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Balancing Cloak; New Idea
Topic Started: Aug 11 2009, 04:33 PM (524 Views)
karamazovapy
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street cred
I know everyone has great ideas, but this thread is just for this one particular new idea. If you have other ideas for cloak or want to discuss balancing other weapons or modules, please start another thread. Now that we've got that out of the way...

What if activating cloak allowed you to "sneak" past enemy forcefields without disabling them? If people are really against the idea because it could have a negative impact on dungeons (...) we could make hostile forcefields an exception.
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edshin95
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Dokutsu Monogatari
I think this would give cloak too much of an advantage. It would reduce the usefulness of the forcefield a lot.

Even if you weren't sneaking around in cloak, you could just use cloak to get past forcefields when you needed to.
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watusimoto
Zapper Extreme
It might make forcefields less useful, but if everyone starts using cloak, it means they aren't using something else, so the advantage of cloak would come at some cost. If more people started using cloak, perhaps sensor would become more valuable as a counter.
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karamazovapy
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street cred
yeah, I would argue that if you've got cloak loaded up, you're not using either shields or turbo. also, you'd need to have enough energy to cloak your way through an escape, too - not just a stealthy break in.

I was just thinking about what advantages cloak currently has over shields...there aren't many. with cloak, you can slip by turrets unnoticed, but you can get by just as safely with shields. with cloak, you can get up close to someone without getting hurt...sometimes... with shields, you can get up close to someone without getting hurt at all. obviously, cloak gives you an element of surprise, but shields are waaaay more versatile. I'm really not worried about devaluing repair in this scenario, and I think it would be nice to give cloak a completely unique bonus ability that can't be cancelled out by another module.
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Quartz
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karamazovapy
Aug 12 2009, 12:35 AM
yeah, I would argue that if you've got cloak loaded up, you're not using either shields or turbo. also, you'd need to have enough energy to cloak your way through an escape, too - not just a stealthy break in.

I was just thinking about what advantages cloak currently has over shields...there aren't many. with cloak, you can slip by turrets unnoticed, but you can get by just as safely with shields. with cloak, you can get up close to someone without getting hurt...sometimes... with shields, you can get up close to someone without getting hurt at all. obviously, cloak gives you an element of surprise, but shields are waaaay more versatile. I'm really not worried about devaluing repair in this scenario, and I think it would be nice to give cloak a completely unique bonus ability that can't be cancelled out by another module.
I like your points here.

Honestly, I would say that what you said would be over-powered. But... When you mention that horrible truth that you're going in without Turbo or Shield, well...

Honestly I think it's freaking absurd how you can have like 6 whole seconds of invincibility any time you damn well please. Shield is over-powered, and it needs to be nerfed in some manner. Badly. But, that's for another thread, I suppose.

So in other words, I support your idea. I am still confused as to why you couldn't just put this onto my thread but whatever, it doesn't really matter I suppose.
Edited by Quartz, Aug 12 2009, 05:03 AM.
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qui
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zaplevelomancer
Maybe a ship cloaking through a forcefield would move extra slowly.
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edshin95
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Dokutsu Monogatari
About balancing shield, what about just making it so that the more you get hit, the more energy it uses up. This way, if you try to run through a bunch of turrets, your energy would deplete quickly. Possibly make it so that if you have a small amount of energy, the shield won't completely protect you and you'll get partial damage?
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karamazovapy
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karamazovapy
Aug 11 2009, 04:33 PM
I know everyone has great ideas, but this thread is just for this one particular new idea. If you have other ideas for cloak or want to discuss balancing other weapons or modules, please start another thread. Now that we've got that out of the way...
LEARN TO READ.
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edshin95
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Dokutsu Monogatari
karamazovapy
Sep 6 2009, 12:13 AM
karamazovapy
Aug 11 2009, 04:33 PM
I know everyone has great ideas, but this thread is just for this one particular new idea. If you have other ideas for cloak or want to discuss balancing other weapons or modules, please start another thread. Now that we've got that out of the way...
LEARN TO READ.
^_^;;
Sorry.
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moocow
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Good at "moo"ing
if you could make server settings that prevented cloak in their servers, then it wouldn't effect the dungeons... other than that I like the idea
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karamazovapy
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karamazovapy
Aug 11 2009, 04:33 PM
I know everyone has great ideas, but this thread is just for this one particular new idea. If you have other ideas for cloak or want to discuss balancing other weapons or modules, please start another thread.
LEARN TO READ.
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bobdaduck
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I think maybe I'm ok with this, but it seems overpowered. How about you use more energy going through a forcefield?
Edited by bobdaduck, Oct 12 2009, 09:07 PM.
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playa
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Retired Zapper-ZOMG SLINKY
If you're making cloak crazy expensive, people might not use it as much.

If u have it the same energytaking speed as usual but giving it the advantage, why not set up a time limit, like you can only use it for 5 minutes in a 10 minute game or something... BUT THEN AGAIN i dunno there would be lots of bugs on that too of course. Many people would just leave the game and rejoin to renew their cloak time limit.
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sky_lark
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Will Live 4 Bitfighter!
I'm afraid I'm against that idea. When I repair my forcefields, I want to know that nobody can get through them. I might as well let everybody in if I'm letting in a couple of people.
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watusimoto
Zapper Extreme
I vote yes, with some sort of penalty -- perhaps you are visible while passing through, perhaps you go extra slow, perhaps both.
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