| 3K Skryre Campaign list Rd. 2; 3k Skryre List | ||
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| Tweet Topic Started: 15th December 2011 - 12:28 AM (193 Views) | ||
| Losthighway_3 | 15th December 2011 - 12:28 AM Post #1 | |
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Ok, After taking some advice from Some great posters here on the boards, This is my 2nd attempt at forming a 3k list. I am intending it to be competitive with my gaming group, but I want it to be a Skryre list as well, I love the backstory and Fluff. I mostly play O&G, DE, HE, WE, OK, Brett, Dwarf, VC, and sometime Daemons..... That said, any comments/opinions or advice would be much appreciated! ( I know spears are still included on the clannies, but they are modeled that way, so unless I mix them in with the slaves, and I find a great use for them, the 40 points are staying there.) 3000 Pts - Skaven Roster Models 274/300 Grey Seer (3#, 470 pts) 1 Grey Seer, 470 pts (Hand Weapon) 1 Warpstone Tokens 1 Screaming Bell (Causes Fear; Large Target; Magic Resistance (2); Unbreakable) 1 Rat Ogre Crew 1 Earthing Rod 1 Pidgeon Plucker Pendant Warlord (1#, 131 pts) 1 Warlord, 131 pts (General; Hand Weapon; Halberd; Shield) 1 Warpstone Armor 1 Ironcurse Icon Stormvermin (48#, 454 pts) 47 Stormvermin, 454 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Heavy Armour; Shield) 1 Fangleader (Hand Weapon; Halberd; Heavy Armour; Shield) 1 Razor Standard Stormvermin (10#, 80 pts) 10 Stormvermin, 80 pts (Hand Weapon; Halberd; Heavy Armour; Shield) Chieftain (1#, 72 pts) 1 Chieftain (Battle Standard Bearer), 72 pts (Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer) Clanrats (41#, 285 pts) 39 Clanrats, 285 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armour; Shield) 1 Clawleader (Hand Weapon; Spear; Light Armour; Shield) 1 Poisoned Wind Mortar Weapon Team (Poisoned Wind Mortar; Hand Weapon; Heavy Armour) Clanrats (41#, 290 pts) 39 Clanrats, 290 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armour; Shield) 1 Clawleader (Hand Weapon; Spear; Light Armour; Shield) 1 Warpfire Thrower Weapon Team (Warpfire Thrower; Hand Weapon; Heavy Armour) Skavenslaves (50#, 102 pts) 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) Skavenslaves (50#, 102 pts) 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) Warplock Jezzails (5#, 110 pts) 4 Warplock Jezzails, 110 pts (Hand Weapon; Warplock Jezzail) 1 Sharpshooter (Hand Weapon; Warplock Jezzail) Gutter Runners (5#, 90 pts) 5 Gutter Runners, 90 pts (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts; Skirmishers) Doomwheel (1#, 150 pts) 1 Doomwheel, 150 pts (Causes Terror; Immune to Psychology; Large Target) 1 Crew (Warlock & Rats) Warp-Lightning Cannon (1#, 90 pts) 1 Warp-Lightning Cannon, 90 pts 1 Engineer & Crew Warp-Lightning Cannon (1#, 90 pts) 1 Warp-Lightning Cannon, 90 pts 1 Engineer & Crew Warp-Lightning Cannon (1#, 90 pts) 1 Warp-Lightning Cannon, 90 pts 1 Engineer & Crew Hell Pit Abomination (1#, 235 pts) 1 Hell Pit Abomination, 235 pts (Causes Terror; Large Target; Regenerate; Stubborn; Thunder Stomp) Warlock Engineer (1#, 65 pts) 1 Warlock Engineer, 65 pts (Hand Weapon) 1 Skavenbrew Warlock Engineer (1#, 45 pts) 1 Warlock Engineer, 45 pts (Hand Weapon) 1 Doomrocket Giant Rats (6#, 23 pts) 5 Giant Rats, 23 pts 1 Packmaster (Hand Weapon; Whip; Light Armour) Giant Rats (6#, 23 pts) 5 Giant Rats, 23 pts 1 Packmaster (Hand Weapon; Whip; Light Armour) Validation Report: Army Subtype: Skaven Army; Edition: 8th Edition; Game Type: Normal Game Roster satisfies all enforced validation rules Composition Report: Points of Lords: 601 (0 - 750) Points of Heroes: 182 (0 - 750) Points of Core: 1313 (750 - Unlimited) Points of Special: 200 (0 - 1500) Points of Rare: 655 (0 - 750) Total Roster Cost: 2997 Models 274/300 Created with Army BuilderŪ - Try it for free at http://www.wolflair.com Edited by Losthighway_3, 15th December 2011 - 12:32 AM.
