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When we get our new book...,; In a few years
Topic Started: 17th April 2012 - 10:57 AM (4,068 Views)
hannanibal
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The bread that satisfies all hunger... the peanut that reverses time...
Whether it's true or not a Bretonnian/Wood Elf combo army would really appeal to me. How good are the actual myriad Bretonnian knights at the minute? I haven't played Brets in years and never in this edition.
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scratchings and squeakings

But, but, I like the Wood Elf models... :unsure:

Well, perhaps not all of them but as a whole I'd say the range averages out as pretty high on my style list anyway. They have nothing that really stands out as awful to me, while Skaven are still overrun with monkeyrats in many places of the list, HE have those disgusting Phoenix Guard and Dragon Princes. Ok the Treekin and Men could possibly do with a touch of upgrade and the Wardancers are posed a bit goofy but the GG are nice, understated, sinister, 'specially with the hoods. The Waywatchers are awesome, the Eternal Guard and Wild Riders are nice. The Warhawk Riders I would prefer to look somewhat different but the Warhawks themselves are beautifully sleek, dynamic and deadly.

I really don't think I'd like a Bret - WE merge. What with the current fluff (which I like) the two seem to tolerate each other certainly, work together on occasion even, but hardly busom pals. I mean the annual Wild Hunt by the Wild Riders more or less considers Bretonnians legitimate (and frequent) quarry to be hunted down and killed to cries of 'Tally-Ho! What sport!' Also, aren't Bretonnians (and any humans) sort of brutally murdered if they so much as pluck a leaf off Athel Loren? I can see the two being Trusted Allies in games, there's all sorts of excellent fluff reasons for the two of them to work together, but picking a single army from both elements? Sit well it does not.

The other thing it would do is make certain units from each army more or less completely and utterly redundant. Why would peasant archers exist when you could have the finest glade guard? Why bother with overpriced Elven light cavalry when we have a mountain of heraldic steel? I thought the whole point of an army is that it had obvious strengths and weaknesses which have to be intelligently mastered if one is to win. I mean I'm sure a combined army of High Elves and Empire would do splendidly but that doesn't mean we lump them together. I prefer to overcome an army's weaknesses with intelligence, not just picking a stronger unit from a completely different army to fill the gap.

I understand neither Brets nor Wood Elves are exactly flying off the shelves but I really don't think that's an excuse to force them together into a deeply unhappy marraige just for the purpose of making money? Oh, wait, it's GW...... :-/
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Skrits
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I have been checking some awesome dark woodelf army diary on warseer and after seeing that one I must say I would really LOVE woodelves to get a new book. I would definately buy that army.
Also wherever a model fails we now have the excellent bits sites which sell bits from 2 other elves already. I'm sure that with a bit of greenstuff you could just mix and match High Elves, Dark Elves and Wood Elves bits to make a killer army.

The converter in me gets really excited when thinking about the possibilities that would bring.
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29th May 2012 - 11:06 PM
But, but, I like the Wood Elf models... :unsure:

Well, perhaps not all of them but as a whole I'd say the range averages out as pretty high on my style list anyway. They have nothing that really stands out as awful to me, while Skaven are still overrun with monkeyrats in many places of the list, HE have those disgusting Phoenix Guard and Dragon Princes. Ok the Treekin and Men could possibly do with a touch of upgrade and the Wardancers are posed a bit goofy but the GG are nice, understated, sinister, 'specially with the hoods. The Waywatchers are awesome, the Eternal Guard and Wild Riders are nice. The Warhawk Riders I would prefer to look somewhat different but the Warhawks themselves are beautifully sleek, dynamic and deadly.
Some are okay

Your right about the war dancers though. I forgot about those monsters. I dont love the plastic horses though.
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lockwood
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IF I were to try an make slave more balanced the first thing i would do is not have them count for your core point mim and then rise them a point but give them the shields for free


sv need great weapons up grade for like 3points a model giving use a good hammer unit

rat ogers need to come down in points maybe 30pt each even then i still would not take them but they would look better


hpa need to go up in points not sure how much

wlc needs to go up by 10pt at lest

would like a way to take core spells beside that hat

night runners should get a +6 ward save but be 10 points each maybe 9pts


just thing i would do and yess more toys the better



toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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No core spells IMO

I would hate seeing a skaven army using shadow
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hannanibal
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The bread that satisfies all hunger... the peanut that reverses time...
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29th May 2012 - 11:06 PM
Oh, wait, it's GW...... :-/
:P
Yup. Even a Chaos Dwarf and Wood Elf alliance isn't so weird when you remember that.....
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HinesDawg
29th May 2012 - 02:13 PM
How have I missed this thread.... Lots of good stuff here.

We got our 8th edition book already -- this book was one of their testers for how the 8th ed books would work -- like Beastmen. Blame Phil all you want, but I believe that they were too conservative on purpose for the Beastmen book in trying to standardize power levels. They realized they overcompensated and then they pendulum swung over to the over-powered Skaven book. From those two calibrations, now they're generally happy with where things are. Clanrats/Slaves won't be replaced anytime soon -- that was one of their nice new plastikits and GW is surely drooling over raising the price on that box over and over again. They'll redo some of the needed things, nerfbat some things, and bring us generally into line with the accepted 9th ed power level by 2015 or so.

