| If I had a magazine...; What would you like to see in a hobby magazine? | ||
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| Tweet Topic Started: 6th February 2012 - 01:19 PM (884 Views) | ||
| Nurglitch IX | 8th February 2012 - 07:52 AM Post #16 | |
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Avatar by count zero
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I live in teh century where electronics + bowl of 'used' water = need new electronics. Mutate: I like humor articles. even silly ones... Edited by Nurglitch IX, 8th February 2012 - 07:54 AM.
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| Flem | 8th February 2012 - 08:08 AM Post #17 | |
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A blood curling cough a day, keeps the assassins away
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Actually koffietje magazines provide a mroe compact and handy way of information on some occasions. For instance taking a magazine to a game store to play a scenary beats bringing your laptop (also meh if my magazine gets stolen, but my laptop or so ouch). With a magazine you can put it on your painting table and don't need to worry if some paint gets on it or so, i mean magazine destroyed? Print a new one ![]() Flem, |
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| SkavenDan | 8th February 2012 - 09:34 AM Post #18 | |
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Doomwheel Fanatic
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Mmmmmmm I can see your point but I have one word for you well 3 actually CSS in CSS you can style web pages into user friendly print pages. So removing the need to carry a laptop around. |
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| Clanlord Trask | 8th February 2012 - 12:22 PM Post #19 | |
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Quiet, I'm plotting.
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A fair question. I ask about a magazine specifically for a couple of reasons. The first is because I have worked in the publishing industry for almost a decade, putting together a variety of different magazines. I have grown an appreciation for their craft, as well as what they offer readers. So I was interested in what people were looking for in a magazine, given the complaints you read, primarily about White Dwarf. Second, people are obviously still wanting something in printed media. Otherwise there would be no issue with White Dwarf, as everyone would be getting their fix elsewhere. But obviously this isn't happening. What is happening in the magazines that isn't happening on the web? I think that difference is in the tone of the work for each media. The internet does lots of information extremely quickly really well. Case in point, The Under Empire. You can find multitudes of painting, modelling and all kinds of other articles on here. While magazines can't compete on speed or quantity, they usually surpass the internet on quality. This isn't a slight to anyone here, by any means. By quality I am refering to the process that the content has to go through to reach the audience. The Under Empire is faily simple, and indicative of the internet as a whole. You think of content, create it, and it immediately is accessible by the audience, warts and all. Which is a fine method of delivery, but as the back catalogue of flame wars and memes that litter the web attest, not always a recipe for meaningful content. Lets contrast this against a magazine. You think of content and pitch it to the editor. Alternativly, you are contracted to create something specific, and you pitch your concept to the editor. You create it. This is read by an editor who makes suggestions, corrections and otherwise provides feedback on the piece to improve how it communicates its intentions. You recreate it. This is read by the editor again, and if you are lucky it is approved. Otherwise you go back a few steps until it is ready. It then goes to the production people who set it up on the layout. Sometimes an At Director will be wedged in the middle here somewhere, and give your piece a unique visual flavour. The magazine is printed, trimmed, folded and bound. Then it is distributed to the audience. A long winded cycle for the magazine, yes. And this is the shortened version! But content follows a process that takes something and (hopefully) turns it into a piece that stand on its own. Contrast this to something on the internet, where questions can be asked, clarifications made, and general miscommunications can be ironed out in order for a piece of content to be useful. The other thing that magazines, and print in general, provides is a sense of legitimacy. Anyone can start a forum or website where everyone can bang on. Magazines require investments in time and capital, have to weigh value of content against price of production, and otherwise operate in a way that is purposful and with a sense of intent. This is where I think something like White Dwarf fails. Because it has largely become a catalogue it has lost that sense of legitimacy, and thus value, for the long time audience. It is no longer an investment, and it doesn't present the correct public image that its audience identifies with. To me, a magazine should embody the audience or community it serves as a whole. It commits to ideas, concepts and ideals by putting them into a form that is accessible as well as permanent. There is no editing content after a magazine is published, no asking moderators to delete posts. You commit to what you are saying by letting everyone experience it. Which is why I like the printed format, because it forces people to create well thought out, reasoned versions of their output while offering them in a format that is easily digestable. |
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| SkavenDan | 8th February 2012 - 01:13 PM Post #20 | |
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Doomwheel Fanatic
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So you intend on actually producing a gaming supplementary? In physical form? | |
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| Thawzz13 | 8th February 2012 - 05:21 PM Post #21 | |
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Sleepai dooggy
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I really hope so that would be epic. |
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Victories and Losses (7) Wizards (4) Morale/psychology (2) Characters (2) Infantry (2) Monsters/Monstrous infantry (1) Warmachines (2) Painting/hobby (6) | ||
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| Scarr, Reincarnated | 8th February 2012 - 05:26 PM Post #22 | |
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11th creator of the Skaven Achievements. Binder of IceAc.
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This would be nice to see indeed.
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The Pox on you, AND your kind! Player of games, watcher of games, gamer of plays.
