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2.5k tourney list for the weekend!; a newbie signed up for a tourney waaaaayyyyyy to early
Topic Started: 11th January 2012 - 10:41 AM (394 Views)
wilsonator7


well chaps,
not to long ago (about a month ago)i invested in a rather large skaven army (woot). however my very eager tourney loving German daemon playing friend has signed us both up for a tournament that is now only a few days away (i had about 3 weeks notice).
so i handed the following army list in last weekend, so i cant change anything about it :wacko: , however i would like you guys to rip it to pieces and tell me what i should be looking out for in this tourney that will rip me to shreds. glaring weakness's, and the like.
keeping in mind i have only had 3 (proper) fantasy games in my life so far, all against these daemons, and although i feel like i've picked the game up somewhat quickly (therefore not too much hindrance to any opponents i will have), i know i have a hell of a lot to learn about skaven tactics and whatnot.

so without any further stalling.....

Lords
Grey seer1Condenser Earthing rod 285
Heroes
Warlock engineer1level 1 , Condenser , Dispel Scroll 110
Warlock engineer1level 1, Condenser, doom rocket 115
Battle Standard Bearer, Skavenbrew, Shield 122

Core
Slaves20 champion, musician 46
Slaves40 Shields 100
Slaves 40 Shields 100
Stormvermin40 Full Command 305
Clanrats40 shields , Full command 200
Clanrats40 shields , Full command 200
Poison wind mortar1 (deployed with stormvermin) 65
Poison wind mortar1 (deployed with clanrats with Shields) 65
Warpfire thrower1 (deployed with clanrats with shields) 70
Giant Rat pack 6 23
Giant Rat pack 6 23

Special
Gutter runners 5 Poison , slings 90
Gutter runners 5 Poison , slings 90

Rare
Hell pit abomination 1 Warpstone spikes 250
Doomwheel 1 150
Warp lightning cannon 1 90


model total 252 Total 2499

Points per model 9.916666667

Points in core (%) 47.89915966

so thoughts and comments will be greatly appreciated!!! seeing how my doom is closing with every hour,
help me
please

matt
Edited by wilsonator7, 11th January 2012 - 10:59 AM.
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Fenris
Chieftain


Lords
Grey seer1Condenser Earthing rod 285

Well the first thing I will say is that you can only have one condenser in the army. Second, lose the Warplock engineer with the dispel scroll and give it to the GS. (the dispel scroll) And lose the condenser off the GS.Earthing rod is fine. though I do like to put a 4+ on the GS myself

Heroes
Warlock engineer1level 1 , Condenser , Dispel Scroll 110

Like I said lose him

Warlock engineer1level 1, Condenser, doom rocket 115

he is good

Battle Standard Bearer, Skavenbrew, Shield 122

So common mistake. Your bsb is by far the most inmportant thing in the army next to your general. they should both be put in a unit of about 25 clan rats and kept behind the army for the leadership and reroll. If you want to take a skaven brew a naked warplock engineer will do just fine. and cheaper.

Core
Slaves20 champion, musician 46

This could work well for the bunker, I'm of the mind that if your general gets in combat you've done something very wrong, butlose the champion. he sucks.

Slaves40 Shields 100
Slaves 40 Shields 100

Okay, my least favourite explination time. Sheilds on slave. No. no no no. lets math hammer this if you please. Say for example that your slave unit takes ten wounds in combat. with t=he parry save you will save about 2.?????. so on average about two. that in this case cost you 20 points. twenty point save you 6 points worth of models. Why do that when you could instead take 10 more slaves. that equals to about a whole nother turn of steadfast. Because the longer your steadfast the more time you have to manuever your hammer to smash em in the flank. and take a musician.

Stormvermin40 Full Command 305

I don't care for stormvermin. they do not funtion well as a hammer unit but if you insist on takeing them then do it right and use the razor standard and the WLE with skaven brew and keep them in horde formation. they will want to hit the flanke of enemys you've tarpitted with s-laves.

Clanrats40 shields , Full command 200
Clanrats40 shields , Full command 200

You don't need the champions. they are a waste of points for one more attack.

