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Ideas for a 2500 pt Army
Topic Started: 1st January 2012 - 06:27 AM (524 Views)
Mathusala0
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The Evil Underlord

Doomrocket is fine on a casterlock. The chance of misfire with 4 dice is like 1 in 300 or something crazy like that. Id be more worried of miscasting warp lightningg with 2 dice.

As for thirteenth, its a sigi spell so he can allways default to it.

I know thirteenth is not technically a sig but you may still always default to it.
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CapAmr05
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Olorin the Ancient
2nd January 2012 - 03:21 PM
Normally, two spellcasters within an army cannot take the same spell, and, unless I'm missing something, that should apply to The Curse of the Horned Rat (aka the Dreaded Thirteenth) as well.
Skitterleap and the 13th Spell act as signature spells for Grey Seers. Multiple Grey Seers can always default to the 13th spell if their owner elects to do so.

Just like multiple Lv1 Warlocks can default to Warplightning (because it acts as their signature spell).

--Cap
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Olorin the Ancient
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Of course, Cap and Math are right about signature spells; I stand corrected.

Though I still completely disagree with Math about the Doomrocket: just spend the extra 15 points! Having the extra body, with the placement freedom it entails, and knowing that your Warlock Engineer is totally dispensable once his rocket has been shot, is absolutely worth it!
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lockwood
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Chieftain
i use to go with the warlock with the doom R by him self

but after he fire it he just sits there if you are going to take a second for the DR make him a lvl 1 and see if you can get spell you like from ruin or some other way of trying to make him more just a one shot guy

i now have started just puting the DR on my spell caster like math said
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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Flem
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lockwood
3rd January 2012 - 01:45 AM
i use to go with the warlock with the doom R by him self

but after he fire it he just sits there if you are going to take a second for the DR make him a lvl 1 and see if you can get spell you like from ruin or some other way of trying to make him more just a one shot guy

i now have started just puting the DR on my spell caster like math said
Sit around? he's a redirecter of 45 points that you can skitterleap. Once he shot his DR he can serve the same purpose as a rat dar. Cover / redirect / speedbump.

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Mathusala0
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The Evil Underlord

Except hes holding 45 points, its enought to try and preserve him
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lockwood
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Chieftain
yes 45 points is a lot to just throw away

and with this post i should make SV yea
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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Olorin the Ancient
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Once he's shot his Doomrocket, he's not worth 45 points anymore (except in victory terms), he's only worth 15, since 30 points of his value has been shot. And even then, he's still useful, both to direct the flow of charges and to join Skavenslave units as a major Leadership boost.
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lockwood
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Chieftain
yes were talking about victory points

as for puting him in slave this stops you form firing in to them so also bad move in most cases

as for directing the flow and change he most like to just be shot ruining around with a unit to hide in
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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CapAmr05
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45 Victory points is almost 50% of what's needed to claim a win nowadays.

I agree that 45 points can be too much to throw away; however it always depends on the circumstance.

For example If you have the top of turn 6 and you can move the engineer into the way of an enemy unit and keep them from charging to your bunker unit (and let's just assume for the example, if they make the charge you stand to lose your bunker unit); throwing a naked 45 point engineer an inch away from them and forcing them to fight him instead while your unit backs out of 2d6" overrun range, when they couldn't back out of 5+2d6 charge range is a most worthy sacrifice (especially if you have the victory point advantage at the time).

I kept an Orc warlord with flaming distracted long enough on rat darts and a unit of expensive gutter runners to keep him from joining the main fight and sweeping through an Abom he would have toasted, leaving him open for juicy flanks, and it pulled his leadership bubble to be out of range for a few units. The Gutter Runners were an expensive sacrifice (moreso than a 45 point engineer would've been), but well worth it in the end.

--Cap
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