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Rat Ogres; Some rules questions
Topic Started: 17th September 2014 - 04:22 AM (260 Views)
WoollyMammoth
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Stormvermin
So I just put together my 2 IoB rat ogres and they are gorgeous models. I'd love to put them in my army.

I guess they work like monsters and handlers with 1-2 handlers. Looks like you can take them in a unit of 2 for 9 S5 attacks at I5/4 for only 103 points. That's only one or two less attacks than most 5 rank units put out.

Is there any way to use them effectively?

Skaven Army
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Dwarfbane
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Warlord
If you're only using 2 and the packmasters its recommend that you use them in a joint attack with another of your units , flank attacks would also work against most things.
It's static combat res they usually lose out on , your opponent will probably try to take em out early so it's wise to have several juicy targets .

In games around 1500pts I sometimes run 6 ogres and slap a warlord on bonebreaker in there too. . . Whatever you charge will get hurt!
Edited by Dwarfbane, 17th September 2014 - 05:54 PM.
If the solution isn't 'Rat ogres' then I'm afraid there's not really a problem to start with ... :-D

W/L/D
Vampire counts 6/2/0
High elves 1/0/0
Dark elves 1/1/0
Lizardmen 0/1/1
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Nurglitch IX
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They're pure destruction in Close Combat, but completely vulnerable until you get them there.

Your best bet to use Rat Ogres is to take so many other bigger, scary models that your opponent can't waste the shots on them. Alternately, you stack so many Rat Ogres in a pile that even if he kills half, the remaining half will still wreck face.

Try using the search feature for "Rat Ogre Dart" for some good tactical advice.
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Didimus
Stormvermin
(links are in the following titles)

Rat Ogre Dart:
The basic idea behind this is to take 2 ROs (one masterbred) and 1-2 packmaster. Run them in a congo-line (single-file). When the unit gets shot at, the wounds will be distributed between the regular RO and the packmaster, but when they get into combat (with a unit to their front) the enemy can only attack the masterbred RO (as it has a different statline. Unless they have units with different Initiative, this garuntees the ROs 2+ rounds in combat.
What you lose from this setup:
1 packmaster attack (but you didn't care about this anyway)
1 RO attack (Monstrous Inf. can only make a maximum of 3 supporting attacks)
1 stomp
What you gain from this setup:
Survivability! All attacks have to be made against the masterbred's higher WS and wounds do not carry over to the rest of the unit after he dies.
Smaller Unit width lets you wheel around the battlefield better and fit in tight spaces.
Smaller Unit frontage lets less enemy models attacks you back

Long Story short, for the price of a little bit of damage, you get a lot more survivability.


Inverse Rat Ogre Dart:
Tired of elves killing your Rat Ogres before they get to attack? Use the inverse Rat Ogre Dart! Useful for trolling your opponents, but, let's be honest, if they are playing elves they deserve to be trolled. Take 2 ROs (no masterbred this time) and one packmaster and run them in the congo line again. HOWEVER, this time put the packmaster up front. This way when they get in combat, the elves waste all their attacks killing that one stupid packmaster and then the Rat Ogres step up and go to town on them. I've never tried it, but it is only the lack of elf players in my group that stops me. At the very least, it should be good for a laugh.
Edited by Didimus, 17th September 2014 - 05:43 PM.
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Saniles
Warlord
I got excited about Rat Ogres there for a minute and decided to build a list around them because.. why not.... It's horde style ratting.

Chieftain
BSB
Storm Banner
Shield

Plague Priest
lvl 2
Dispel Scroll

Plague Priest
lvl 2
Feedback Scroll

2x Warlocks for the LD in the farther out slave blocks

5x50 Slave blocks +musician

I forgot how many packmasters I need per RO cause I don't have my book, so if it's wrong i'm sorry.

2 packmasters
14 RO

HPA
2x WLC
- Saniles

I imagine that everyday the Great Horned Rat says to the Council of Thirteen... Good night council. Good work. I'll most likely kill you in the morning.
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Nurglitch IX
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Bah, go Big or go Home.

