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Hexwraiths more broken than I first thought; Am I right?
Topic Started: 20th January 2012 - 03:18 PM (2,707 Views)
Stalarious
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Clanrat
....Well I dont know what to say to that thanks for telling us how your fight went with the VC it sucks that the hexwraiths didnt do any good but hey with I get my armies back from the moving company ill play a few games and give you guys my thoughts. Shoot Ill even throw in some ways I find beating them with skaven will go. Thanks for all your guys input.
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SkavenDan
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I don't think the XWraiths are particular bad just can't run through a single unit lots and lots but however they can do some damage doing that.
If you get them on the flank and get them into a unit and they don't have enough room for them to be placed behind said unit then they pass over another unit till they find a big enough space for the unit. You could potentially ride straight through an entire battle line in 1 turn. Just as a fleeing units requires reasonable space for the unit to be placed in.

I will be gaming the VC for awhile now despite the beating they took they have become popular so I will have more info on them as times goes on as well.
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Mathusala0
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dont think it works like that dan, they have to go all the way threw on their own movment, if there is no room to move than they can't move in the first place.

though I'm sure it will be faqed at some point.

I also believe it says they can only swing at one unit they pass threw anyway
Edited by Mathusala0, 28th January 2012 - 06:38 PM.
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Sleboda
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Mathusala0
28th January 2012 - 06:37 PM
dont think it works like that dan, they have to go all the way threw on their own movment, if there is no room to move than they can't move in the first place.
Exactly.

At first I thought it needed to be addressed as well, but then I realized that a simple reading with no assumptions give us the answer.

It says they cannot end within 1 inch of stuff. I'd say ending _in_ a unit is within 1 inch! If your move will end up in the unit, you can't make that move. It's covered.

This nicely limits them both in unit size and overall power, making them good, but not hella-good.
Edited by Sleboda, 28th January 2012 - 09:19 PM.
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SkavenDan
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It kind of demotes them to war machine hunters and flanking units.
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Mahtobedis
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isn't that what the cairn wraiths were?

I see no problem with having a unit that is best for flanking or munching war machines.
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Flem
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Mahtobedis
28th January 2012 - 09:55 PM
isn't that what the cairn wraiths were?

I see no problem with having a unit that is best for flanking or munching war machines.
They aren't fast enough and since you need to either have the vampire special rule or be in the range of the general you can't march. So on the flank after a vanguard you probably won't be able to march. Giving you at least 1-2 turns to take them down before they reach your warmachines. I how ever think they form a great attack support unit. being Ethereal many units can't attack back at them but those few St5 attacks in the flank of a unit could really mean the difference.

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Rein bringer of the cheese
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They will also put the hurt on any HPA along their way. S5 hits with flaming.. that will do some wounds. Not kill it at once but would be great support if you already can put some wounds on it
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Scarr, Reincarnated
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Would at least be good at stopping it completely from being able to have a chance of coming back.

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Stalarious
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Clanrat
thats true if you make a unit of ten hexwraiths 5 x 2 hit a HPA thats 10 hits and with the free reform from being fast cal they can go 10 x 1 and still be the mandatory 1" away this is some tactics that we talked about at my FLGS.
The beastmen charge from the woods the skaven from the ground. Men scream with nowhere to go it s a good day.
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Rein bringer of the cheese
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Well they probably get charged by an angry hell pit after but I'm just saying if you already laid a couple of wounds on it, or indeed to garrantee the never resurrect
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