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| lockwood | 15th December 2011 - 04:29 AM Post #2 | |
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Chieftain
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looks good to me but i don't count you my want to find points for more rats seeing how the rule is 1 for ever 10 point but i don't thing being -26 rats is going lose you the game p.s. if you brake the poll off the spears they be come hand weapons just saying have fun with the spears Edited by lockwood, 15th December 2011 - 04:32 AM.
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toys go boom kill all man-thing, got to find more man-thing so toys can go boom again ' post post post | ||
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| Mathusala0 | 15th December 2011 - 04:42 AM Post #3 | |
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The Evil Underlord
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3000 Pts - Skaven Roster Grey Seer (3#, 470 pts) 1 Grey Seer, 470 pts (Hand Weapon) d3* Warpstone Tokens 1 Screaming Bell 1 Earthing Rod 1 Pidgeon Plucker Pendant I get everything but the PPP. what the hell is that doing there? if your worried about flyers just make sure to use storm banner and then tie them up. Warlord (1#, 131 pts) 1 Warlord, 131 pts (General; Hand Weapon; Halberd; Shield) 1 Warpstone Armor 1 Ironcurse Icon Seems there is a half hearted attempt to gear this lord, why no 4+ ward save? why both a halbard and shield (the shield only gives him a +1 against ranged attacks, which is irrelevant so long as he is in a unit. no warlitter? it also makes little since for him to be hear as your grey sear should be the general. Stormvermin (48#, 454 pts) 47 Stormvermin, 454 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Heavy Armour; Shield) 1 Fangleader (Hand Weapon; Halberd; Heavy Armour; Shield) 1 Razor Standard good. Stormvermin (10#, 80 pts) 10 Stormvermin, 80 pts (Hand Weapon; Halberd; Heavy Armour; Shield) Why? they are not carrying a storm banner, 10 man unit with no weapon team? Why are they here? Chieftain (1#, 72 pts) 1 Chieftain (Battle Standard Bearer), 72 pts (Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer) Again, no storm banner? what gives? Clanrats (41#, 285 pts) 39 Clanrats, 285 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armour; Shield) 1 Clawleader (Hand Weapon; Spear; Light Armour; Shield) 1 Poisoned Wind Mortar Weapon Team (Poisoned Wind Mortar; Hand Weapon; Heavy Armour) drop the spears, invest points in other things. Clanrats (41#, 290 pts) 39 Clanrats, 290 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armour; Shield) 1 Clawleader (Hand Weapon; Spear; Light Armour; Shield) 1 Warpfire Thrower Weapon Team (Warpfire Thrower; Hand Weapon; Heavy Armour) drop the spears, invest points in other things. Skavenslaves (50#, 102 pts) 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) fine Skavenslaves (50#, 102 pts) 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) fine Warplock Jezzails (5#, 110 pts) 4 Warplock Jezzails, 110 pts (Hand Weapon; Warplock Jezzail) 1 Sharpshooter (Hand Weapon; Warplock Jezzail) I strongly dislike jezzails on the premise that they miss all the time. consider investing in globes (which have more effective uses and can act as rat darts in a pinch, something you don;t have) Gutter Runners (5#, 90 pts) 5 Gutter Runners, 90 pts (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts; Skirmishers) try finding point for 2 more models (spears) Doomwheel (1#, 150 pts) 1 Doomwheel, 150 pts (Causes Terror; Immune to Psychology; Large Target) 1 Crew (Warlock & Rats) Warp-Lightning Cannon (1#, 90 pts) 1 Warp-Lightning Cannon, 90 pts 1 Engineer & Crew Warp-Lightning Cannon (1#, 90 pts) 1 Warp-Lightning Cannon, 90 pts 1 Engineer & Crew Warp-Lightning Cannon (1#, 90 pts) 1 Warp-Lightning Cannon, 90 pts 1 Engineer & Crew Hell Pit Abomination (1#, 235 pts) 1 Hell Pit Abomination, 235 pts (Causes Terror; Large Target; Regenerate; Stubborn; Thunder Stomp) These rares are fine Warlock Engineer (1#, 65 pts) 1 Warlock Engineer, 65 pts (Hand Weapon) 1 Skavenbrew good, put him in the big vermin unit Warlock Engineer (1#, 45 pts) 1 Warlock Engineer, 45 pts (Hand Weapon) 1 Doomrocket good, consider investing points in getting a level 1 with condenser. Giant Rats (6#, 23 pts) 5 Giant Rats, 23 pts 1 Packmaster (Hand Weapon; Whip; Light Armour) oh here are the giant rats, try to keep the list