Poison wind mortar1 (deployed with stormvermin) 65
Poison wind mortar1 (deployed with clanrats with Shields) 65
Warpfire thrower1 (deployed with clanrats with shields) 70
Giant Rat pack 6 23
Giant Rat pack 6 23

all good

Special
Gutter runners 5 Poison , slings 90
Gutter runners 5 Poison , slings 90

I prefer them to be at least seven.

Rare
Hell pit abomination 1 Warpstone spikes 250
Doomwheel 1 150
Warp lightning cannon 1 90

All good.
model total 252 Total 2499

Points per model 9.916666667

Points in core (%) 47.89915966

so thoughts and comments will be greatly appreciated!!! seeing how my doom is closing with every hour,
help me
please

officaily helped
matt
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It is in vain, sir, to extenuate the matter. Gentlemen may cry, Peace, Peace--but there is no peace. The war is actually begun! The next gale that sweeps from the north will bring to our ears the clash of resounding arms! Our brethren are already in the field! Why stand we here idle? What is it that gentlemen wish? What would they have? Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery? Forbid it, Almighty God! I know not what course others may take; but as for me, give me liberty or give me death! March 23, 1775- Patrick Henry
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Hong
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Anime Seer
Quote:
 
Lords
Grey seer1Condenser Earthing rod 285
Heroes
Warlock engineer1level 1 , Condenser , Dispel Scroll 110
Warlock engineer1level 1, Condenser, doom rocket 115

You can have only one of each magic item in your army, you can't have more than one condenser.
And one character can only have one arcane item, which mean if your GS/WLE takes Condenser he cannot has any scroll or Earthing rod

Quote:
 
Slaves20 champion, musician 46
If this is your bunker, you don't need champion because you don't want this unit in close combat
With only 20 slaves, they will break in first round of CC.....
Quote:
 
Slaves40 Shields 100
Slaves 40 Shields 100
Give them musician for swift reform

other is good

Quote:
 
Okay, my least favourite explination time. Sheilds on slave. No. no no no. lets math hammer this if you please. Say for example that your slave unit takes ten wounds in combat. with t=he parry save you will save about 2.?????. so on average about two. that in this case cost you 20 points. twenty point save you 6 points worth of models. Why do that when you could instead take 10 more slaves. that equals to about a whole nother turn of steadfast. Because the longer your steadfast the more time you have to manuever your hammer to smash em in the flank. and take a musician.
That because some tournamnet cap at max 40 man per units......
40 slaves W. slave last longer than nake 40 slaves

lets math hammer, assume the slave unit take 10 S4 wounds per turn, and they made two parry saves every turn
40 Slave W. shield 50 Slave
Turn1 8 die and 32 left 10 die and 40 left
Turn2 8 die and 24 left 10 die and 30 left
Turn3 8 die and 16 left 10 die and 20 left
Turn4 8 die and 8 left 10 die and 10 left
Turn4 8 die and 0 left 10 die and 0 left

You can see, there is not much different between shield or naked....against S4 hit
But when fighting against S3 hit, shield works better
And also, after your hammer charged enemy in the flank,
You don't want many many slaves get killed and then lose the combat......

Both shield and naked has slight advantage and dosen't really matter
Personally I perfer Shield because it is cheaper in term of $$

Quote:
 
You don't need the champions. they are a waste of points for one more attack.
We take champion not for the extra attack,
We want our champion in challenge with enemy fighty mighty character and die 10 times or 20 times
If he get killed 3 times in challenge, you earn the point back already

At least this is fun and cost only 8 pts
Edited by Hong, 11th January 2012 - 02:55 PM.
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Mathusala0
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The Evil Underlord

Fenris.

Shields on slaves are a very viable option, even with math hammer.

Shields give slaves a 6parry and a 6armor.

Against anything strength 3, the shield is better tan additional model, anything higher and more bodies goes. It depends on the player and what yo anticipate facing. I personally run shields. On 50 man units no less. Thats a choice I make. But dont flat out say there bad without giving the full argument.

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