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Arena
Topic Started: Mar 23 2007, 10:59 PM (1,760 Views)
jill
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(=P i like the note =P)



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Soltis
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*Laughing darkly, the now overconfidant summoner approaches Lilia.*
"I challenge you to a 1 on 1 match."
Those dragons were but a fraction of what I can do. Mwahahahaha...
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dark_vagabond
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vagabondo scuro!
Lilia

Hp: 150
Mp: 250

Atk: 31
Acc: 80
Evd: 85

Def: 5 +10
Mag: 25 +30
Res: 10

Magic: ??? (x3)
Auto Effect: Spell Absorption 10%


*Lilia slowly approaches Medivh, looking nervous*


(You go first)
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Soltis
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(Ok, that's the first question answered. You can only cast summon spells for monsters 3 levels above you or lower. :P Guess we can step on this one, the other ones are the ones I'm curious about next.)

Medivh

Hp: 200
Mp: 179 (200)
Atk: 66
Acc: 80
Evd: -35

Mag: 15
Dex: 10
Def: 0 + 65 (65)
Res: 20 + 5 (25)
10% reflection (vest)

Summoning: Attack (Level 5 monster- mp cost 25)
[25 - (25 * 14.5%) = 21 converted]
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dark_vagabond
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vagabondo scuro!
(A Kobold appears and attacks for 108 damage)


Lilia

Hp: 57
Mp: 224

Atk: 31
Acc: 80
Evd: 85

Def: 5 +10
Mag: 25 +30
Res: 10

Magic: ??? (x3)
Auto Effect: Spell Absorption 10%

Water: 155 water damage to target. 85 accuracy. 36 Mp cost.
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Soltis
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(Wait, now I'm confused. She took only 93 damage. Either the kobold didn't hit fully or something else went into play. Did that have anything to do with her spell absorbtion?
*Does math* If 15.5 of her water got reflected back at her, and she only has 10% absorbtion, she should only have absorbed 1.55 of it- making the reflection do 12.95 (13 if you exclude resistance) net damage, not heal her. Unless one of those ??s came into play?)

Medivh

Hp: 85 (200)
Mp: 158 (200)
Atk: 66
Acc: 80
Evd: -35

Mag: 15
Dex: 10
Def: 0 + 65 (65)
Res: 20 + 5 (25)
10% reflection (vest)

Summoning: Attack (Level 5 monster- mp cost 25)
[25 - (25 * 14.5%) = 21 converted]
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dark_vagabond
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vagabondo scuro!
(sorry, I worded that wrong. the kobold's attack, after adding its strength, is 108. Lilia has 15 defense, so 108 - 15 = 93. and the kobold attacks again, and you win =P)
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Soltis
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Oh.
>.>
<.<

Another 100 gold and a level up yay!


Dark, we can fight just to gain gold right? I might challange the two level 2 npcs just for that :P
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dark_vagabond
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vagabondo scuro!
(nope. if you fight opponent's weaker than yourself, you won't get anything =\)
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Soltis
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(Aw, tartar sauce.)

"I challenge Piers."

edit: (LMAO @ Omen
You just gonna take that Piers? >.>)
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Omen
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The no-body
(i never amagined piers as a druid.. but then again i guess they are the best.. for pulling shit out of there asses... 'nature' )
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dark_vagabond
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vagabondo scuro!
(Yotsuya originally intended you have Piers be a magic type, I think. The only reason he didn't end up one was because he found he could be stronger by focusing on Hp and attack power instead, because back in the original world, magics could not be increased in power, while Hp and attack could.)