ordered by; Lords: Heroes: Core: Elites: Rare: just makes it a little easier to read. Giant Rats (6#, 23 pts) 5 Giant Rats, 23 pts 1 Packmaster (Hand Weapon; Whip; Light Armour) good Validation Report: Army Subtype: Skaven Army; Edition: 8th Edition; Game Type: Normal Game Roster satisfies all enforced validation rules Composition Report: Points of Lords: 601 (0 - 750) Points of Heroes: 182 (0 - 750) Points of Core: 1313 (750 - Unlimited) Points of Special: 200 (0 - 1500) Points of Rare: 655 (0 - 750) Total Roster Cost: 2997 Models 274/300 this is fine, its a little bit low of course but you have a little leeway when you go to 3000 from 2500. because in 3000 you actually have to worry about filling up all your deployment zone. Edited by Mathusala0, 15th December 2011 - 04:42 AM.
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![]() The Glossary of Common Underempire Lingo The Skaven Guide to competitive list building (8th Edition) The Skaven Castle Formation | ||
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| lockwood | 15th December 2011 - 04:48 AM Post #4 | |
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Chieftain
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he probably dose not want his wiz to be his leader for the same reason i don't like it its like putting all your eggs in one basket if you wiz gos so to dose the leader p.s. i don't use a storm banner but then i shot like a wood elf. i also play WC a lot no need for one
Edited by lockwood, 15th December 2011 - 04:52 AM.
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toys go boom kill all man-thing, got to find more man-thing so toys can go boom again ' post post post | ||
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| Mathusala0 | 15th December 2011 - 04:54 AM Post #5 | |
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The Evil Underlord
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then why bother taking the bell at all? the bell makes his wizard a prime target, and he has the earthing rod. the earthing rod is good and keeps te grey sear safe from miscast so he can play general. I've been using a grey sear on a bell for a LONG time. it is perfectly viable. |
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![]() The Glossary of Common Underempire Lingo The Skaven Guide to competitive list building (8th Edition) The Skaven Castle Formation | ||
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| lockwood | 15th December 2011 - 05:29 AM Post #6 | |
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Chieftain
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the fact that his wiz is the prime target is why he wants his leader to be some one other than his wiz but i do see where he loses out on some of the bells nicer Quality's p.s. i never said i agreed/disagreed with it just that is what he was going for Edited by lockwood, 15th December 2011 - 05:31 AM.
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toys go boom kill all man-thing, got to find more man-thing so toys can go boom again ' post post post | ||
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| SkavenDan | 15th December 2011 - 08:22 AM Post #7 | |
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Doomwheel Fanatic
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This is not a skryre list not enough fire power. | |
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| Losthighway_3 | 15th December 2011 - 09:33 AM Post #8 | |
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Re-Make of 3k Skryre List ( I think it is plenty Skryre-ey between 3 WLC 3 Engineers with gadgets and magic, 1 Doomwheel, Jezzails, 3 weapon teams ) Anyway, does this attempt seem more viable? and YES, I finally dropped spears!!! LOL I will convert spear models into slaves.... Agian, Thanks for any advice or critique! ( Formatted better this time as well ) 3000 Pts - Skaven Roster Models 291/300 LORDS Grey Seer, 440 pts (General; Hand Weapon) Warpstone Tokens Screaming Bell (Causes Fear; Large Target; Magic Resistance (2); Unbreakable) Rat Ogre Crew HEROS Chieftain (Battle Standard Bearer), 72 pts (Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer) Warlock Engineer, 85 pts (Level 1 Wizard; Hand Weapon) Warp-Energy Condenser Warlock Engineer, 45 pts (Hand Weapon) Doomrocket Warlock Engineer, 65 pts (Hand Weapon) - Goes in Stormvermin Skavenbrew CORE 48 Stormvermin, 509 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Heavy