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Rules and Regulations
Topic Started: Oct 13 2009, 09:21 AM (297 Views)
Deleted User
Deleted User

I think we need to make a list of rules and regulations.
This was just some friends shooting at eachother occasionally. But its become bigger than that, so i think we should take it more seriously, and professionally. Especially if we have new players coming in to play at our games. So post any ideas you guys have.

We'll then compile them and make an official list.
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duder
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Just use the Indiana Airsoft Association guidelines.

http://indiana-airsoft.org/viewtopic.php?f=112&t=5

Most events in Indiana will use this rule-set.
Edited by duder, Oct 15 2009, 07:45 AM.
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Glowstick
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Yes. We've more or less been following these to the best of our abilities unofficially anyway. I've modified these a bit. Any objections, or extra rules, feel free to mention your ideas. Most are common sense practices anyway.

1. All weapons should have the magazine removed and barrel cleared as a precaution when the weapon isn't in use, or when in the designated “safe zone.”
2. All players will use appropriate safety goggles in the game and in the vicinity of a game. All goggles must be approved by the game organizers. DO NOT remove goggles during an ongoing game.
3. Do not aim for a person's head unless they only exspose their head. Use common sense. Blatant needless head shots should be reported to event staff.
4. All players will observe "No fire" zones at all times. Active players are not allowed to be in "No Fire" zones or shoot in/over them.
5. All pointblank shots should be avoided. If it is necessary, try and aim at legs and lower body, try and remember the BANG rule. Shooting at eliminated players, non-players is not allowed.
6. To constrain another player, via gear, cloth or other is not allowed, unless that person agrees to it. The only exception is a light tap anywhere on the body. This is considered to be a "knife kill".
7. Fireworks, pyrotechnics, and similar devices are only allowed to produce safe effects, as smoke, light and sound, and they will have to pass inspection by organizers before the game.
8. Hard rubber grenade replicas CAN be used if there is no other way to eliminate someone in a confined space, “I.e. inside a small room or automobile.” The rubber grenades have a kill radius of 10 ft. Avoid hitting the person himself at all costs. If other “safe grenades” are found and approved by organizers, they can be used as well.
9. Radio eavesdropping is not allowed, with out expressed consent of the event orginizer
10. No metal/glass ammunition shall be permitted.

Weapons Classification:
1. Support Weapons: Any weapon that can fire full auto and/or has multiple Hi-Caps (High Capacity Magazines) or Box magazines. The weapon HAS to be based on a real support weapon. Maximum 399 fps w/ .2 g.
2. Sniper: Any bolt action rifle. High-caps are not permitted. Maximum energy allowed is 500 FPS.
3. Marksmen Rifles: Any weapon that is a semi-auto. Full auto and high-caps are not permitted. Maximum energy allowed is 500 FPS.
4. Standard Weapons: Maximum energy 400 fps w/ .2 g. Ammo limits may be specified by the organizers.
5. Launchers: Grenade launchers are not limited to the number of rounds that can be carried.
6. GBB/NBB pistols are limited to 350 fps with .2's , as they are intended as backup at closer ranges.
7. Claymore: Spring loaded claymores can be used.

Medic System:
The most common medic system used in I.A.A. sponsored games: If you get shot, raise your hands and declare loudly that you are out. Sit down and place a red rag over your head immediately. If a teammate comes to you, and tags you, you are respawned.
The simple “One shot, you’re dead” rule is also used in smaller elimination matches, but most scenarios have an objective and time limit, and sometimes there may be a limit to the amount of respawns. All games are subjective though.


The following engagement rules must be obeyed at all times (FPS measured with 0.2 gram BBs):
0-350fps (1.14 joules): Full Auto, no minimum engagement distance.
350-399fps (1.48 joules): Full Auto, 25' minimum engagement distance.
400-449fps (1.87 joules): Semi Auto only, 50' minimum engagement distance.
450-500fps (2.32 joules): Semi Auto only, 75' minimum engagement distance.


Night Game/CQB Requirements:
1. Weapons maximum energy can not exceed 350FPS with 0.2 grams BB.
2. During night games, an operable flashlight and an FRS radio must be carried with you at all times.
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duder
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Don't forget to put your gun over your head after being shot. If you're walking back to a base then declare "dead man walking" a few times to avoid confusion. Hopefully this will cut down on the accidental shootings we've had before.
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