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WLC for Dummies
Topic Started: 30th June 2012 - 07:28 AM (833 Views)
onlurker
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Chieftain
Can it fire over our own troops?
Or- only if on a hill..?

I see there's two different builds we can make, can we declare it a 'large target' or something to fire over infantry?
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__mm ~\ o /~_mm__
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Mathusala0
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The Evil Underlord

if it has los over the infantry than it can fire over them.
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onlurker
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Chieftain
sweet, thx; and inversely if it can be seen, it can be shot at than..?
Simple enough.. :KA-BOOM:
.........(^)\_/^)...........
..........\o\ /0/............
__mm ~\ o /~_mm__
.--'' '-'----W----'-'-''--..
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CapAmr05
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True Line of Sight is universal.

If you can see it, they can see you.

Given how tall the WLC is; yes everyone should be able to see it and inversely it should be able to see all of them.

--Cap
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Nurglitch IX
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CapAmr05
1st July 2012 - 03:21 AM
True Line of Sight is universal.

If you can see it, they can see you.

Given how tall the WLC is; yes everyone should be able to see it and inversely it should be able to see all of them.

--Cap
This is why I love the old model by the way, SOOOO much easier to hide.

I'm actually toying with an WLC design that has a laser pointer built into the barrel, so I can do True Line of Sight by putting a little dot on my target.
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Mordante
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That would be really cool.

On a side note, I had someone try to tell me last weekend that to shoot a WLC, or regular cannon, you have to see the point that you are picking as your starting point. That is the first time I've heard that. I convinced him that you just need to see the target, but did not dig thru the rules for cannons to verify that is correct. There was enough other people around that agreed, so we moved on. Anyone disagree with this ruling?
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Nurglitch IX
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Mordante
10th July 2012 - 08:42 PM
That would be really cool.

On a side note, I had someone try to tell me last weekend that to shoot a WLC, or regular cannon, you have to see the point that you are picking as your starting point. That is the first time I've heard that. I convinced him that you just need to see the target, but did not dig thru the rules for cannons to verify that is correct. There was enough other people around that agreed, so we moved on. Anyone disagree with this ruling?
Not seeing the difference, or how you could see the target but not the ground between you and the target.
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Decker_cky
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Mordante
10th July 2012 - 08:42 PM
That would be really cool.

On a side note, I had someone try to tell me last weekend that to shoot a WLC, or regular cannon, you have to see the point that you are picking as your starting point. That is the first time I've heard that. I convinced him that you just need to see the target, but did not dig thru the rules for cannons to verify that is correct. There was enough other people around that agreed, so we moved on. Anyone disagree with this ruling?
You have to be able to see the point you pick, so your opponent was correct.
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HarleyXJGuy
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Read the posts above and agree you have to see the point or your lightning would hit whatever is in the way.

Unrelated to that I would like to add my WLC for dummies.

WLC for dummies is get someone else to paint it!
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CapAmr05
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Keep in mind that for cannons the starting point you pick is your target. Obviously you're trying hit a unit or units in the process of this shot, but "Target" has a special definition for Cannons (outside of the normal definition of Target for regular shooting rules).

You have to remember that while shooting for that spot target, you must still obey the "no chance of hitting a friendly unit or combat" rule.
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WLC for dummies is get someone else to paint it!


Yea. I'm working on my second one right now, and even though I found some corners to cut (that I didn't think of on the first one), I've got a lot or work left to go on it.

--Cap
Edited by CapAmr05, 11th July 2012 - 03:50 PM.
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HarleyXJGuy
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I have just the crew left on my first. Am so glad I read here about not putting it together till you paint it.

Made it way easier.

It better do well on the table after the hassle of painting it. Worked for the HPA. He was a rough to paint and wrecks face so I have high hopes.
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CapAmr05
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I have a lot to do, even though I'm about halfway done, I have to wash my crew, then do the glass/ lenses on them, and I have to do the details of the tall struts, and fencing around the cannon barrel and the highlighting on it's warpstone; then assemble everything of course. At least I've got the 6 wheels entirely done lol

--Cap
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TrueLancer
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10th July 2012 - 08:46 PM
Mordante
10th July 2012 - 08:42 PM
That would be really cool.

On a side note, I had someone try to tell me last weekend that to shoot a WLC, or regular cannon, you have to see the point that you are picking as your starting point. That is the first time I've heard that. I convinced him that you just need to see the target, but did not dig thru the rules for cannons to verify that is correct. There was enough other people around that agreed, so we moved on. Anyone disagree with this ruling?
Not seeing the difference, or how you could see the target but not the ground between you and the target.
Unfortunately, you were wrong this time.

The rules for shooting a cannon are clear on this, although it requires really reading them to get it. A lot of people make these mistakes so don't feel too bad.


When shooting a cannon, the point you choose to target MUST be a spot your cannon can see. Example: You want to shoot a dragon. He's huge, so you can shoot him in the nose from any point on the battlefield. Put your target on the dragon's face and shoot.

This is a problem, as you know that your cannon tends to drift forward. So you actually want to shoot in front of it, knowing that you have a better chance of hitting the dragon if you aim in front of it so that the drift or the bounce/explosion will hit the dragon rather than aiming at his face and having a long drift roll send your shot long.

However, that spot in front of the dragon might not be visible to your crew. For example, they might be screened by a unit for forty clanrats to block some unfriendly cavalry from destroying your Skyre machine. This means it is very possible that you can't see the ground in front of the dragon you want to hit. Alternatively, a tricky player might have his dragon stroll on the ground a bit of a ways behind a unit of spearmen who are blocking line of sight from your cannon, preventing you from seeing through the unit and shooting in front of the dragon. Combined with turning his dragon's flank to you, this forces you to aim right on the dragon's face and increases the chance of your shots going too far.

In addition, you need to make sure that a cannon's shot has ABSOLUTELY NO CHANCE of hitting friendly units. In other words, a normal cannonball shot at point X actually has a chance of drifting 20 inches (that is, a roll of ten for the shot and 10 for the bounce) from that point.

These new cannon targeting rules prevent cannons from being overpowered against big monsters. They're still powerful... I'd say the rules need to make area terrain an 'obstacle' with wounds... and shooting a forest enough will destroy the forest. But obstacles also block cannon shots, meaning big monsters can hide behind them for a bit.


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