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| Plague Furnace; Horde formation | |
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| Tweet Topic Started: 10th April 2012 - 09:05 PM (1,677 Views) | |
| Nurglitch IX | 14th May 2012 - 05:07 PM Post #16 |
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that would be correct. Personally I'd have aimed for the outer edge of the Monks though, you'll do more damage there, and take less wounds. |
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| CapAmr05 | 14th May 2012 - 06:01 PM Post #17 |
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The chariot (or you) has to maximize contact, meaning as many models as possible (from both sides) have to be brought into the combat. It's required that he (or you) position the final result of the charge (via wheeling) to engage as many models in your unit as possible. This will shift the chariot away from being full-up face to face with the Furnace and be slightly to one side (shifting over to draw in as many monks as possible). A 50MM chariot base can bring in a maximum of 4 total models. Touching a corner of the furnace, touching 2 full 20mm monks, and overlapping partially into a 3rd monk. 4 Models (3 monks, 1 Furnace). --Cap Edited by CapAmr05, 14th May 2012 - 06:03 PM.
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Nurglitch IX | 14th May 2012 - 06:29 PM Post #18 |
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This never seemed correct to me, because it would mean that Fig. 1 Closes the Door to Fig. 2 which is a slide to the side greater than thier Movement score.
Edited by Nurglitch IX, 14th May 2012 - 06:30 PM.
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| CapAmr05 | 14th May 2012 - 07:10 PM Post #19 |
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No, it means figure 1 looks wrong when making a wide open charge like it appears to be. Your first image would have to wheel (the free 90 degree wheel) much more (altering the angle of first contact farther into the receiving unit) before ever making contact to ensure that maximized contact is made upon closing the door. Sliding was last edition there is no more sliding in this edition. Everything rests on making the proper maneuvers before making the maximum possible contact. Since the charge distance is only a matter of determining the rolled number, the actual distance the models move while making the charge don't matter. The charge maneuver has to be executed in such a way that the maximum possible number of models is brought into contact. IF figure 1 was the absolute only way the unit could make contact, it would close the door where it is (skewed corners and all); that's the maximum possible number of models that can make it to combat. It would not morph into Figure 2. Corner to corner combats are hard to come by, you typically need other units/ terrain interfering with your charge path/ end position to pull it off. Page 20 is way more direct/ concise than the old rules on charging were. --Cap Edited by CapAmr05, 14th May 2012 - 08:16 PM.
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Rein bringer of the cheese | 14th May 2012 - 10:38 PM Post #20 |
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Warlord
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Actually you can. Only as a combat reform. You can shift your central position so you can slide to the left or right. Why not field the monk unit 13 wide that sounds way better than eleven |
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| CapAmr05 | 14th May 2012 - 11:07 PM Post #21 |
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That's not sliding though, that's Reforming. The same models that were in contact before remain there, while the rest of the models not in combat walk over. The central point of the unit may shift to a different point that it used to be, but the models who are already locked go nowhere. Though the most convenient way to execute that reform is by sliding movement trays, it's not a "true slide". Sliding was physically shifting a whole unit over to maximize as soon as they made contact, so it had an immediate impact on that round of combat (and even subsequent movement if nearby units needed that space to get somewhere) and it could literally teleport your whole unit(s) or the enemy's whole unit(s) because of a charge. --Cap Edited by CapAmr05, 14th May 2012 - 11:10 PM.
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Lonewolf Grand Tournament April 28-30 The Beer Phase Podcast Clan Skrittar | |
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| Xinemus | 17th May 2012 - 08:18 PM Post #22 |
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Thanks for the clarification guys. I had the feeling something was wrong when he lined up like that. |
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