS will have $100 million caps by 2020. 2. Control over DP signings. With the recent tagging of Saborio, Montero and Fernandez, it's obvious that MLS is moving away from the "big-name only" philosophy and going after quality players. If I have the chance to sign a 20 y.o. phenom with -10 PA to a DP contract, I should be able to. 3. Draft process. Have the media do projections, have your scouts rank prospects, etc. 4. Have the option of trading draft picks. 5. Give us the tools to fully edit the league. Annoying to see people creating the entire 46 levels of the Zimbabwean league (of which SI don't have the license) while we can't add one or two teams for the future. Conversely, it'd be nice to actually have the 2nd and 3rd levels of US soccer be playable without having to include the PDL. Same thing happened last year- PDL is always the second league listed in the editor, regardless of the designation you set it at. So when I add the other two leagues and select to play with the top three leagues in the US, the 3rd division gets booted (leaving me with MLS, PDL and 2nd div.) 6. Adjust the "other" expenditures and give MLS teams a chance at not bleeding money all year. |
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| hoboken16 | Feb 13 2011, 04:12 PM Post #13 |
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In response to the Allocation money request - Since that information is not released to the public how would that be implemented? Or were we talikng about Draft Allocation? Not really a coding issue but if the salaries used are the base number as opposed guaranteed compensation that would allow a little more flexibility within the salary cap I think this is way so many decent players get released |
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| Aljarov | Feb 13 2011, 05:39 PM Post #14 |
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#2 should be fixed in 11.3 I wasn't aware the cap wasn't going up (#1), that should always have been the case and certain WAS. Perhaps something clashed with it. Has anyone else noticed it doesn't go up? Unfortunately re: #5, the amount of hardcoding required to make MLS work properly means we'll likely never be able to use the editor. We wouldn't need a full time dedicated coder if the editor could knock it out. It's an unfortunate side effect of the work that goes in trying to replicate the league's unique rules. In response to everyone about the trade engine, that's another i've lobbied for since day 1, ideally replicating the trade engine from EHM (for those that played that)/ I'm told it's not that simple and that EHM had serious issue (like we do for trades) doing cash transfers. It seems like the two things cannot co-exist. I will obviousaly feedback, and am open to suggestions as to how to work around things. |
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| Coasterkoa | Feb 13 2011, 06:11 PM Post #15 |
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Perhaps that each draft pick/international spot could be treated as a "player", at least in terms of the trade engine. Each team would value that "player" differently, like they would an actual player. The draft picks/international spots/allocation order (everything tradeable) stuff could be listed in a separate tab next to the players tab, under the name "Other Assets" or something far more creative than that. Each pick, spot or allocation order would have a "market value" like a player does (as well as a hidden sale price). Thus, it would be easier for the player to know exactly what the value of the pick is and what they may have to give up in order to get it. The values of each of picks would be tied in directly with the hype and abilities of the players available in the draft (which could be tied into a new, more realistic draft day experience). The value of the picks would change on draft day as well, as players are drafted or passed over. The lower picks probably wouldn't change at all, but the higher picks may. For example, say if this were the 2011 draft, and Vancouver selected Omar Salgado, the value of the second pick may go up, knowing that a team could get Darlington Nagbe if they were to trade for it, as would the third knowing that Kitchen would be available, and so on and so forth. Similarly, you could inquire as to the cost of each pick, as you would a player. You should also, upon this inquiry, be able to limit what sort of assets you're willing to give up, with check boxes saying you're willing to give any of the following (including selecting players available to the other team, draft picks, etc). Basically the whole thing hinges on the teams treating the picks as players. I'm not sure if that sort of thing will work, but it's worth looking into, I think. Also, for the not being able to change the year start date, would it be a legal work around to say, allow a later start date, set in the editor, to work? For example, in the current incarnation, I've got an American database, but I want it to start in 2011, but if I set the start date to that for my league, it reverts back to 2010. Surely allowing things to be edited by players is a legal work around, yeah? |
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