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New Vampire Counts book in hand; Send your questions
Topic Started: 15th January 2012 - 05:18 PM (2,970 Views)
SkavenDan
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then they took away the ability to raise them beyond there starting size (at lest i have yet to find any thing that will)

I thought the magic section was fairly clear that you can go above your starting unit size with summons.
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lockwood
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if you mean the raise dead spell

then yes all new unit that are summoned to the bored can go beyond there starting size but form what i have read you can only use this to get SW and zombies (tho i do not clam to know the book by heart so i could be wrong)


i will look it up at work tomorrow because my book is there but still that not the point
Edited by lockwood, 19th January 2012 - 04:04 AM.
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Grey Seer Exahm
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Gribbly
SkavenDan
19th January 2012 - 12:06 AM
Or the general was a noob who maxed out on characters and didn't write a good list?

How did the TK cope with the etheral units? let me guess he had only a few etheral models?
Hes a vet vamp player whos been playing since 7th Ed. Though as was said, new book and all.

And your wrong Dan, the only way to raise a unit beyond starting size is if a Necro Lord with master of the dead casts a raise spell on zombies or skeletons. A vampire can have the power to raise dire wolves, fellbats or bat swarms above their starting size. Those are the only exceptions, otherwise theres no going beyond starting size.
Edited by Grey Seer Exahm, 19th January 2012 - 01:40 PM.
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SkavenDan
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How many years is that?

I tend not to recognize someone as a vet if they get pummeled personally but are vets have been into war hammer since like 1998 They tend not to lose majorly often.

Maybe you can out line what the VC took? might give a better idea why the TK managed to slaughter him. As I don't see the VC Vs TK being a easy match up for the TK
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Sleboda
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19th January 2012 - 01:04 PM

And your wrong Dan, the only way to raise a unit beyond starting size is if a Necro Lord with master of the dead casts a raise spell on zombies or skeletons. A vampire can have the power to raise dire wolves, fellbats or bat swarms above their starting size. Those are the only exceptions, otherwise theres no going beyond starting size.
Close, but that's not totally accurate.

Ways to go over starting size:

1) Be a zombie unit. Zombies have a built-in rule to allow all the raisie-fixie stuff to take them over starting size.
2) One Necromancer OR Master Necromancer can upgrade to be able to bump up skeletons.
3) All vamps with the right power can bump up wolves, bats, and bat swarms.
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Rein bringer of the cheese
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He ran Arkhan the Black, the casket and a hierotitan and in the first turn Purple Sun killed the VC necromancer lord after a series of bad rolls. The remaining vampire didn't have Invocation of Nehek, but given the amount of dispel dice the TK player had, it wouldn't have mattered if he did.


As I do not have the new book, I remember someone saying VC still crumble every turn except if they have another vamp with IoH?

Dont know the new LD, but skellies used to have like LD 3 meaning this pre-turn crumble is very deadly. That's all you need to say about the battle.
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Sleboda
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Rein bringer of the cheese
19th January 2012 - 03:20 PM
I remember someone saying VC still crumble every turn except if they have another vamp with IoH?
It's easier than that.

You just have to have another wizard the the Lore of Vampires. The specific spell doesn't matter.

No matter what, you crumble once when the general bites it, but then stop until all your Vamp Lore wizards are dead.
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Grey Seer Exahm
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SkavenDan
19th January 2012 - 01:37 PM
How many years is that?

I tend not to recognize someone as a vet if they get pummeled personally but are vets have been into war hammer since like 1998 They tend not to lose majorly often.

Maybe you can out line what the VC took? might give a better idea why the TK managed to slaughter him. As I don't see the VC Vs TK being a easy match up for the TK
you can't really base being a vet on a win/loss ratio, i'm conidered a veteran skaven player even though i lose a fair few games (though that's due to my underlings incompetance,more than my generalship)

and like i said, his loss was mostly due to bad luck, such as losing his main caster on turn 1.
Edited by Grey Seer Exahm, 19th January 2012 - 03:50 PM.
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SkavenDan
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Still seems unlikely. And you didn't elaborate on what he took? An army is more than it's general.
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IronShark
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Seriously, one battle lost means nothing, especially a battle where the losing army lost their Lvl 4 caster first turn to due primarily to luck. Vampire Lords are expensive, if he had a Necro Lord, he may not have had a Vamp Lord at all, or if he did, he probably didn't have the points to make him Lvl 4. From there, it's a huge uphill battle as you've got Lvl 1s/2s against Arkhan (Lvl 5), a Casket, and Hierotitan.

If your Grey Seer or General were to go down turn 1 to a spell that doesn't need LOS and you couldn't really do anything to stop it, and you subsequently lost the game, does that mean you're a poor player or that Skaven are crap?

Losing your caster turn 1 isn't necessarily an auto-lose, but it definitely takes a lot of luck or skill to recover.
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lockwood
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i played vc to day only 1000pt vs BM i must say zombies and SW so much better now but he did purple sun me good

killed 12 sw 12 GG and 20 zombies with it but he way the new 0lvl spell works i had most of that back on my next turn with one casting i did use 6 dice to make sure i went off he felled to d spell

the new raise dead is killer to had units of SW charging turn 2, 10 strong then drop a unit behind his general and the unit that he was in range of 18 just seem to good
Edited by lockwood, 19th January 2012 - 10:29 PM.
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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reddogfish77
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I wouldnt be too concerned about spirit army with TK... what about the spells that give all models KB... i thought it also made their attacks magical?

A spirit army wuold be cool... but. against dwarfs with rune heavy army, HE with more than a bit of magic, skaven, firebelly heavy ogres, daemons, ... etc. it wouldnt be much of a problem. or no more than any other standard army.
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Demonrat Thing
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SkavenDan
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@IronShark your superior officer wouldn't take that view :P
also how often do you lose your lord wizard on turn 1?
Seriously what are the odds of you being foolish enough!
A bad workman blames his tools.

As for coping with the magic most TK lists I see take 2 lvl 4s 1 with that staff +1 to dispel, dispelling 5 is nice for it's cost.
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Grey Seer Exahm
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Gribbly
SkavenDan
20th January 2012 - 04:34 PM
@IronShark your superior officer wouldn't take that view :P
also how often do you lose your lord wizard on turn 1?
Seriously what are the odds of you being foolish enough!
A bad workman blames his tools.

As for coping with the magic most TK lists I see take 2 lvl 4s 1 with that staff +1 to dispel, dispelling 5 is nice for it's cost.
he failed to dispel by 1 (Arkhan lvl 5 trollface), he got hit by purple sun, failed his LoS and failed the initiative test.

I'm not typing up his list because i can't remember the specifics and my keyboard i knackered and the w,s, backspace and delete keys don't work and i'll be damned if i'm using the on-screen keyboard to type out an army list
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