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Pestilens vs Lizards; Mainly Plague Furnace
Topic Started: 19th July 2012 - 09:49 PM (640 Views)
terror


So i'm going to be facing a friend who plays lizardmen, but was wondering if the plague furnace is going to work well against his high T troops, like temple guard. The toughness tests are not going to be very effective if the unit has a very high toughness, and will probably do just as much damage to me as it would to him, what do you think?
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Flem
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GreetingsTerror,

Well there is a change to that, seeing as you only fail your t-test on 6s but have more in contact then the lizard who fails on 5s. But a furnace packs alot more punch then just those thoughness tests. The impact hits, 7 monk attacks and wrecker ball for instance. Depending on what lore of magic the lizardmen player is using i'd go for it.
In general just dispell +thoughness or initiative spells, or spells that nerf your initiative. Striking before those temple guards is a huge advantage.

Also bring a stormbanner and perhaps a shadowmagnet trinket(this on in the furnace unit), to avoid skinks shooting the hell out of your furnace. Since it can be picked for shooting and posion avoids it's high thoughness saftey.

In general lizardmen are a pesky army for any frenzy troop. They have a lot of cheap redirecting forces, meaning your furnace might very well never get into the combat you want it to. Yet again the stormbanner to avoid flyers redirecting you works. Also spells like vermintide / cloud of corruption that affect multiple units will come in handy.

In my tournament enviroment lizardmen are very popular (with lore of life or shadow in most cases), and i always brought a furnace. 9/10 times it charged the temple guard or saurus warriors. And in almost all those times it chew through them in a few turns, especially with a plague banner and spells like wither/death frenzy or bless with filth. But these are all 2K points or more, how many points are you and your friend playing for?

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terror


Thanks for the help, we are playing at 2k points. I was planning on using the furnace, and was going to use the shadow magnet trinket, just the model made me want to use it, and now im sure of it :D .
:bow: :bow: :bow:
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Skrits
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It's very hard to put a dent in those saurus or temple guards without a furnace thats for sure.

If you don't get them down with the impact hits toughness tests plaguebanner and wreckerball then you have a problem.
The monks themselves will not be effective at all.

I think you need 4's to hit and then 5's to wound. I'm not the best at math but it would look something like this:

41 attacks from your monks
--> 4's to hit so 20 get through. (30 with the plaguebanner)
--> 5's to wound so 7 wounds. (17 with the plaguebanner)
--> 4+ scaly skin ---> 3-4 wounds (9 wounds with the plaguebanner)

He would be doing 15 attacks hitting on 4's and wounding on 4's so thats about 3-4 wounds as well


You better give em poisoned attacks :D
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SkavenDan
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It's questionable how far the furnace will get since it can be targeted it will be poison fired to death and have rocks dropped on it and have salamanders units flamer the Monks.

I'd need to see your full list to way up if it will get to the saurus or not. Without a stormbanner you will probably struggle if he follows the way of the poison.
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Rageaholic
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terror
19th July 2012 - 09:49 PM
The toughness tests are not going to be very effective if the unit has a very high toughness
Which is of course why the horned rat invented wither. It's a fantastic aid against those high toughness armies.
Of course it can be dispelled but in my experience they are usually afraid enough of plague and the dreaded 13th that you can usually sneak in a wither on most turns that you get a decent magic roll.

Lizzards are also one of those armies plague censer bearers do well against, I had 5 of them kill 9 temple guard which is a fairly average number.

Poison skinks are a massive pain, but they can't shoot at everything and the storm banner should give you a safe turn and the stupid lizzard-things haven't worked out how to shoot into combat.
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terror


Hi, thanks for the help, this is my army list so far:
I was thinking about adding PCB's, but idk where to get the points from, if you have any reccomenations, please tell me :) .

Skaven Army List

Lords

Grey Seer - Earthing rod- ML4 - 265


Heroes

Plague Priest- Plague Furnace-Shadow Magnet Trinket*- - ML2 - 315

Chieftain BSB - Shield - Storm Banner* - 122

Warlock Engineer - Doom rocket* - 45


Special

Gutter Runners- 6- Poisoned attacks - slings- 108

Plague Monks - 32 - Plague Banner - Musician, Standard -269


Core

Giant Rats - 6 - Packmaster - 23

Giant Rats - 6 - Packmaster - 23

Skaven Slaves - 40 - musician- shields - 102

Clan Rats - 42 - shields - musician, standard. Clawleader- Poisoned Wind
Mortar -274

Clan Rats - 25 - standard bearer, musician - 124.5


Rare

Doomwheel -150

Warp Lightning Cannon - 2 - 180


Points total : 2000.5

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Flem
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terror
21st July 2012 - 03:03 AM

Skaven Army List

Lords

Grey Seer - Earthing rod- ML4 - 265


Heroes

Plague Priest- Plague Furnace-Shadow Magnet Trinket*- - ML2 - 315

Chieftain BSB - Shield - Storm Banner* - 122

Warlock Engineer - Doom rocket* - 45


Special

Gutter Runners- 6- Poisoned attacks - slings- 108

Plague Monks - 32 - Plague Banner - Musician, Standard -269


Core

Giant Rats - 6 - Packmaster - 23

Giant Rats - 6 - Packmaster - 23

Skaven Slaves - 40 - musician- shields - 102

Clan Rats - 42 - shields - musician, standard. Clawleader- Poisoned Wind
Mortar -274

Clan Rats - 25 - standard bearer, musician - 124.5


Rare

Doomwheel -150

Warp Lightning Cannon - 2 - 180


Points total : 2000.5

I'd dump the shields on my slaves and bring the big clanrat unit back to 35 men, and use those points to invest in a new unit of slaves (which would be about 25 models unless i'm mistaking). Or use those points to bring your plague monks to 35 models.


For the rest that's a pretty standard list.
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