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2400 pts rats for tournament
Topic Started: 1st March 2012 - 06:16 PM (243 Views)
anwil


I plan to use following list for an etc army restricted tournament... any comments are more than welcome!

Few things to notice; I really want to include warlord on litter, I will not be removing that. At first I was going to go without grey seer, but I guess that is not really an option :( Lots of lists use lot of magic, therefore I wanted to include lot's of anti-casting stuff; staff of sorcery, dispell- and feedback scrolls.

List is very character heavy, I agree. I dropped wlc due to it not being very efficient in the past - etc rules limit it to one, so it usually isn't not much of a use if you don't get lucky. I would like to include max. amount of gutter runners, as they really are awesome unit, but I can't really add them unless I drop either stormvermins or plague monks / furnace - and I like monks too much! :D And I would really like to try out stormvermins with skavenbrew and razorbanner.

Also, no weapon teams at all due to simple line of sight rules, they can be picked too easily with spells etc.

2400 Pts - Skaven Roster

1 Grey Seer, 340 pts (General; Hand Weapon)
1 Warpstone Tokens
1 Staff of Sorcery
1 Obsidian Trinket
1 Skavenbrew

1 Warlord, 228 pts (Hand Weapon; Shield)
1 War-Litter
1 Sword of Anti Heroes
1 Warpstone Armor
1 Dawnstone
1 The Other Trickster's Shard

1 Warlock Engineer, 90 pts (Level 1 Wizard; Hand Weapon)
1 Dispel Scroll

1 Warlock Engineer, 115 pts (Level 1 Wizard; Hand Weapon)
1 Feedback Scroll

1 Plague Priest, 271 pts (Beserk Rage; Hand Weapon; Plague Censer; Frenzy)
1 Plague Furnace (Beserk Rage; Frenzy; Large Target; Magic Resistance (2); Unbreakable)
1 Plague Monk Crew (Beserk Rage; Frenzy)
1 Ironcurse Icon

18 Stormvermin, 216 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Heavy Armour)
1 Fangleader (Hand Weapon; Halberd; Heavy Armour)
1 Tail Weapon
1 Storm Banner

Chieftain (Battle Standard Bearer), 119 pts (Hand Weapon; Halberd; Heavy Armour; Shield; Battle Standard Bearer)
1 Razor Standard

24 Plague Monks, 230 pts (Beserk Rage; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack; Frenzy)
1 Bringer-of-the-Word (Beserk Rage; Hand Weapon; Extra Hand Weapon; Extra Attack; Frenzy)
1 Plague Banner

1 Hell Pit Abomination, 250 pts (Warpstone Spikes; Causes Terror; Large Target; Regenerate; Stubborn; Thunder Stomp)

37 Skavenslaves, 76 pts (Musician Mus; Hand Weapon)

40 Skavenslaves, 82 pts (Musician Mus; Hand Weapon)

15 Giant Rats, 53 pts
1 Packmaster (Hand Weapon; Whip; Light Armour)

24 Clanrats, 120 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour)
1 Clawleader (Hand Weapon; Light Armour)

24 Clanrats, 120 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour)
1 Clawleader (Hand Weapon; Light Armour)

5 Gutter Runners, 90 pts (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts; Skirmishers)

Composition Report:
Points of Lords: 568 (0 - 600)
Points of Heroes: 595 (0 - 600)
Points of Core: 614 (600 - Unlimited)
Points of Special: 320 (0 - 1200)
Points of Rare: 250 (0 - 600)

Total Roster Cost: 2400

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Mathusala0
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The Evil Underlord

2400 Pts - Skaven Roster

1 Grey Seer, 340 pts (General; Hand Weapon)
1 Warpstone Tokens
1 Staff of Sorcery
1 Obsidian Trinket
1 Skavenbrew

Overkill, give the skavenbrew to a warlock so the grey sear doesn't have to be with the SV, staff of sorcery is alright but since you've already got the obsidian Trinket (Id give that to another character as well) no need to have it really. and why no ward save?

1 Warlord, 228 pts (Hand Weapon; Shield)
1 War-Litter
1 Sword of Anti Heroes
1 Warpstone Armor
1 Dawnstone
1 The Other Trickster's Shard

My only qualm with him is no wardsave, and why, since your grey sear is so points heavy and still has no defense, in the name of the underempire man THIS GUY SHOULD BE YOUR GENERAL!, not the grey sear. hes a million times more durable and won't die to unfortunate miscasts.

1 Warlock Engineer, 90 pts (Level 1 Wizard; Hand Weapon)
1 Dispel Scroll

dump the level 1, give the scroll to the grey sear, give one of the grey sear items to this guy.

1 Warlock Engineer, 115 pts (Level 1 Wizard; Hand Weapon)
1 Feedback Scroll

drop this level 1 and scroll as well, take the brew from the grey sear.

