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New Vampire Counts book in hand; Send your questions
Topic Started: 15th January 2012 - 05:18 PM (2,971 Views)
Rakchew
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Sup all, I just picked up the new book. Gonna spend the next couple hours (at work and its mad slow) checking it out. If you have any specific questions feel free to leave them below. I'll try and answer them without giving exact stats or points cost or anything else that might be frowned upon.

Cheers!
Edited by Rakchew, 15th January 2012 - 05:18 PM.
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Scarr, Reincarnated
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Is the army good? :P

Sorry, I just know most of it already.
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Ratty Gnawtail
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Totally not a magpie

Have they brought back any of the very old characters like Dieter Helsnicht, Walach, or Melkor?
Do Skeletons actually look viable for once?
Are there potential Lv 4 Master Necromancers?
Edited by Ratty Gnawtail, 15th January 2012 - 05:30 PM.
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Rakchew
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The army (on paper at least) looks awesome.

Master Necromancers can be upgraded to lv 4, for a grand total of 100 slaves. I would totally take Skeletons now if i played VC. They are 2.5 slaves each but come with hw, la, + shield included. You are basically looking at Clanrats that are unbreakable but crumble, with lower WS and INI. They can also take spears .....for free!

Characters include, besides the base types:

Lords:
Vlad
Mannfred (loremaster....death AND vamps)
Heinrich Kemmler (lv 4 necro)
Strigoi Ghoul King (more feral vamp, higher In, Infinite hatred base)

Heroes:
Mannfred
Krell
Konrad
Isabella
Edited by Rakchew, 15th January 2012 - 05:46 PM.
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Flem
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I'm actually more interested in those fast cav wraith things. Also does a Banshee have an icy touch(or something like that) ability like the wraiths?

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hannanibal
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The bread that satisfies all hunger... the peanut that reverses time...
Do you think GW have overpowered this army in relation to older armies exactly like they have done with every new army they release or is it quite balanced? basically a pro's and con's list of the new VC please! :lol:
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some things at a glance that could be trouble, they can grow zombies and skeletons past unit cap size times infinitum now,

zombies are 3 points toughness 3 str 3,
sketeltons are 5 points,
the storugi ghoul king is on par with a ogre tyrant,
and the terrorghiest is ridiculous a breath weapon that can be used every shooting phase (in combat too) does 2d6+wounds remaining(might be different just glanced at it) str 6 hits with a 5+ regen

oh and ghoul king can use it as a mount.

spirit hosts no longer require a minimum troop of 3 you can bring units of 1


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Rakchew
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@Flem
The Banshees only have the scream attack besides a basic profile of basically all 3's. (I think they remain unchanged)

Hexwraiths are pretty nasty, they are ethereal and can move through any unit friend or foe. Moving through an unengaged enemy unit they each cause a single S5 magical/flaming No AS attack. Their regular close combat attacks are also S5 (GW) magical/flaming, no AS. Though they basically have no save, I assume they get the 6+ for being cavalry but thats it. Anything magical will destroy them quite easily....if you can catch them.

@hannanibal
I think GW its doing a decent job of balancing armies with the new 8th edition layout. The last 3 books, TK, OK and O&G are quite balanced. (Ok, Ogres are a little nasty, but I think they deserve it for being crap all these years) Back to VC. On paper alot of their units appear to be much better. The corpse cart got a boost, zombies are actually viable (got a S/T boost and point reduction), skeletons are decent choices now, Black Coach got a little boost, Black Knights are MUCH better. They added some interesting rules to the dire wolves (+1 Str on charge) and Bat Swarms (any enemy unit in BtB gets ASL) that may make them useable. Until we see some games, and magic item/vamp power combinations we won't know for sure but I know any VC player will be happy.

I for one am quite happy not to fight hordes of ghouls everytime I play them now (2 of my buddies play VC). Variety is so important in Warhammer. Keeps it from becoming a dull hobby.

