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2000 pts Skaven vs Warriors of Chaos; First list with square bases
Topic Started: 12th February 2012 - 10:02 PM (1,081 Views)
xingu41
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Mutated

Hello all, been playing 40k since the mid 90s and am finally coming to my senses and starting a WFB army. I have been studying the rule books and lurking for the last few months and am preparing for my first real game wich will be taking place in two weeks. It will be against the WoC at 2000 pts, any suggestions are more than welcome.

50 clanrats w/ sheilds, warpfire thrower,musician, standard 307pts


50 slaves w/ musician 102 pts

50 slaves w/ musician 102pts

34 plague monks w/ command and plague banner 293pts

Hell Pit Abombination 235pts

Warp Lightning Cannon 90pts

BSB 70pts

Grey Seer w/ skalm 270pts

Plague Preist w/ flail, dispell scroll, and furnace 279pts

5 giant rats w/ packmaster 23pts

5 giant rats w/ packmaster 23pts

Warlock Engineer with doomrocket 45pts

Doomwheel 150pts

Still have 11 points if any one has any suggestions, and if not will prob add a rank of slaves

The WoC list is mostly foot troops, 2 large blocks of 25 warriors, mark of nurgel I think one war shrine, possibly tzeench, lvl 4 wizard, and a large unit of maurauders

Any comments or suggestions are more then welcome, I still have plenty of time for
conversions and painting of additional units, thanks all.
Edited by xingu41, 17th February 2012 - 04:39 PM.
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Deleted User
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I don't love plague monks against T4 guys with good saves but the list looks good.
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xingu41
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Should I drop the Monks and furnace for stormvermin and a second WLC? If i do that i would upgrade the aformentioned WLE into a lvl 2 caster with a doom rocket?
The T4 warriors with nurgle will be hard to kill, and it is a single large unit of mauraders 40 or 50 with flails.
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Mathusala0
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The Evil Underlord

nurgle is actually the 2nd worst out of the four. tzeentch is normally the best. (5+ parry is redic)

as for your list, I think overall its fine, Id go heavy plague with the grey sear and take the marauders down. I might invest in a unit of SV but I would be careful either way as warriors are not fun to fight in combat.
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Borgomos
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Monks have their uses. They cut through those naked marauders like butter. Plague Banner can allow a quick, brutal combat, immediately costing their steadfast and disposing of the unit entirely. Against Warriors though, i'd not recommend them, as their t4 will not matter.

I am really not sure about those Gutter Runners. Typical Chaos lists must be the one instance where i think they cannot do much. Chaos characters too durable to assassinate, the Tzeentch Warshrine is nigh-indestructable, no warmachines. All they can ever hope to accomplish is maybe kill some marauders.

I'd seriously consider getting an Earthening rod/Skalm for the Seer. Between the Puppet and the dispel capacity of your opponent, you might end up throwing a lot of dice for single spells, not to mention the Dread 13.

Take the Plague Banner!
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xingu41
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Ok, so I dropped the gutter runners and one monk to free up the points for the plague banner , skalm, and earthing rod, as well as a doom rocket for the warlock engineer , thanks for the tips so far. Do I need to increase the model count in my slave/ clanrat units or will they hold against the warriors as is?
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tbone
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+1 to what Borgomos said

What's the Warlord for?

I also don't see that 20 unit doing much. I'd just bunker the seer in the 40 strong unit. Between tieing up your enemy's units with your rat darts and your slaves and the seer is likely to not see combat in the early and mid game. And late game you can just pull him out worry free because there is really no range attacks to worry about.

Definitely take the lore of plague for the seer and a dispel scroll for the priest. Any points left over bulk up the slaves to 50, and some protection for your BSB.

Oh, and I wouldn't bother with champs on the clannies. Because chaos has to challenge you can finally make use of our verminous valor rule, send your seer or BSB to the rear of the unit. HAHA!! If you have a unit champ he could send him instead. :(

It makes since in the monk unit as the priest can't refuse challenges anyway ;)
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xingu41
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The warlord was going to b the general hiding behind the 3 larger blocks with the bsb in the unit of 20 for the bubble as well as freeing up the seer to go off and toss spells else where around the battle field , also when he blows his own furry little head off with the miscast my general will still be alive . If I do ax the warlord and 20 strong unit, I will up the slave count and prob grab an additional dart as well as a second cannon , thoughts?
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scratchydoom
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Gutter runner will kill Chaos war alters.... poisoned shots rule!
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queekismyhero
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Hopefully you can force him to burn his scroll early and just warp both warrior units than wear away at his marauders, all in all its warriors, more slaves and. darts will probably be more beneficial, keep his warriors off of you hopefully get the 13th off 1 good time and make some warriors dissappear, than just outmaneuver him and you should have optimal situations and shouldn't have an issue
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Rhelg


I'm another one who has been skulking in the dark passages between the threads biding my time to come make a post - and another 40k exile to boot. On top of this my first Skaven game was against WoC. Are you stalking me? :P

I found from my game that basically I sat back and watched as he approached with his stuff and blew the bejesus out of anything that came in range - the gutter runners in my game didnt even get onto the board (opponent conceeded bottom of the second turn).

I personally didnt think trying to match his HtH capability with my own hammers beyond the Abomb to be an effective use of points so I concentrated on blowing him up before he got to me - although turning Festus into a clanrat with the 13th was extremely enjoyable.

In terms of your list I am too much of a novice myself to offer constructive advice on changing but wanted to offer encouragement instead :)
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Borgomos
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Gutters will kill Chaos War altars ?

Gutters can only wound it through poison hits or rolling 6 on wounds, after which it will take a 4+ armor AND a 3+ Ward save..

Yeah..good luck on that.
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scratchydoom
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Borgomos
15th February 2012 - 07:23 PM
Gutters will kill Chaos War altars ?

Gutters can only wound it through poison hits or rolling 6 on wounds, after which it will take a 4+ armor AND a 3+ Ward save..

Yeah..good luck on that.
I've seen it in quite a few battle reports... 3+ ward? thats a bit ridiculous... how many points is that bloody thing?
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Mathusala0
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150ish i think

but its not much good other than holding things up and giving out blessings, in combat its like 4 strength 4 attacks. woop de do.
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xingu41
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So should I invest in a doom wheel to kill the shrine?
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