Piers

Hp: 400
Mp: 100
Atk: 195 (poison of weakening added)
Acc: 80
Evd: 70
Def: 5 + 35
Res: 0 + 5

Str: 50
Mag: 10

Skill x1
Item x1

(you first)
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Soltis
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Hp: 300
Mp: 174(200)
Atk: 66
Acc: 80
Evd: -35

Mag: 15
Dex: 10
Def: 0 + 65 (65)
Res: 20 + 5 (25)
10% reflection (vest)

Summoning: Attack (Level 6 monster- mp cost 30)
[30 - (30 * 15%) = 26 converted]
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dark_vagabond
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vagabondo scuro!
*A skeleton pops up and slashes Piers with a base atk of 160)

Piers

Hp: 280
Mp: 100
Atk: 195 (poison of weakening added)
Acc: 80
Evd: 70
Def: 5 + 35
Res: 0 + 5

Str: 50
Mag: 10

Skill x1
Item x1

<attack>

(the poison reduces you strength by 10 once, and lowers your hp by 10 for the remainder of the fight [including this turn]).
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Soltis
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Hp: 160[290](300)
Mp: 148(200)
Atk: 66
Acc: 80
Evd: -35

Str: -10[0]
Mag: 15
Dex: 10
Def: 0 + 65 (65)
Res: 20 + 5 (25)
10% reflection (vest)

Summoning: Attack (Level 6 monster- mp cost 30)
[30 - (30 * 15%) = 26 converted]

(Well, I'm screwed. Not that I bought silence expecting Piers to be a caster or anything- just magic being my weakness and all, thought it'd be a good idea. Should have bought calm first -_- Don't be cheesin' it neither, any man with eyes could see I got only that one move and would lose by tradin' blows.)
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dark_vagabond
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vagabondo scuro!
*A skeleton pops up and slashes Piers with a base atk of 160)

Piers

Hp: 160
Mp: 100
Atk: 195
Acc: 80
Evd: 70
Def: 5 + 35
Res: 0 + 5

Str: 50
Mag: 10

Skill x1
Item x1

<attack>
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Soltis
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(Oh yeah. I'm making a legend.
...Hopefully.)
(...This is sort of another set of system tests, two this time. Can we unequip items during combat and can we choose targets other than our opponents for attacks, skills, spells, and abilities?)

Hp: 20[280](300)
Mp: 148(200)
Atk: 66
Acc: 80
Evd: -35

Str: -10[0]
Mag: 15
Dex: 10
Def: 0 + 65 (65)
Res: 20 + 5 (25)
10% reflection (vest)

No. I cannot...I cannot lose to someone else!
"I... I refuse..."
*Bleeding deeply from his two wounds and almost unable to stand, the summoner looks his opponent in the eye and speaks his mind-*
"I...I will not let anyone stand over me. Anyone!"
*He slowly removes his iron gloves, letting them drop to his feet, and then pulls back his hood to show his unprotected face. Raising his right, sword arm, he balls it into a fist and smashes himself in the right eye with it, knocking himself out before his opponent can win.*

Dequip: Iron gloves, Black Hood
Def: 0 + 40 (40) [65]
Res: 20 (20) [25]

Attack: (Self)
Hp: -6 (280) [300]
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dark_vagabond
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vagabondo scuro!
(Hmmm. I don't see a problem with unequiping something during battle. Equiping something else in its place is a different matter, and would need to be voted on. I only mention this because I can't really think of any other reason why you would unequip something, except for the increased evade. As for attacking, every battle is pretty much a free-for-all - you can attack or use skills/magics on anyone or anything whenever you want =\ Makes it more realistic, and allows the players to plan and set up betrayals, assassinations, all that sort of thing. But killing yourself? Well, unless you were doing it for a special quest or to activate some kind of item, ability, etc., it would really be pointless. If you kill yourself to avoid being killed by someone else, as you did in this battle, it wouldn't actually serve any purpose, strategy wise. The opponent would still get full exp, because he would've won anyway, and he did most of the damage to you.)
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Soltis
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(Well this was more for a storyline reason than anything else. He's not actually strong enough to kill himself and indeed that wasn't his objective- just to knock himself out, that's evinced by the fact that I actually had to remove the armor to do enough damage to myself to accomplish that- it would have literally been 1 damage otherwise.
He's so confidant in himself that it's reached the point where he thinks he's better than everyone else and noone can beat him because he simply won't allow it. Hubris is the word here.
I'm thinkin' he loses that eye physically, gets a neat little scar across it, maybe he can use it later as some kind of plot device or when he becomes evi- I mean later on.)
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Yotsuya
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*priceless expression comes over mine face* when you are finished may I please ask that Peirs be removed from the list of possible challengers? I don't know why but it irks me...
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