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Hexwraiths more broken than I first thought; Am I right?
Topic Started: 20th January 2012 - 03:18 PM (2,708 Views)
Stalarious
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Clanrat
Ok so I have been looking through the armybook a little closer since I was wrong on the direwolf and miss read the spell that lets them move but here is a idea I wanna ask.


Hex wraiths have soulstride the can move through unengaged enemy units and cause a str5 hit with no armor sv's per base that goes through said unit(now it is only one unit that will get the hit) this only works during the remaining movement phase. NOW our first spell lets you move a unit 8" during the magic phase as if it moves in the remaining movement phase so my question is this.

hex wraiths move through a unit will say causing 3 hits then magic phase get Vanhals dance off move them back through the unit causing another 3 hits. Have another caster do same spell on same unit do it again am i reading this right is this a possible combo?


No sleep can make you think up some crazy $%^& but all anwsers would be awesome.
The beastmen charge from the woods the skaven from the ground. Men scream with nowhere to go it s a good day.
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Scarr, Reincarnated
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I would just be throwing some Dispel Dice.

They are a bit of a twin-edged sword though. Against some armies they work perfectly, but against some others, they have problems causing much damage. I don't think they are cheesy in any aspect.
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Sleboda
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They are a very powerful unit, to be sure, but you won't have to worry about the multiple Dancing thing.

Now that the VC cannot get the same spell on more than one caster (other than the sig spell) and cannot re-cast the same spell from the same caster, they will only be doing this once per turn.


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Stalarious
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Clanrat
I hadnt meant broken as in cheesy but I am talking about the possible "free" hits they can give your army on a "golden" turn of magic
The beastmen charge from the woods the skaven from the ground. Men scream with nowhere to go it s a good day.
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Mathusala0
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The Evil Underlord

Van hells is a normal move, does not trigger their ability
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Stalarious
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Clanrat
why not? both say that they move in the remaining movement phase I thought that it would?




MUTATE: I dont want you all to think I am whining I thought I read when they move in the remaining movement phase soulstride happens so it is their normal when they move in that phase.
Edited by Stalarious, 20th January 2012 - 04:04 PM.
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Sleboda
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Stalarious
20th January 2012 - 03:46 PM
why not? both say that they move in the remaining movement phase I thought that it would?
Agreed. I can't see any possible reason it would not work.
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Mathusala0
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The Evil Underlord

Ill have to see the wording myself, but Im highly skeptical, even if it is allowed, its all a matter of choosing what you want to dispel more.
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SkavenDan
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It is only a "move"

You need to have room for them to move over the unit and be room behind them and they have to "move" as normal so flying straight through your "bell tower" and coming back won't work so well against you Math.
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Razuli
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Grey Seer
I'd imagine this would be very hard to pull off. To be a legal move doesn't the unit have to end up 1 inch from the other side of the unit when it finishes its move? For an army that can only march when close to a vampire, and the fact that they would still have to get a vanhels off to get the second round of hits, this seems like its a hit-or-miss onetrick pony tactic, and its not like us skaven don't have a lot of magic weapons to deal with it.
skavenmatt,Sep 11 2010
10:05 PM
Playing skaven to minimize randomness is like going to prom with your sister, you can do it if you really want, but in the end everyone will still laugh even if you do get lucky.


Clanlord Trask
18th April 2011 - 03:46 AM
I always take at least one Warpfire Thrower. You can't always rely on your opponent to do massive damage to your troops. Sometimes, you just have to do a job yourself.

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Grey Seer Exahm
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Gribbly
they can only move if they're unengaged, charge some clanrats with a chieftan equipped with a cheap magic weapon at them and the static combat rez and any wounds your chieftan causes (they're only ws3 t3 after all) should crumble them in no time.

Assuming you charge, they're losing by 4 straight away, possibly 5 if it's only a unit of 5 hexwraiths. And a unit of 5 only gets 11 attacks, 5 of which are their horses
Edited by Grey Seer Exahm, 20th January 2012 - 05:50 PM.
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Stalarious
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Clanrat
True i wasnt holding them up against skaven or any army for that matter I was just talking about the tactic because you could clip a unit to get a couple of free 5 str no armor sv hits then do it again to position them for charge denial I think it could work personally
@ grey Seer ture they would be outnumbered but you gotta remember that they hit with no armor sv's allowed. its kinda deadly.(skaven are still the master race I wish my two loves could come together and make skaven vampires that would make my year!)
Edited by Stalarious, 20th January 2012 - 06:07 PM.
The beastmen charge from the woods the skaven from the ground. Men scream with nowhere to go it s a good day.
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Grey Seer Exahm
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Gribbly
Skaven wouldn't get an AS anyway, hexwraiths have great weapons, you still get parry saves though.
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SkavenDan
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Xwraiths will slaughter slaves with WS3 S5

But it is still where you want them you can zap them once engaged and the buggers are not free to run around.
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Mathusala0
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Quote:
 
Xwraiths will slaughter slaves with WS3 S5


actually, no they wont.

they have a SINGLE attack each (excluding horses which don't count), the same problem stormvermin have, the exception being, stormvermin can be fielded in large numbers. so unless your fielding a rather large amount of them. (which would be considerably more expensive than SV) than they aren't exactly doing much, especially at ws 3
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