Armour; Shield) Fangleader (Hand Weapon; Halberd; Heavy Armour; Shield) Razor Standard Doom-Flayer Weapon Team (Doom-Flayer; Hand Weapon; Heavy Armour) 20 Clanrats, 106 pts (Standard Bearer Std; Hand Weapon; Light Armour; Shield) - BSB Bunker Unit Clawleader (Hand Weapon; Light Armour; Shield) 40 Clanrats, 265 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield) Clawleader (Hand Weapon; Light Armour; Shield) Poisoned Wind Mortar Weapon Team (Poisoned Wind Mortar; Hand Weapon; Heavy Armour) 40 Clanrats, 270 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield) Clawleader (Hand Weapon; Light Armour; Shield) Warpfire Thrower Weapon Team (Warpfire Thrower; Hand Weapon; Heavy Armour) 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) 5 Giant Rats, 23 pts Packmaster (Hand Weapon; Whip; Light Armour) 5 Giant Rats, 23 pts Packmaster (Hand Weapon; Whip; Light Armour) 5 Giant Rats, 23 pts Packmaster (Hand Weapon; Whip; Light Armour) SPECIALS 5 Warplock Jezzails, 110 pts (Hand Weapon; Warplock Jezzail) Sharpshooter (Hand Weapon; Warplock Jezzail) 5 Gutter Runners, 102 pts (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts; Skirmishers) Deathrunner (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Extra Attack; Poisoned Attacks) RARES 1 Doomwheel, 150 pts (Causes Terror; Immune to Psychology; Large Target) 1 Crew (Warlock & Rats) 1 Warp-Lightning Cannon, 90 pts Engineer & Crew 1 Warp-Lightning Cannon, 90 pts Engineer & Crew 1 Warp-Lightning Cannon, 90 pts Engineer & Crew 1 Hell Pit Abomination, 235 pts (Causes Terror; Large Target; Regenerate; Stubborn; Thunder Stomp) Validation Report: Army Subtype: Skaven Army; Edition: 8th Edition; Game Type: Normal Game Roster satisfies all enforced validation rules Composition Report: Points of Lords: 440 (0 - 750) Points of Heroes: 267 (0 - 750) Points of Core: 1354 (750 - Unlimited) Points of Special: 212 (0 - 1500) Points of Rare: 655 (0 - 750) Total Roster Cost: 2997 Created with Army BuilderŪ - Try it for free at http://www.wolflair.com |
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| Gazz't Rootgnasher | 15th December 2011 - 09:58 AM Post #9 | |
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Clanrat
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Not a bad list, but looking through it, I noticed you're running a Deathrunner. An interesting model to say the least, but you aren't running him with any special upgrades, and the Gutter Runners break through most of their points in ranged attacks, that one extra attack isn't really worth the prices of naked Gutter Runner. 5+ Ward is nice, but I don't see how useful that's going to be. I did some math, you've got 3 points left over, and with the 12 from the Gutter Runner, you can drop him entirely for a total of 15, good for a basic common magic item. That also nets you enough points that if you chose, you could change the Doom-Flayer (55 points) into another Mortar or a Warpfire Thrower, but that's more a personal preference thing than a necessity. On a last note, if you dropped a single Stormvermin and a single Clanrat, you'd have at least 25 points left over to get a Dispel Scroll or an Earthing Rod, which in a 3k point game I think becomes even more vital than usual. It's essentially shaving small points, but since the Deathrunner isn't prone to provide that much extra punch, it's worth considering the options. | |
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| Mathusala0 | 15th December 2011 - 04:27 PM Post #10 | |
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The Evil Underlord
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LORDS Grey Seer, 440 pts (General; Hand Weapon) Warpstone Tokens Screaming Bell (Causes Fear; Large Target; Magic Resistance (2); Unbreakable) Rat Ogre Crew ok, what happened to the earthing rod? that can stay! HEROS Chieftain (Battle Standard Bearer), 72 pts (Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer) good Warlock Engineer, 85 pts (Level 1 Wizard; Hand Weapon) Warp-Energy Condenser good Warlock Engineer, 45 pts (Hand Weapon) Doomrocket Im a fan of having the doomrocket on the same level 1 warlock with condenser, saves 15 points. just a thought Warlock Engineer, 65 pts (Hand Weapon) - Goes in Stormvermin Skavenbrew good CORE 48 Stormvermin, 509 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Heavy Armour; Shield) Fangleader (Hand Weapon; Halberd; Heavy Armour; Shield) Razor Standard Doom-Flayer