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| Doomwheels Lightning Attack | ||
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| Tweet Topic Started: 1st May 2012 - 09:59 PM (1,506 Views) | ||
| Nuknuk | 1st May 2012 - 09:59 PM Post #1 | |
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So I love using the Doom Wheel but have some slight confusion on the way it fires. According to the Codex it gets 3 Bolts of warp Lightning...Roll Artillery for STR . Is it like the Spell of the same name where I Roll D6 hits per bolt? or is it just One hit per the 3 Bolts the unit fires? I've been using it as the spell, which would do d6 hits, then if say 3 hit on a multi-wound character I roll 6d6 more wounds. And that is just the first bolt of the three. Makes it really really nasty. |
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| 13th Kills: DE Sorceress, 10 DE Repeater Crossbows, 15 DE Corsairs, 20 VC Grave Guard | ||
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| SkavenDan | 1st May 2012 - 10:02 PM Post #2 | |
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Doomwheel Fanatic
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Roll Artillery for STR Determine the closest target at the rolled STR wound. Determine the closest target at the rolled STR wound. Determine the closest target at the rolled STR wound. |
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| Warlock Matik | 1st May 2012 - 10:49 PM Post #3 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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The Doomwheel's Zzzap dooes three single bolts, each inflicting Multiple Wounds (D6) to up to three separate models. You roll once for the strength and that sets it for all of the bolts. You resolve each bolt one at a time, they auto hit but you need to roll to wound. Armour saves with normal strength modifier are taken. If you kill the closest model/unit, then the next bolt targets the new closest unit. It definitely doesn't use the warp lightning spell
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| Nurglitch IX | 1st May 2012 - 10:51 PM Post #4 | |
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Avatar by count zero
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Whoops, I've been re-rolling strength for each bolt. |
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-img-http://i14.photobucket.com/albums/a329/underempire/PRS%20Banners/2hfhshwet.jpg[/img] This Space for Rent | ||
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| scratchydoom | 1st May 2012 - 10:55 PM Post #5 | |
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Seer
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*SLAPS FOREHEAD* So many people seem to do that, and this questions come up at least 4 or 5 times since ived joined, im suprised you havnt seen one of these threads before! |
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Scratch the enganuative My Army Diary Painting List Magnetising Miniatures | ||
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| Nurglitch IX | 1st May 2012 - 11:30 PM Post #6 | |
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Avatar by count zero
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To be fair I've only been paying attention to the Doom Wheel since I got mine a month ago. Perhaps I should pick my FlashCard project back up again. |
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-img-http://i14.photobucket.com/albums/a329/underempire/PRS%20Banners/2hfhshwet.jpg[/img] This Space for Rent | ||
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| Nuknuk | 1st May 2012 - 11:59 PM Post #7 | |
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Thanks for the clarification. I will keep this in mind going forward. I am surprised no one who plays me has said much about it, guess that is what they get for trusting a Skaven player. | |
| 13th Kills: DE Sorceress, 10 DE Repeater Crossbows, 15 DE Corsairs, 20 VC Grave Guard | ||
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| Reasaur | 2nd May 2012 - 10:46 AM Post #8 | |
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13th Creator of the UnderEmpire Achievements
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Lol that made me laugh so much I think that 6D6 wounds would have startled most players that i go against, but hey, I wouldn't complain if they allowed that
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| snowblizz | 2nd May 2012 - 02:10 PM Post #9 | |
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Ph.D.
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If you're the only Skaven player, well, everyone is so used to the uber-cheesy rule-breaking gameyness that is the Skaven armybook I'm not surprised at all that stuff like this slips through. |
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| Snowblizz' Sneaky Skaven armyblog | ||
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| SkavenDan | 3rd May 2012 - 07:43 AM Post #10 | |
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Doomwheel Fanatic
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I've said in the past the wording on the Wheel is poor is does what it did back in 5th edition or was it forth anyway the point is most people know how it works because they remember how it worked! It's very similar to the old one in almost every way. | |
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| rhonono | 16th May 2012 - 01:33 PM Post #11 | |
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Chieftain
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Hi, another question : can each bolt generated panic test ? for exemple the nearest unit to the DW is a unit of 3 ogres, the first bolt kill 1 ogre, does the unit need to take a test now or wait for the other 2 bolts ? |
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Brain : "Come we have work to do." Pinky : "Oh, right. Taking over the world and all." Brain : "No , Pinky. Tonight we must save the world." Pinky : " Eh , gad , Brain . Save the world??????" Brain : "YES!!! So it is available to take over tomorrow night." | ||
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| Nurglitch IX | 16th May 2012 - 03:48 PM Post #12 | |
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Avatar by count zero
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Per the armybook the doomwheel's Zzzzap can hit multiple units, and per the BRB you must make Panic tests immediately, so yes, if bolt 1 represents 25% of the unit, it should test. |
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-img-http://i14.photobucket.com/albums/a329/underempire/PRS%20Banners/2hfhshwet.jpg[/img] This Space for Rent | ||
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| Silas | 16th May 2012 - 04:02 PM Post #13 | |
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The Great Bunny. Now with a mop.
:)
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It just takes one as per page 62 of the BRB "a unit does not take a Panic test if it had already passed one earlier in the phase" | |
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| Nurglitch IX | 16th May 2012 - 04:06 PM Post #14 | |
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Avatar by count zero
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Right, forgot that. But it still makes one panic test on the Bolt that drops it 25%. So bolt 1 takes it from 4 to 3, it tests then, if it passes it takes bolts 2 and 3, but won't test. If it fails and runs, then you need to remeasure to see if it's still closest before dropping bolts 2 and 3. |
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-img-http://i14.photobucket.com/albums/a329/underempire/PRS%20Banners/2hfhshwet.jpg[/img] This Space for Rent | ||
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| Warlock Matik | 16th May 2012 - 06:28 PM Post #15 | |
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(Z–>)90º – (E–N²W)90ºt = 1
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Yep, so it would be entirely possible to zap one unit and make it flee, causing the lightning to jump to a closer unit possibly making that flee and then possibly another.
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