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Shiloh Slaughter; 2500 Arkansas Tournament
Topic Started: 3rd January 2012 - 03:12 AM (1,015 Views)
lockwood
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Chieftain
can a doom wheel flee when charged ???
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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CapAmr05
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No, as I said in my post above, it can't because it's immune to psychology.

--Cap
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Clan Skrittar
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lockwood
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Chieftain
but it can panic right if lose combat ?
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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SkavenDan
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Doomwheel Fanatic
break tests are not panic tests.
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breenii
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SKAVEN SURVIVOR
Über list , GL ! *bsb*
My rat ate my other rat. Do not blame the rat for its nature.
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HarleyXJGuy
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Cap I like where your heads at. It seems the army I am building was headed in your direction without even knowing it.

Consider your list nicked.

One question though what is this guy about?

Engineer - Obsidian Loadestone = 60

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CapAmr05
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Magic Resistance is more helpful than most people think, and it's one more character to step to the front instead of the BSB.

--Cap
Lonewolf Grand Tournament April 28-30

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Reepicheep
Reepicheep
MR is especially important against Lore of Death. Sniping your leadership is very bad for the rats.
8th ed. W/D/L: 6/2/6
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CapAmr05
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It's good for throwing a plague into your own combats with crucial units and keeping them protected too.

--Cap
Lonewolf Grand Tournament April 28-30

The Beer Phase Podcast

Clan Skrittar
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Mathusala0
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The Evil Underlord

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Also Math, I will do my best to make sure Skaven have a good showing, in honor of your birthday.


I expect you to give us a good showing regardless of my birthday anniversary. but I appreciate the extra effort all the same XD
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CapAmr05
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Given that it's a totally new tournament to me, so I won't be familiar with their scenarios like their regulars are, I fully expect this to be a tough tournament.

--Cap
Lonewolf Grand Tournament April 28-30

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Clan Skrittar
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Hong
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CapAmr05
5th January 2012 - 10:43 PM
The real trick of the Abom is that he really is just an expensive distraction. Just try to aim him as best you can and forget about him (don't make plans around him doing what you want him to do). Having random movement is far too dicey to ever really rely on him consistently to make a charge or get into position. If the opponent is willing to risk leaving him alone he can be directed to dish out damage. If the opponent chooses to pursue killing him at range, it saves the rest of the army from feeling the onslaught. Flaming is an issue, but there's no way around that, I'd rather them hit him and possibly fail to wound, or fail to do enough wounds to kill him; rather than laying out damage on our easier to kill units. If he's alive at the end of the game great; if he's not that's ok too.
I really like this idea!
HPA is the toughest thing in our army, can be expandable, losing it will not ruin the whole army
Although Screaming Bell is harder to kill, but the GS on top is not......
(◕‿‿◕): Just make a contract with me and become a Skaven Slave Magical Girl!
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