Throt the Unclean ~250

18 Rat Ogres - Masterbred, 5 PackMasters, Squeel ~880

18 Rat Ogres - Masterbred, 5 PackMasters ~ 780

Hell Pit Abomination ~ 250

Hell Pit Abomination ~ 250

Total ~ 2400

Sure you've only got 4 units, but they're BIG SCARY units.

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Dwarfbane
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Warlord
Nurglitch IX
17th September 2014 - 06:36 PM
Bah, go Big or go Home.

Throt the Unclean ~250

18 Rat Ogres - Masterbred, 5 PackMasters, Squeel ~880

18 Rat Ogres - Masterbred, 5 PackMasters ~ 780

Hell Pit Abomination ~ 250

Hell Pit Abomination ~ 250

Total ~ 2400

Sure you've only got 4 units, but they're BIG SCARY units.

I wish I had that many ogres! Lol

Really annoys me that they're lumped with giant rats when you buy them.

4 units isnt that bad when like you say they're big scary units, just don't roll Blood and Glory... Here's hoping for more beasties in the future for Skaven, clan moulder rocks!
Edited by Dwarfbane, 17th September 2014 - 07:04 PM.
If the solution isn't 'Rat ogres' then I'm afraid there's not really a problem to start with ... :-D

W/L/D
Vampire counts 6/2/0
High elves 1/0/0
Dark elves 1/1/0
Lizardmen 0/1/1
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Saniles
Warlord
bro... ebay some IOB models.
- Saniles

I imagine that everyday the Great Horned Rat says to the Council of Thirteen... Good night council. Good work. I'll most likely kill you in the morning.
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Didimus
Stormvermin
Nurglitch IX
17th September 2014 - 06:36 PM
Bah, go Big or go Home.
Why stop there?!?! Lets up it to a GRAND army and add a unit of SKAVEN MONSTROUS CAVALRY!!!!!

Throt the Unclean ~250
Warlord + Bonbreaker + Halberd ~160
Warlord + Bonbreaker + Halberd ~160
Warlord + Bonbreaker + Halberd ~160

18 Rat Ogres - Masterbred, 5 PackMasters, Squeel ~880
16 Rat Ogres - Masterbred, 5 PackMasters ~ 700

Hell Pit Abomination ~ 250
Hell Pit Abomination ~ 250
Hell Pit Abomination ~ 250

Total ~ 3000
Edited by Didimus, 17th September 2014 - 07:52 PM.
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WoollyMammoth
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Stormvermin
I have some ideas to compliment the Ogre Dart Idea

Queek Command

Queek Headtaker w/ banner of cmd - 9Ld base. With BSB that should be manageable

Double Dart

Screen an Ogre Dart with a ratdart. If the ratdart starts in front of the ogre, hes fully blocking the forward arc and therefore a charge is never legal. If you double charge with rats and ogres then its fairly easy to get the ogres in base contact.

You could also do it with a lone engineer, but that would slow the pace (M5).

How about Gutter Runners? You could deploy them 1" in front of ogres and help guide them across the field. 5 GR are only 60pt, and wont slow movement.

Screening is a simple solution to the lack of control that Ogres have, which is probably their biggest flaw.

Slave Screen

Another idea, simply place them behind the slaves, in the corner. Then, move your slaves at an angle when you know your opponent wants to charge them. Up until this point, the rat ogres were blocked from declaring a charge. If you move your slaves just right, the Ogres should be in the flank after they charge the slaves. Even if they decide not to charge, your slaves can probably charge them next turn and then the ogres can come up to their flank anyway the following turn. Even if the slaves get in contact and the Ogre are still in the front arc - it's unlikely that slaves are wider than whatever you're in base contact with. You can connect on the corner - and then they only get 2/3 units that can direct attacks at the ogres.

If your opponent has a character, he has to decide if its worth putting him in front of 8 S5 attacks in order to kill the ogres.

You can also do it with clanrats or SV, which have a better chance at winning a combat with the Ogres help.


the ogre dart being so thin and maneuverable gives you a lot of options to squeeze into the right place at the right time. You just have to find the right way to screen them to make sure you don't have to make a stupid charge.

Edited by WoollyMammoth, 19th September 2014 - 07:18 PM.
Skaven Army
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