The suggested order of things is where I want to throw a wrench into the mix:

I predict the Wood Elves die to global warming (i.e. Squatdeath).


  • GW can't figure out how to do them correctly with 8th ed. This has been widely speculated on.
  • They already have 2 Elf armies out there -- and elves are not the Fantasy version of Space Marines.
  • Their army has been written fluff-wise around concepts which do not work in 8th edition.
  • Their magic items have always been an intrinsic part of their list and a big piece of what made the army work -- bringing it line with 8th edition will upset a lot of people.
  • Noone loves hippies anymore (joke)
  • With roughly 16 army books currently, this would open the door for a new army -- something like Cathay which has been long rumored and speculated on.


Let the stick throwing commence at my heresy!


While we're proposing to ditch an army based upon the fact that there are two more like it, can we also ditch one of the Chaos armies?

I'm not even gonna touch the rest of that wild speculation.
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SkavenInAZ
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You're on an internet forum talking about a book which is likely not even on a concept stage yet and you won't engage in wild speculation? You may have hit the wrong reply all button then..


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Grey Seer Kwokka
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HinesDawg
30th May 2012 - 12:56 PM
You're on an internet forum talking about a book which is likely not even on a concept stage yet and you won't engage in wild speculation? You may have hit the wrong reply all button then..


I won't engage in it simply because stating what I wish to say towards your post wouldn't be terribly constructive.

Plus, specuation isn't for everyone.
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Midnight_Fox
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SkavenDan
27th April 2012 - 01:21 AM
leadership test on said value so if they need a 6 and roll 8 then 2 auto wounds which they get the ward save against so 33% chance to save those wounds.

If the TK got that it would bring them a bit more in line.

As it stands if they lose by 4. 4 die no saves no roll.

BSB is also uselss for TK and VC they should make that negatve like 2D6 auto wounds.
There's a reason for that difference: Daemons can't raise models. Give them a way to return their 12 point Cores like you can your 4 point ones, then we'll talk.

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SkavenInAZ
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30th May 2012 - 02:54 PM
I won't engage in it simply because stating what I wish to say towards your post wouldn't be terribly constructive.

Plus, specuation isn't for everyone.

To your second point, agreed. But most of those people aren't posting on speculation topics.

To your first, feel free to send me a PM. If you have something to say, I'm happy to hear it -- although, I will most likely respond in kind.
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Rudra34
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Regardless of how GW plans to re-do the Skaven book next time around, here are lists of some of the things that I expect to see, and things that I hope to see.


THINGS I EXPECT TO SEE:
-MAJOR
---Change to the mechanics of SIN. At the very least I see slaves having some rule which makes it harder to have them consistently on a steadfast 10
---Spells given 8th ED spell types, possible nerfs on wither, cracks call, and CotHR
---Point increase on rares across the board - Cannon (110-120), Catapult (110-120), Doomwheel (Same-175), Abom (250 before upgrades)
---Point increase on slaves (3), possibly even clanrats(5)

-MINOR
---Engineers at minimum wizard level 1 (50-65 point base)
---Point increase on Chieftains (50-55, armor now optional for points)

-MAGIC ITEMS
---I see these as the standard 8
------Fell Blade
------Weeping Blade
------Warpstone Armor
------Brass Orb
------Warp-Energy Condenser
------Skaven Brew
------Sacred banner of the Horned Rat
------Storm Banner (or possibly as an upgrade for stormvermin)
---I can also see these being kept as upgrades
------Plague Banner (may upgrade one unit of plague monks)
------Warpstone Tokens (may take on casters, possibly just grey seers)



THINGS I WANT TO SEE
-CHARACTERS
---Drop in point cost on several special characters (Thanq, Ikit, and most definitely Skrolk)
---Level 3 option for grey seers
---Engineer and Priest lord-level characters. Preferably Plague Priests, as Pestilens>all
---Some change to Assassins
---Put some leadership values on the bell and furnace to protect them from the odd unmodified LD test

-CORE
---Point increase on slaves (They need it...honestly. Also, i'm sick of hearing people b**** about them being undercosted)
---Shields are base on clanrats, 5 points, can "upgrade" to spears at no additional cost
---Option on stormvermin for hand weapon and shield (I would LOVE this!!)
---Giant rats count towards core, master moulder point decrease, or ability to lead from the back like a normal packmaster
---Point decrease on nightrunners, or increased to bs4
---Weapon teams have 2 wounds

-SPECIAL
---Change to rat ogres (point decrease, some kind of save)
---Jezzail bs increased to 4
---Drop in points on Censor Bearers
---Hopefully no change to gutter runners (please don't take my gutter runners!!)

-RARE
---Nothing here that I really want to change, though I see a lot of possible nerfs and point increases

-MAGIC
---Spell types. I want our magic to make sense, and not to hear my opponents constant complaints about how broken our spells are for not following 8th rules. Strange how I never hear them complain about the other 7-8 books with their own old magic systems.





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