| Fences and walls | |
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| Tweet Topic Started: 24th September 2014 - 11:39 AM (133 Views) | |
| Njaaa | 24th September 2014 - 11:39 AM Post #1 |
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Chieftain
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Was playing a game the other day and on the battle field there were some fences and walls. At one moment I move my unit of 40ish slaves with WEngineer behind a wall. With the thought, that it would give me hard cover against his arrows. Minus 1 to hit in CC, if he would want to charge my slaves when fighting across the wall. And above all, a nice starting point for a good old charge on one of his units if he wouldn't charge me. He then asks me, if I am claiming the wall, or not. HUH....? In a further explanation he is stating, that when I would claim the wall I would get the hard cover and the minus one to hit, but could not charge from behind the wall. And if I do not claim the wall, I could charge, but will not get hard cover and minus 1 to hit in CC. I was still able to move or march next turn when I will claim the wall this turn, but not charging. We were on the clock and had to to play 2 more rounds to finish in time. So I figured not to waste time on looking for this specific rule and play with his scenario.... I didn't claim the wall. Got 6 killed slaves by arrows (instead of 2, I guess with hard cover would have applied) and charged his unit next turn. So no real damage or such... but at home I was reading the Rule book and searched on the forums, but could not find anything to this "claim wall/fence" rule. So, with a free moment at the office... I thought...let's ask. Who knows more about this? Your feedback would be highly appreciated. Njaaa |
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| CapAmr05 | 24th September 2014 - 01:39 PM Post #2 |
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Based on your description of the event, it sounds like your opponent had an idea of what the rules were in a basic sense, but some of it was off. First the cover, shooting with TLOS is not necessarily dependent on the proximity of the target to the cover, the rules are defined on Page 41. If there are certain types of terrain intervening between your models and his models (and the terrain obscures a "majority" [say more than 51%] or more of your unit) then the modifier comes into play. If it was a hedge or a fence (that was tall enough) that obscured more than half of your engineer/slaves then -1 that's Soft Cover. If hard cover (stone wall/ boulder/ edge of a building) is obscuring more than 50% of your unit, you get Hard Cover -2 If you are (as he said) "occupying" (defending/ taking cover) the wall, then you automatically get Hard Cover is a -2; a model/unit can get Hard Cover from obstacles by being in base contact with it (it's assumed the models hunker down behind the cover from shooting) regardless of what % of the unit was visible... The second portion, "occupying" (defending/ taking cover behind) the obstacle (wall/fence/hedge) that is entirely dependent on how you moved to it. If you moved the engineer/slave where it's front rank was touching and flush with the wall, then you're as he said "occupying" (defending/ taking cover behind) it. It could be that how you moved gave the opponent the impression you were trying to "occupy" (defend/ take cover) and he was just asking for your intent to be clear. This is all covered on page 122.... Here's where he deviates...
1) The text on the obstacles page never mentions "occupying" the obstacle, there are similar phrases used "defended" "taking cover", but "Occupying" generally makes people think of buildings, and when occupying a building, he's right.... you can't charge out of a building. 2) However.... There is nothing in the text that says you can't charge out/over a "defended" obstacle (wall/ fence/ hedge). The first paragraph of the section is called "Obstacles and Movement" and the text says other than giving dangerous terrain to certain troop types (note: NOT infantry), that "obstacles do not otherwise impede movement", so you should be able to charge just fine. So from what I've been able to find, on this front, he was dead wrong when he told you that you couldn't charge from/over the wall. Hope that didn't cost you the game.... --Cap Edited by CapAmr05, 24th September 2014 - 01:54 PM.
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| SkavenInAZ | 24th September 2014 - 01:39 PM Post #3 |
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Drat, almost ninja'd Cap!
Edited by SkavenInAZ, 24th September 2014 - 01:40 PM.
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| Njaaa | 24th September 2014 - 01:56 PM Post #4 |
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Chieftain
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Yes, he is fast... Thanks Cap. Only costed me 4 slaves extra, I think. Had a minor victory out of it, anyway. I do remeber the person, next time 'round I will inform him on where he deviates. |
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| CapAmr05 | 24th September 2014 - 02:04 PM Post #5 |
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LOL I had my warpstone pills this morning. But yea, it sounds like he just got some small portions of the rules mixed up, easy to do when we have 140+ pages of them. Also, for what it's worth, I've found that generally charging slaves is only vital when the distance you're trying to block up is greater than their march movement. I'd prefer to just march them infront of what I wanted to block and save my self the extra round of a losing combat. So even if he insisted on "me" not charging, I probably wouldn't have wanted to anyways if I were you. In the end though, glad it didn't cost you the victory. --Cap |
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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