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Post your .INI tweaks!; how do YOU like your bitfighter?
Topic Started: Nov 7 2009, 06:26 PM (99 Views)
karamazovapy
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street cred
StarsInDistance=No
SFXSet=Classic
ControlMode=Absolute
LoadoutIndicators=No
VerboseHelpMessages=No
ShowKeyboardKeysInStickMode=No
DefaultName=_k
EnableExperimentalAimMode=No
BurstGraphics=1
SZGraphics=2

What about you?
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sky_lark
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Will Live 4 Bitfighter!
I haven't really messed with it but I might turn off the stars setting and customize the quick chat items.
Edited by sky_lark, Nov 10 2009, 09:59 PM.
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watusimoto
Zapper Extreme
I use the stock INI options (but then they've been customized for my tastes :-)

When my kids play, we use the command line settings to override the defaults, and open two windows side-by-side on a single machine.

Does anyone play with relative controls?
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sky_lark
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Will Live 4 Bitfighter!
I prefer relative controls for showing off and navigating through tight spaces but not as a practical measure.

Window or full-screen?
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ShadowX.loner
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You're Nothing Special Chump
I use to play with relative controls for almost a year. They're a bit tricky, especially when using any other directions besides forward.

I use Fullscreen.
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karamazovapy
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Has the SZGraphics option been disabled? I seem to only be able to see SZGraphics=1 anymore.
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watusimoto
Zapper Extreme
I think it was, semi-inadvertently. The main reason was because the "collision polygon" did not match the graphic, so I had to make a decision.
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karamazovapy
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too bad...I liked the classic white arrow much more than the double red.
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watusimoto
Zapper Extreme
Well... I don't. However I suppose I could reinstate the option, and let you suffer the consequences of having a slightly different hit polygon for the gofast. Wouldn't really bother me what you do in the privacy of your own home! :-)
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karamazovapy
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My biggest problem with it is that it adds bright red to every map that has a gofast. It's visually distracting makes for a less attractive color palette. Also, it's a common team color and the new arrows are small, triangular, and about the size of a ship.

I'm more against the color than anything. White is much less obtrusive and jives with the neutrality of uncharged turrets and force field projectors.
Edited by karamazovapy, Nov 13 2009, 12:39 PM.
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sky_lark
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Will Live 4 Bitfighter!
I agree. I think the color should be changed. The design is okay in my opinion.
Edited by sky_lark, Nov 13 2009, 01:42 PM.
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watusimoto
Zapper Extreme
I think gray/white would be too dull for an item of great action. Perhaps a light blue?

And while I like the new design much better than the old, I only like it 80%, and would entertain new designs altogether.
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