1 Plague Priest, 271 pts (Beserk Rage; Hand Weapon; Plague Censer; Frenzy)
1 Plague Furnace (Beserk Rage; Frenzy; Large Target; Magic Resistance (2); Unbreakable)
1 Plague Monk Crew (Beserk Rage; Frenzy)
1 Ironcurse Icon

no plague censer, in combat that thing is gonna make a lot of your guys take unessential toughness tests, just give him a flail and be done. (ironcurse is fine)

18 Stormvermin, 216 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Heavy Armour)
1 Fangleader (Hand Weapon; Halberd; Heavy Armour)
1 Tail Weapon
1 Storm Banner

to small of a unit, if you planed to dump your characters into this unit they will get eaten alive, even in ETC this unit should be more like 30 models NOT counting your characters. and drop the tail weapon, buy another slave, +1 wound +1 attack instead of just +1 attack.

Chieftain (Battle Standard Bearer), 119 pts (Hand Weapon; Halberd; Heavy Armour; Shield; Battle Standard Bearer)
1 Razor Standard

swap standards with the SV, the bsb with no protection needs to be hiding back behind the lines not in the front getting mauled on.

24 Plague Monks, 230 pts (Beserk Rage; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack; Frenzy)
1 Bringer-of-the-Word (Beserk Rage; Hand Weapon; Extra Hand Weapon; Extra Attack; Frenzy)
1 Plague Banner

this unit is just to small, the furnace will be reduced to an unmovable hunk after a short few turns. not good for you. increase numbers! you really need to just pick either storm vermin or the monks and go one way or the other. cause this division of points is killing BOTH units.

1 Hell Pit Abomination, 250 pts (Warpstone Spikes; Causes Terror; Large Target; Regenerate; Stubborn; Thunder Stomp)

37 Skavenslaves, 76 pts (Musician Mus; Hand Weapon)

40 Skavenslaves, 82 pts (Musician Mus; Hand Weapon)

15 Giant Rats, 53 pts
1 Packmaster (Hand Weapon; Whip; Light Armour)

get 3 rat darts instead, or even just 2, more efficient.

24 Clanrats, 120 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour)
1 Clawleader (Hand Weapon; Light Armour)

24 Clanrats, 120 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour)
1 Clawleader (Hand Weapon; Light Armour)

again, these units are just kinda small, I know its ETC but enemy units are still capping at 450 points, More than enough to chew one of these guys (entire units) up a turn.

5 Gutter Runners, 90 pts (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts; Skirmishers)

try to squeeze in 1 more.

Composition Report:
Points of Lords: 568 (0 - 600) <--To much investment
Points of Heroes: 595 (0 - 600) <-- To much investment
Points of Core: 614 (600 - Unlimited) <-- not enough investment
Points of Special: 320 (0 - 1200) <-- not enough investment
Points of Rare: 250 (0 - 600) <-- only one is a little risky, seeing as all the skaven rares are awesome

Total Roster Cost: 2400
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anwil


Good points there indeed!

I'll elaborate few things. I was going to use warlord as a general, but I am planning to do some skitterleaping on him (that's one reason to his outfit), and I really can't afford to skitterleap my general away. This might not be a reasonable tactic but I have had some good experiences with that.

Skavenbrew needs to administered in the beginning of the game anyway, so I can leave SV unit on my first turn. That was the plan anyway.

Warlocks could drop their levels indeed. I will drop level from atleast one, and pass that scroll to plague priest. I would really like to keep feedback scroll too. Then again, if you get ward save against feedback scroll it might not be that usefull. I have to consider about that. The trinket will move to lock anyway. I could then use those points released from caster levels for another 5 unit of gutters... and possibly ward for GS.

Quote:
 
1 Plague Priest, 271 pts (Beserk Rage; Hand Weapon; Plague Censer; Frenzy)
1 Plague Furnace (Beserk Rage; Frenzy; Large Target; Magic Resistance (2); Unbreakable)
1 Plague Monk Crew (Beserk Rage; Frenzy)
1 Ironcurse Icon

no plague censer, in combat that thing is gonna make a lot of your guys take unessential toughness tests, just give him a flail and be done. (ironcurse is fine)


You are right, will drop plague censer.

Quote:
 
Chieftain (Battle Standard Bearer), 119 pts (Hand Weapon; Halberd; Heavy Armour; Shield; Battle Standard Bearer)
1 Razor Standard

swap standards with the SV, the bsb with no protection needs to be hiding back behind the lines not in the front getting mauled on.


Yep, have to swap those banners.

