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Slave Rebellion; Another try at a neat concept
Topic Started: 8th January 2012 - 07:57 AM (259 Views)
Lord Poison
Clanrat
This one has a little more punch to it, the clanrat unit with the lord and bsb really just sit there and move up in the middle to give better LD to everyone else, they'll never run because of the slaves, so this, usually bad idea becomes pretty good

Slave Rebellion 2400pts

Warlord
Silver steel armour
Talisman of protection
Sword of Quarrel
190pts

(190pts)

-Heroes-
Chieftain
battle standard bearer
warpstone armour
100pts

Warlock Engineer
level 2
100pts

Warlock Engineer
level 2
100pts

(300pts)


Clanrat Unit (70)
shields
full command
335pts

Clanrat Slaves (20)
slings, musician, pawleader
58pts

Clanrat Slaves (20)
slings, musician
52pts

Clanrat Slaves (20)
slings, musician
52pts

Clanrat Slaves (20)
slings, musician
52pts

Clanrat Slaves (20)
slings, musician
52pts

Clanrat Slaves (20)
slings, musician
52pts

Clanrat Slaves (51)
slings, musician, pawleader
133.5pts

Clanrat Slaves (50)
slings, musician, pawleader
131pts

Clanrat Slaves (50)
slings, musician, pawleader
131pts

Clanrat Slaves (50)
slings, musician, pawleader
131pts

Clanrat Slaves (50)
slings, musician, pawleader
131pts

Clanrat Slaves (50)
slings, musician, pawleader
131pts

(1333pts)

Hellpit Abomination
235pts

Hellpit Abomination
235pts

(470pts)

2399.5pts
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Mathusala0
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The Evil Underlord

Your thinking about this the wrong way.

your thinking "Oh if I through 400 steadfast slaves out there nothing will ever break through right?"

Wrong.

Youve got so many slaves it will be impossible to keep them inside your leadership bubble, the slings are cute but even with that many they are going to maybe kill 10 models a turn (combined with the whole army). In addition, the only real punch in the list are the 2 abombs, sure they may be tough but a good opponent will take those out, and then be happy to duke it out with your slaves (unless they are elves) neither of you will die but he'll win through gaining only 500 points.

the concept is a good idea, but it doesnt work to simply flood the field with 500 models. any skaven player with a standard list facing this one will have more heavy hitters to through at you. and that bunker is way to small for a strategy like this, one thirteenth or a few dwellers could spell the end for you.
Edited by Mathusala0, 8th January 2012 - 08:16 AM.
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The Skaven Guide to competitive list building (8th Edition)
The Skaven Castle Formation
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koffietje
Warlord
I dont know, it might confuse the enemy to have so many units and models standing on the table. I kind of like the idea. Allthough I must agree that, pointwise you would probably lose and will probably be unable to do a lot of damage. I think the trick to work with this would be to use all the slave units to hold up the enemy's unit and let the HPA's do their part of the job (probably working together, allthough with HPA 's that skind of dangerous...)
What I wouldnt do, is put in units of 20 . You'd do best to at least use units of 30 to 40.

If you are going to do this, at least take a picture of the tabletop after you deployed them. It would look amazing. Especially if you go up against an ogre unit which only would hold like 4 to 6 units . hehe.

(allthough secretely I must confess that Mathusala is right...it wont work. )
against.................. won ............ lost

Skaven...................1...................0
High Elfs.................1....................1
dark elfs.................0....................0
chaos warriors.......0....................0
demons..................0....................0
dwarves.................2....................1
bretonian................0....................0
empire....................0....................0
lizards.....................0...................0
tomb king................0...................0
vampires.................1...................0
beast men...............1...................0
wood elfs................0....................0
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Lord Poison
Clanrat
Oh I know it won't work, thats never the point, and yes i can easily just mash the 20 units together, thats no issue
its not about things working, I rarely won with my old night goblins but I always had a blast playing them
and thats what I want, is to have fun-and this looks like fun to me
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Mathusala0
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The Evil Underlord

thats a close line to call.

but i will say your playing at a _____ point disadvantage where _____ is how many slave units are outside the bubble. those will almost auto break
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The Skaven Guide to competitive list building (8th Edition)
The Skaven Castle Formation
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Lord Poison
Clanrat
well I'll make a battle report when I actually have a game with them lol
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Gazz't Rootgnasher
Clanrat
As a potential idea to make this seem -somewhat- usable, why not do a test to see how many slave units you can reliably fit inside the bubble and run with that many, then add in some punching units with any overflow points? I imagine you could still get a large number of slaves on the table using that idea (and just for a fun thought, you could get a larger bubble with a Screaming Bell, though that's only for the leader bubble.) Anyway, my thoughts on the matter are simple. The reason Night Gobbo lists can be fun is due to how many Fanatics you can field, even though Night Gobbos stink under the other conditions. You don't get that same benefit with Slaves, so what you might try doing is reducing the slaves a bit and using their Expendable rule with things like Warpfire Throwers and Poison Wind Mortars. After all, you have to do something to cause the rebellion in the first place, right?

All I'm saying is, if you're going to abuse a low cost unit, then you may as well abuse all their rules. Flooding the field with Slaves alone, not so great, but flooding the field with units your opponent will almost NEVER break, then dropping template weapons onto units that have been locked into combat and can't threaten you anymore, hilarious.
Edited by Gazz't Rootgnasher, 8th January 2012 - 06:35 PM.
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Lord Poison
Clanrat
That is true, this is very much a work in progress, I could toss some weapon teams in there, or some globadiers, always loved them

though I do think this idea will work for my gnoblar army, again more fun then useful lol
Edited by Lord Poison, 8th January 2012 - 08:59 PM.
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SkavenDan
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Doomwheel Fanatic
a wizard casts a spell that kills your warlord game over.
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Lord Poison
Clanrat
Maybe but as I said I want a really fun list, and I think this is it
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SkavenDan
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Doomwheel Fanatic
It's a if you need a seer to just survive in the magic phases to rely on a lvl 2 is well dangerous.
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Lord Poison
Clanrat
What do you think I should do
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