| Stegadon Initiative test | ||
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| Tweet Topic Started: 3rd November 2014 - 05:20 AM (254 Views) | ||
| Sniskrak | 3rd November 2014 - 05:20 AM Post #1 | |
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Clanrat
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Hello all, Recently I played against some Lizardmen, and I found my self in a position to cast Crack's Call in the general direction of an Ancient Stegadon. In this case, does the Stegadon take the initiative test with the skink initiative of 4? or his own initiative of 1? During the game, we ruled that, because the BRB says to use the highest for the model, to do so. However, after some research, I cannot find a clear enough answer. The FAQ's do not seem to answer, and even the Lizardmen think that the Stegadon uses its initiative (source Scroll down to Slow to the Punch, under What's Bad About Them?) My confusion primarily comes from the logic behind it (omg ninja stegadon) and that the Lizards think otherwise. Also, whenever I search the internet for answers, all the threads are related more to how the hit is randomized, which is no longer the case in this edition (unless there is a Priest, which there was not in my game). TL;DR: Ninja Stegs or dead Stegs? |
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| Mathusala0 | 3rd November 2014 - 05:59 AM Post #2 | |
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The Evil Underlord
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The skink takes the test, however the whole model dies if he fails. used to be the same with the bell, but they faqed us :/ And, at least in this case, realism has no place in warhammer. |
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| Sniskrak | 3rd November 2014 - 06:19 AM Post #3 | |
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Clanrat
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Well that just makes me mad. What the heck GW. Also, the FAQ refers to "...a spell such as Pit of Shades or Dwellers Below..." What does that even mean? The only thing those spells have in common are characteristic tests and models being removed. And direct damage, but I doubt that's what they meant. |
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| SkavenDan | 3rd November 2014 - 12:26 PM Post #4 | |
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Doomwheel Fanatic
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Yeah if a basi is around then it's init 5 so yeah it doesn't help much with a steg. | |
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