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Plague Furnace; Horde formation
Topic Started: 10th April 2012 - 09:05 PM (1,677 Views)
Nurglitch IX
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Xinemus
14th May 2012 - 09:08 AM
Sneaking into this thread to ask a question of my own :)

The plague furnace is on a 60mm x 100mm base, which makes it line up pretty crappy
to chariot bases. I assume only monks on one side of the furnace will be able to fight
when lined up with a 50mm base?
that would be correct.

Personally I'd have aimed for the outer edge of the Monks though, you'll do more damage there, and take less wounds.
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CapAmr05
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The chariot (or you) has to maximize contact, meaning as many models as possible (from both sides) have to be brought into the combat. It's required that he (or you) position the final result of the charge (via wheeling) to engage as many models in your unit as possible. This will shift the chariot away from being full-up face to face with the Furnace and be slightly to one side (shifting over to draw in as many monks as possible).

A 50MM chariot base can bring in a maximum of 4 total models. Touching a corner of the furnace, touching 2 full 20mm monks, and overlapping partially into a 3rd monk. 4 Models (3 monks, 1 Furnace).

--Cap
Edited by CapAmr05, 14th May 2012 - 06:03 PM.
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Nurglitch IX
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CapAmr05
14th May 2012 - 06:01 PM
The chariot (or you) has to maximize contact, meaning as many models as possible (from both sides) have to be brought into the combat. It's required that he (or you) position the final result of the charge (via wheeling) to engage as many models in your unit as possible. This will shift the chariot away from being full-up face to face with the Furnace and be slightly to one side (shifting over to draw in as many monks as possible).

A 50MM chariot base can bring in a maximum of 4 total models. Touching a corner of the furnace, touching 2 full 20mm monks, and overlapping partially into a 3rd monk. 4 Models (3 monks, 1 Furnace).

--Cap
This never seemed correct to me, because it would mean that Fig. 1 Closes the Door to Fig. 2 which is a slide to the side greater than thier Movement score.
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CapAmr05
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No, it means figure 1 looks wrong when making a wide open charge like it appears to be. Your first image would have to wheel (the free 90 degree wheel) much more (altering the angle of first contact farther into the receiving unit) before ever making contact to ensure that maximized contact is made upon closing the door.

Sliding was last edition there is no more sliding in this edition. Everything rests on making the proper maneuvers before making the maximum possible contact. Since the charge distance is only a matter of determining the rolled number, the actual distance the models move while making the charge don't matter. The charge maneuver has to be executed in such a way that the maximum possible number of models is brought into contact.

IF figure 1 was the absolute only way the unit could make contact, it would close the door where it is (skewed corners and all); that's the maximum possible number of models that can make it to combat. It would not morph into Figure 2. Corner to corner combats are hard to come by, you typically need other units/ terrain interfering with your charge path/ end position to pull it off.

Page 20 is way more direct/ concise than the old rules on charging were.

--Cap

Edited by CapAmr05, 14th May 2012 - 08:16 PM.
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Rein bringer of the cheese
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Sliding was last edition there is no more sliding in this edition.


Actually you can. Only as a combat reform. You can shift your central position so you can slide to the left or right.


Why not field the monk unit 13 wide :) that sounds way better than eleven
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CapAmr05
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That's not sliding though, that's Reforming. The same models that were in contact before remain there, while the rest of the models not in combat walk over. The central point of the unit may shift to a different point that it used to be, but the models who are already locked go nowhere. Though the most convenient way to execute that reform is by sliding movement trays, it's not a "true slide".

Sliding was physically shifting a whole unit over to maximize as soon as they made contact, so it had an immediate impact on that round of combat (and even subsequent movement if nearby units needed that space to get somewhere) and it could literally teleport your whole unit(s) or the enemy's whole unit(s) because of a charge.

--Cap
Edited by CapAmr05, 14th May 2012 - 11:10 PM.
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Xinemus


Thanks for the clarification guys. I had the feeling something was wrong when he lined up like that.
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