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| SkavenDan | 8th February 2012 - 06:37 PM Post #23 | |
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Doomwheel Fanatic
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I dunno when things go into print they have to be purchase-able without too much hassle customer base becomes an issue. | |
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| Sleboda | 8th February 2012 - 06:52 PM Post #24 | |
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Pensive Penguins Fan
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I would like Battle Reports that are instructional/educational in nature. I'm not so much in to the fluffy ones. I can read novels for those. I want ones that stick to the rules and take the time, be it with sidebars or footnotes, to explain _why_ something happened within the rules system. It's a great way to explain some of the more nuanced sections of rules and to help all players of a system get on the same page. Don't tell me "Borzag's Boyz crashed into the rear of Finnegan's Finest, tossing aside bodies in a savage display of carnage and wanton destruction. As the Finest broke like fine china being pounded by a hammer, the Boyz gave chase, feasting on the entrails of the fallen as they were hacked apart by cutter and claw." Tell me "The orc unit completed a 12 inch charge, gaining them not only +1 to resolution from the charge itself, but also a +2 for the rear charge. If the combat lasted more than one turn, the previously unengaged swordsmen would be able to attempt a reform to negate the rear charge bonus, so it was important that the orcs won the combat by a large margin. The swordsmen had a higher initiative and swung first with those models in contact. After a few died, the orcs returned the attacks. Unlike the swordsmen who were not allowed supporting attacks to the rear, the orcs could bring two entire ranks to bear on their enemies. They could even fight with the replacements for the casualties they had just taken, due to the Stepping Up rule. The orcs managed 7 wounds, none of which could be parried by the swordsmen because of the rear attack. This, added to the +3 resolution from the rear charge, the +3 from their rank bonus and the +1 from their banner, gave them a score of 14. The swordsmen, on the other hand, could only muster a total score of 3. Their rank bonus could not be used because of, once again, the rear charge (which required the orcs to have at least two ranks of five models, which they did). The swordsmen had lost by 11, a modifier that negated their leadership and thus required a roll of snake eyes to allow them to stay. They failed the roll, and were not allowed to re-roll since their army standard was 13 inches away. The two sides rolled to see how far the flee and pursuit would go. The swordsmen rolled a 6, as did the orcs. Since the pursuers rolled at least as high as the fleeing unit, the swordsmen were removed from the table and the orcs advanced 6 inches straight through the position the swordsmen had previously occupied." Edited by Sleboda, 8th February 2012 - 06:53 PM.
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True scholars have more than just one book to study.
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| Nurglitch IX | 8th February 2012 - 07:33 PM Post #25 | |
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Avatar by count zero
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I'm a 50/50 kinda guy. I LIKE the fluff, but I want at least a Line of Rules base after a fluff paragraph. I may or may not be able to hash out Sleboda's dual paragraphs for myself, but then there's forum for that Something like: "Borzag's Boyz crashed into the rear of Finnegan's Finest, tossing aside bodies in a savage display of carnage and wanton destruction. As the Finest broke like fine china being pounded by a hammer, the Boyz gave chase, feasting on the entrails of the fallen as they were hacked apart by cutter and claw. (Orcs charge swordsman's rear - 14 to 3 orcs favor, swords broke (Ld roll X) flee 6in, overrun 6inch, swordsmen wiped)" also, I snickered like a school girl after typing "Orcs charge swordsman's rear" |
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| SkavenDan | 8th February 2012 - 07:42 PM Post #26 | |
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Doomwheel Fanatic
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Is no reason at all why details like that should be missed out of the reports fluffy or not. little bits like that can play a key part in how the game is going and why some one loses. | |
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| Sleboda | 8th February 2012 - 07:46 PM Post #27 | |
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Pensive Penguins Fan
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Totally unrelated, but I have a similar reaction when I listen to the Penguins radio broadcasts when they play the Devils... "And he slaps it in the Devils end! "He shoots it deep into the Devils end!" "He buries that one deep into the Devils end..."
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True scholars have more than just one book to study.
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| Nurglitch IX | 8th February 2012 - 08:04 PM Post #28 | |
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Avatar by count zero
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Just for you sir: Annwn - Penguin Lust - Free Legal Download MP3 I know it sounds wierd, but the punchlines in the chorus are TOTALLY worth it. If you like it Annwn Band Page has all of thier work. The lead singer died tragically in a Motorcycle accident in 2006, and her spouses (yes plural) posted her complete works for free so that others could enjoy her artistic gift. It's a wierd style, but I surpremely enjoy it. -------------------------------- And bringing to back topic: 1 good post a month that has only little to do with gaming, but that is still gaming related. For instance, backgound noise during matches, and what you like it to be. I'm trying some hiphop club mixes on my MP3 player while playing my Tau, though I'm considering mixing in some J-Pop if I can find it. Helps me relax and think fishy. |
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| Clanlord Trask | 8th February 2012 - 11:28 PM Post #29 | |
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Quiet, I'm plotting.
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I hadn't really considered it. Like I said, I am interested in the magazine form, which is where the lengthy post came from. This is just stuff I think about naturally. Having said that, there is every possibility I could attempt to put something together. Why not? Everything has to start somewhere. That does pose some additional questions for everyone though. 1. What would you consider a reasonable price for a hobby magazine (not how much would you like to pay, but how much you would be confortable paying.). 2. What would you consider a reasonable length? (for example 64 pages is usually a fairly 'standard' size without being too short). 3. What methods would you be willing to use to pay for it? (only in shops? Paypal? Credit card? Something else?). 4. Would it be better if the magazine was aimed at the country you live in (to better investigate prices, products and services more readily available to you) or should it be international and more general in approach? 5. You opinion on advertising in magazines. |
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| Thawzz13 | 9th February 2012 - 07:48 AM Post #30 | |
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Sleepai dooggy
:)
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1. I would say £2-4 2. Between 50 and 90 4. As the under empire is international i would say international so including different curuncies and locations. Personaly if the advertiseing keeps the cost down so long as it has its own section not on each page i dont mind |
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Victories and Losses (7) Wizards (4) Morale/psychology (2) Characters (2) Infantry (2) Monsters/Monstrous infantry (1) Warmachines (2) Painting/hobby (6) | ||
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