Cheers!
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Ratty Gnawtail
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Rakchew
15th January 2012 - 06:17 PM
They added some interesting rules to the dire wolves (+1 Str on charge) and Bat Swarms (any enemy unit in BtB gets ASL) that may make them useable.
They brought Slavering Charge back?! :o *Jumps up and down with joy*
And I love how Batswarms have a better use now.
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Mathusala0
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I'm waiting to see what our group can up with, we're infamous for breaking GWs minds with what we find

on a much smaller note, Im happy gw is finally realizing that spears are not worth paying more points for. at least in eighth edition.

the wraiths are going to suck other than the flying attack. I think we will see a lot more level 1 engineers 6 dicing warplightning to drop them out of the game quickly.

that said, with only a single S5 attack, even ignoring almost all saves other than ward. they are going to have combat ress problems and I think we will see them as harassing units or really really big units, if at all.

Im curious as to how black knights work now. Im also curious to double check that they can no longer spam spells (which will make th past unit cap removal irrelevant) Zombies are finally what they should be except they are still going to crumble out the wazoo so I doubt we will see them much, I do think we will see a lot of skeletons now which is good, cause they sucked to high heaven in the last edition. Im most interested in the coven and mortus engion. but I think we wont see a huge problem for uws with them, just cannons and doomwheels as normal.

did they already change the terrorghiest rules? I was fine with it the way it was, and Im not worried abut something that will get 2 shot buy a cannon.

I am interested to see how they reworked vampires and necros. before they had necros as a sub optimal option, now it sounds like necros will be the level 4 and vamps will be combat oriented only.

the flying monstrous vamps are pretty disgusting though, those will need to be dealt with carefully.
Edited by Mathusala0, 15th January 2012 - 06:36 PM.
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hannanibal
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The bread that satisfies all hunger... the peanut that reverses time...
Mathusala0
15th January 2012 - 06:28 PM
I'm waiting to see what our group can up with, we're infamous for breaking GWs minds with what we find
LOL!
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SkavenDan
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I want information on skellys how many slaves still stuffy from instability ? Any new options for them?
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Rakchew
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No victory points awarded for summoned units with Raise Dead ....RE-DIRECTORS DEPLOY!!

Thats actually quite massive. You could potentially tie a frenzied unit up all game, just making him charge your created units until they pursue off board, rinse..repeat.
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Mathusala0
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Not to worried, they will only get 1 shot a turn to caste it. so no biggy.


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on a much smaller note, Im happy gw is finally realizing that spears are not worth paying more points for. at least in eighth edition.

the wraiths are going to suck other than the flying attack. I think we will see a lot more level 1 engineers 6 dicing warplightning to drop them out of the game quickly.

that said, with only a single S5 attack, even ignoring almost all saves other than ward. they are going to have combat ress problems and I think we will see them as harassing units or really really big units, if at all.

Im curious as to how black knights work now. Im also curious to double check that they can no longer spam spells (which will make th past unit cap removal irrelevant) Zombies are finally what they should be except they are still going to crumble out the wazoo so I doubt we will see them much, I do think we will see a lot of skeletons now which is good, cause they sucked to high heaven in the last edition. Im most interested in the coven and mortus engion. but I think we wont see a huge problem for uws with them, just cannons and doomwheels as normal.

did they already change the terrorghiest rules? I was fine with it the way it was, and Im not worried abut something that will get 2 shot buy a cannon.

I am interested to see how they reworked vampires and necros. before they had necros as a sub optimal option, now it sounds like necros will be the level 4 and vamps will be combat oriented only.

the flying monstrous vamps are pretty disgusting though, those will need to be dealt with carefully.
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Rakchew
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SkavenDan
15th January 2012 - 06:35 PM
I want information on skellys how many slaves still stuffy from instability ? Any new options for them?




@SkavenDan See above a couple posts for Skele info. Yes, everything undead still crumbles.

Necros are basically a cheap option if you just want a lv4 casting lord w/o combat utility. Or 2 lv 4 lords, one with Death one with Necro...

Vamp can still be lv 4 but costs roughly 1.75x that of a lv 4 necro.

There is a bunch of synergy with lowering leadership abilities and then requiring advanced fear tests, (testing on one die, no BSB reroll), or leadership based wounding abilities. Expect to see a nasty list of LD lowering abilities items coupled with tons of LD based tests. Though it doesn't say unmodified so we are good!!! SIN BABY!! WoOOO!
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