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1500 pts against the Empire
Topic Started: 5th March 2012 - 09:44 AM (121 Views)
exact


Hello i would need some help and tactics with my 1500 pts army, what items should be added to engineer and grey seer and what unit i should add. Heres my core (my units i have) and the rest suggested by you have to be proxy (its a game with my friend - so theres no place for full paint etc, but more fun and joy! :-) )

1500 pts - Skaven Army

1 Grey Seer @ 240.0 Pts
General; Magic Level 4

19 Clanrats @ 175.0 Pts
Spear; Light Armour; Shields; Standard; Musician

1 Clawleader @ [8.0] Pts

1 Weapon Team @ [55.0] Pts
Ratling Gun

19 Clanrats @ 190.0 Pts
Spear; Light Armour; Shields; Standard; Musician

1 Clawleader @ [8.0] Pts

1 Weapon Team @ [70.0] Pts

19 Clanrats @ 175.0 Pts
Light Armour; Shields; Standard; Musician

1 Clawleader @ [8.0] Pts

1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar

1 Rat Ogres @ 128.0 Pts
Frenzy

1 Masterbred @ [15.0] Pts

1 Master Moulder @ [25.0] Pts
Light Armour

2 Rat Ogres @ 88.0 Pts
Frenzy

1 Rat Ogre Packmasters @ [8.0] Pts
Whip; Light Armour

1 Warp-lightning Warp Cannon @ 90.0 Pts

1 Chieftain @ 74.0 Pts
Great Weapon; Heavy Armour; Battle Standard

1 Warlock Engineer @ 100.0 Pts
Magic Level 2

Models in Army: 73

Total Army Cost: 1260.0

About items, tokens are must on grey seer, im thinking about add doom-rocket to engineer (my fr will give me rocket from his empire army) - the rest of items is unknown to me (dunno which is have to use for proper game).
And about units - mby 40 clanrats and thats all i could add :-).
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scalari
Clanrat
First you need to increase the size of your clanrats to a min 30.

Next I would consider ditching the Rat Ogres for a doomwheel

You also need more tarpits, so add a unit or two of 40+ slaves

I also prefer to put a chieftain or Enginneer (vanilla) in each of the slaves just to give them the boost in leadership to make more time for the hammer units to move in.

As for equipment I would like to suggest a Condenser for the Engineer, and at least a dispelling scroll for the Seer

Doing the above should leave you with 216pts to have fun with. So adding in your Ogres or putting in a Warlord (with equipment) to lead a unit of clanrats with the BSB into combat, can make them a great flanking unit. But that also depends on the Banner you take.
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exact


So completelly erase weapon teams? i was thinking about instead 3x20 clanrats make 2x30 + those slaves u recomended. about rat ogres - they are imo very strong... but i have mby 4 played games behing me so idk so much as u. Thanks
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scalari
Clanrat
I wouldn't erase them if you don't have to. They can be crucial in a tight fix. I don't use too many due to being more CQB. Also remember if you put the Engineer or Chieftain in your slaves you are no longer able to shoot into them. Just food for the thought. Really when it comes down to choice of units is first if this is a torny or friends. If it is friends have fun and change it up regularly if you are just starting out. You can learn great strengths and weaknesses in your units. One thing I will say don't underestimate the power of a Warlord (or two) in the front rank of a unit of 30-40 clanrats. This combination really only dies when you go against much bigger hammers and even then can flank will do a considerable amount of damage. Remember your strength is in your numbers. You only have a few great hammers and a few good hard hitting characters so use them wisely.
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