Quote:
 
24 Plague Monks, 230 pts (Beserk Rage; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack; Frenzy)
1 Bringer-of-the-Word (Beserk Rage; Hand Weapon; Extra Hand Weapon; Extra Attack; Frenzy)
1 Plague Banner

this unit is just to small, the furnace will be reduced to an unmovable hunk after a short few turns. not good for you. increase numbers! you really need to just pick either storm vermin or the monks and go one way or the other. cause this division of points is killing BOTH units.


This! I kinda know you are right, but then again.. I have had success with this sized furnace unit. Will ponder about this.

Quote:
 
15 Giant Rats, 53 pts
1 Packmaster (Hand Weapon; Whip; Light Armour)

get 3 rat darts instead, or even just 2, more efficient.


I have been running these in 3 units before.. might change it so for this as well.

And... I am still wondering about dropping grey seer from the list and replace him with more gutters, monks and maybe some rat ogres. Even knowing that I could hardly dispell stuff even with staff and lvl2 warlock.
Heh, maybe my opponents would be so shocked about that they would now know what to do.. (except spamming mind razor, purple sun and what not...).

Edited by anwil, 2nd March 2012 - 10:23 AM.
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Mathusala0
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The Evil Underlord

Quote:
 
Then again, if you get ward save against feedback scroll it might not be that usefull.


you get a ward save against it.

Quote:
 
And... I am still wondering about dropping grey seer from the list


keep the grey sear, level 4 magic defense and offence is basically standard in this edition. a level 2 is not gonna cut it.
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anwil


Short recap of the tournament... it was a two days tournament, using etc 2012 draft army restrictions. I dropped SV from the list (replaced with more night runners), added more monks and shifted few items. Dropped feeback scroll too, added few more gutter runners.

We had five games, 3 on the first day and rest on the next.

First game was against warriors of chaos list. Big though blocks, good armor saves, toughness and initiatiave. I was in trouble. On the first turns abomination and furnace got destroyed by purple sun. Not much to say after that, game resulted in total wipeout.

Second game was against O&G list, with two big blocks of savages and unit with 8-12 trolls, 2 manglers, 3 lobbers and 2 doom divers. Stormbanner managed to keep most of the warmachines from shooting almost throughout the entire game.

I managed to dispell his teleports on manglers and destroyed them with giant rats. Both sides clashed to CC on second turn. Furnace and HPA went against one savage block which contained orc general and mages. I used plague banner which resulted in 21 wounds on savages - not bad. I had HPA on the same unit as well. I think I played the combat in wrong order though, and as the battle went on I could not hit with all my models, rolled really bad with HPA too. I got into argument about his second savage unit getting a flank charge on my plague monks. He rolled 4 as a charge distance, and in the end I did let him charge in, although, now when I think about it, the distance was 7 inches, when measuring from the movement tray, so it should have been failed charge!

I tried to get cracks call on troll units flank by skitterleaping grey seer on my last turn behind a hill next to trolls (which had been fighting my clanrats for the entire fight), my opponent managed to dispell it though. On hist last turn he managed to snipe my grey seer with lobber, and punched enough wounds despite of my 4+ ward :( I also rolled really bad with HPA against his mage with fencer blades and +3 str buff.. it was a tight fight, lost 13-7. In the end I also made a mistake of going after his warmachines with gutter runners, when I could have tried to finish his mage who had only one wound left.

3rd game was again against WOC, this time it was a khorne list without casters. Very nice theme army, although not really a tournament list. I managed to destroy all of his units while losing only few giant rats and HPA.

Game number four was against lizzards. He wielded two slanns, general with light and another with death magic. Two big saurus blocks and rest of the guys were mostly skirmishers. Really tough game, lost HPA on the first turn again to purple sun. Some really weird stuff happened during the game, like me skitterleaping warlord behind his slann general bunker, which seemed to distract him a lot. In the end I managed to finish most of his skirmishers with night runners and gutter runners, which resulted to a draw, 10-10.

Last game was against vampires with mortis engine, skellies with flame banner, zombies, ghouls and corpse cart. Again, skitterleaped warlord behind his units on first turn. During the game warlord managed to kill his corpse cart, ghouls unit and necromancer - not bad huh? Downside was that his general went against HPA and monks with skeletons, which he both destroyed, without me bringing any real casualties. Would have been a draw game without him managing to get a lucky strike on my seer on last turn. My bad also, I tried to save some points by skitterleaping him away from a unit getting charged at, but I did not put him far enough to safe from some lucky dice rolls.

To wrap it up; warlord on a litter is not that bad, but might no be really a tournament choice. Two grey seers would be much more efficient. Then again, I was not going for the most cheesiest list anyhow. Should have included more core though, as slaves are really a tough nut to go through if they are within general and BSB range. And... I really, really hate purple sun!

Oh, and if you are interested, I was shared 17th out of 32. Winning army was dwarfs (etc 2012 simple los sucks!), 2nd being high elves (!!) and third our beloved Skavens!
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