| Southlands Skaven Questions; Is Greylord Azarskittar part of the official GW fluff? | |
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| Tweet Topic Started: 25th May 2012 - 12:29 AM (463 Views) | |
| lordscratch | 25th May 2012 - 12:29 AM Post #1 |
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i have been lurking on here for a while and have finally popped up with some questions to ask if i may i am returning to the game and with IoB set i have found skaven to be a a favourite choice, however rather than being the same i want a clan with something different the council of 13 member lord azarskittar has really stood out to me in the information and fluff hat is on this site, is the fluff just made up by a hobbyist or is it from gw themselves?? the fluff i read was here http://s6.zetaboards.com/The_UnderEmpire/topic/1161145/2/ is that good ideas to work from if i did theme an army around just lord azarskittars clan, how is best to incorparate the rogres and weapons teams do you think?, possibly unit bought from the other clans? any help would be great, sorry if i am asking stupid questions Edited by lordscratch, 25th May 2012 - 12:34 AM.
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| Nurglitch IX | 25th May 2012 - 04:34 AM Post #2 |
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Avatar by count zero
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There are no stupid questions, only stupid questioners. I too wondered how cannon that thread was, but it never interested me enough to ask. IN the end it may not matter, since GW is only slightly more internaly cohesive than the Simpsons. The rules seem to be for the RPG side oft he game as well. As this is a Council Member's personal clan, I'd make sure the Storm Vermin have a very Arabian feel to them as the Khesherisk, and I'd make my slaves and Clanrats match as best I could as well. Everything else I'd make visually different, to signify them as hired units. Buying favor with a council member by gifts of arms. The big thing is going to be avoiding Pestilens like the *ahem* plague!
Edited by Nurglitch IX, 25th May 2012 - 04:35 AM.
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| lordscratch | 25th May 2012 - 07:30 AM Post #3 |
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ahhhh thanks for the response i did feel that it would probabely be that way, i will just make his close guards very different in appearance im thinking golds and purple to tie in with colouration of like the tomb kings kinda thing |
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| Nurglitch IX | 25th May 2012 - 04:26 PM Post #4 |
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Avatar by count zero
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I would attempt to Green Stuff sculpt turbins onto them, and see about finding some Arms holding Scimitars to do arm swaps with. I always think Alladin and Lawrence of Arabia when I think of that area. |
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| Warlock Matik | 25th May 2012 - 06:14 PM Post #5 |
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(Z–>)90º – (E–N²W)90ºt = 1
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Welcome to the underempire ![]() The fluff you linked to in your original post originates from the 'The Book of the Rat' which was the skaven expansion for the first edition of Warhammer Fantasy Roleplay. To answer the original question in the thread subtitle, Lord Azarskittar is, or rather was, part of the GW canon fluff. I say was since since there are no surviving greylords present on the Council in the 'present day', such that it is, of the main timeline. The current Council roster that we've pieced together from GW canon (Army books, Art&Heraldry, Black Library novels) is later on in the thread here. However, there's nothing stopping you from theming your army around him in that past era. If you wanted to play up the historical side you could avoid using some of the more recent skaven innovations, or perhaps just make Skryre weapons and Moulder beasts look less refined than the current versions. The novel 'Dead Winter' has a few descriptions of the older style stuff since it's set around the time of the black plague. |
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| lordscratch | 25th May 2012 - 07:33 PM Post #6 |
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i must admit i am not a fan of the scimitar and turban train of thought as i like the fluff that relates to the tomb kings and what not i will read up on that link now and go from there |
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| Clanlord Trask | 26th May 2012 - 04:43 AM Post #7 |
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Quiet, I'm plotting.
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I would support any direction that moved away from adding turbans, and possibly even scimitars. There are so many other aspects of middle eastern culture and asthetics that you can draw from. No need to reach straight for the same old stereotypes. |
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| Olorin the Ancient | 26th May 2012 - 06:34 AM Post #8 |
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Turbans are not stereotypes: that would seem to imply that there's something wrong with turbans, which I don't see at all. Even when Europe was fighting the Ottoman Empire, turbans were not seen negatively, and were even worn occasionally by some European artists and intellectuals, like Rembrandt and Alexander Pope. (Not to mention the turban's long history in European pastry--I write professionally about culinary history, among other things, so you'll have to forgive the digression--inspiring both the Kugelhopf [Gugelhupf] or Bundt cake, and the folds of the croissant, which is said to have been originally formed in the shape of the Turkish crescent by Viennese bakers to celebrate the victory over the Ottoman Turks at the siege of Vienna in 1683.) Turbans are no more stereotypes than cowboy hats and blue jeans were in the American West, or than togas were in ancient Rome. I would say rather that turbans are iconic, much in the way that knights in shining armor are iconic figures in medieval Europe--though, of course, turbans were and are far more common in the Middle East than plate armor ever was in Europe. For that matter, while Islamic culture has embraced turbans, some say because the Prophet Mohammed is said to have worn them, turbans are actually much older than that, and were worn by Byzantine Christian soldiers well before Mohammed's birth. For me, appropriating and using iconic images from other cultures is both acceptable and absolutely within the spirit of Warhammer. After all, we are painting fantasy figures here, and iconic images are a part of that. Most young men in the Middle East today wear t-shirts and blue jeans, the universal costume which has replaced national dress in most parts of the world. But, for that very reason, rats in t-shirts and blue jeans wouldn't get a Middle Eastern feeling across. As far as I'm concerned, turbans and scimitars would be much better. |
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| Nurglitch IX | 26th May 2012 - 06:37 AM Post #9 |
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Avatar by count zero
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I'll freely admit I go straight to the old stereotypes, because the work for me. Which other aspects would you use for the StormVermin. |
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| lordscratch | 26th May 2012 - 09:13 AM Post #10 |
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when i think of that region i tend to think more closely to the natural reserves available to them - as an example there would be a higher amount of golds and gems, so more beaten up gold armour i also think hoods and slightly longer clothing to prevent sand getting all up in their fur is a good idea, using more blues and purples for higher ranks and reds and browns for the lowers as was a common thing with dye, the more expensive and harder to make used by the higher members of a group maybe the higher ranks may be given some weapons from the TKs but it would depend on the units appearance |
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| Clanlord Trask | 27th May 2012 - 03:46 AM Post #11 |
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Quiet, I'm plotting.
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Sorry, you are right. Stereotypes is the wrong word. But adding turbans to make something 'middle eastern' in theme is alway the first idea everyone has. There is far more in the culture to draw from, and I would like to see that explored. Nothing wrong with falling back on the tried and true archetypes, though. Far from it! But I would rather these are used because they are the best solution, and not because they are the first thing someone thought of. |
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| Unwanted | 2nd June 2012 - 01:43 PM Post #12 |
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Warlord
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... at least he wasn't adding Fez'es to any of his rats... But I'd encourage longer robes, to mimic actual middle-eastern garments, perhaps using glyphs on your banners that more resemble arabic calligraphy to show the influence from the surrounding humans in the affectations of your Skaven? |
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Clan Rictus Campaigner since '06 Army diary | |
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I too wondered how cannon that thread was, but it never interested me enough to ask. IN the end it may not matter, since GW is only slightly more internaly cohesive than the Simpsons. The rules seem to be for the RPG side oft he game as well.