Weapon Team (Doom-Flayer; Hand Weapon; Heavy Armour) I strongly dislike doomflayers. personally Id try to upgrade him to a wind mortar 20 Clanrats, 106 pts (Standard Bearer Std; Hand Weapon; Light Armour; Shield) - BSB Bunker Unit Clawleader (Hand Weapon; Light Armour; Shield) good. but if there is not a musician get one. 40 Clanrats, 265 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield) Clawleader (Hand Weapon; Light Armour; Shield) Poisoned Wind Mortar Weapon Team (Poisoned Wind Mortar; Hand Weapon; Heavy Armour) good 40 Clanrats, 270 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Light Armour; Shield) Clawleader (Hand Weapon; Light Armour; Shield) Warpfire Thrower Weapon Team (Warpfire Thrower; Hand Weapon; Heavy Armour) good 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) good 50 Skavenslaves, 102 pts (Musician Mus; Hand Weapon) good 5 Giant Rats, 23 pts Packmaster (Hand Weapon; Whip; Light Armour) good 5 Giant Rats, 23 pts Packmaster (Hand Weapon; Whip; Light Armour) good 5 Giant Rats, 23 pts Packmaster (Hand Weapon; Whip; Light Armour) good SPECIALS 5 Warplock Jezzails, 110 pts (Hand Weapon; Warplock Jezzail) Sharpshooter (Hand Weapon; Warplock Jezzail) I've already stated my opinions on jezzails, 5 Gutter Runners, 102 pts (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Poisoned Attacks; Scouts; Skirmishers) Deathrunner (Hand Weapon; Extra Hand Weapon; Sling; Throwing Star; Extra Attack; Poisoned Attacks) Deathrunner is a waste, get another model instead RARES 1 Doomwheel, 150 pts (Causes Terror; Immune to Psychology; Large Target) 1 Crew (Warlock & Rats) 1 Warp-Lightning Cannon, 90 pts Engineer & Crew 1 Warp-Lightning Cannon, 90 pts Engineer & Crew 1 Warp-Lightning Cannon, 90 pts Engineer & Crew 1 Hell Pit Abomination, 235 pts (Causes Terror; Large Target; Regenerate; Stubborn; Thunder Stomp) rares are fine Validation Report: Army Subtype: Skaven Army; Edition: 8th Edition; Game Type: Normal Game Roster satisfies all enforced validation rules Composition Report: Points of Lords: 440 (0 - 750) Points of Heroes: 267 (0 - 750) Points of Core: 1354 (750 - Unlimited) Points of Special: 212 (0 - 1500) Points of Rare: 655 (0 - 750) Total Roster Cost: 2997 |
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![]() The Glossary of Common Underempire Lingo The Skaven Guide to competitive list building (8th Edition) The Skaven Castle Formation | ||
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| Losthighway_3 | 15th December 2011 - 10:32 PM Post #11 | |
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I think points wise Math, I can drop the deathrunner 12 pts. and the doomrocket warlock, giving the rocket to the warp condenser warlock, saves 15 more points.....total saved 27 pts. this lets me get the Earthing rod back for the Seer..... with 2 points left over. I haven looked points wise, but if I drop one rat dart I think 25 pts. plus 55 from droppin the doomflayer gives me enough for a second poison globe launcher and maybe the musician for the bunker unit.... sweet sweet! Thanks all for the comments/advice..... and jezzail wise, I guess they have just come in handy every time I face hvy Cav.... so until they don't work whittling them down consistently, I will leave them be.... and, I am too attatched to the fluff with them...lol! |
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| sicsempertyrannids | 17th December 2011 - 02:15 AM Post #12 | |
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Why do your vermin need hand weapons, shields, AND halberds? | |
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| Losthighway_3 | 17th December 2011 - 02:39 AM Post #13 | |
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they only have halberds..... dont even think hand weapons is an option, lol.....Army Builder just printed it up like that for some reason | |
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| Mathusala0 | 17th December 2011 - 03:24 AM Post #14 | |
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The Evil Underlord
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Technically they have hand weapons, they simply never use them. Shields are still a decent option espicially if you plan on fielding mass numbers of sv | |
![]() The Glossary of Common Underempire Lingo The Skaven Guide to competitive list building (8th Edition) The Skaven Castle Formation | ||
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just saying 
