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2500 Point Skaven Tag Team List with another 2500 of VC
Topic Started: 11th December 2011 - 11:37 PM (396 Views)
Bunyipmate


Firstly I would just like to thank everyone for viewing this list. Okay here it is:

Grey Seer 495
-Screaming Bell
-Skalm
-dispel scroll

Plague Priest 334
-Furnace
-Level 2
-talisman of pres
-flail

Chieftain 122
-BSB
-Storm Banner
-Halberd

Engineer 70
-DoomRocket
-Death Globe

30 Clanrats 235
-spears
-shields
-full command
-Poison wind motor

30 Clanrats 170
-spears
-shields
-full command

30 Clanrats 155
-shields
-full command

30 Clanrats 155
-shields
-full command

Rat Dart 26
-6 giant rats
-1 packmaster

Rat Dart 23
-5 giant rats
-1 packmaster

Rat Dart 23
-5 giant rats
-1 packmaster

Rat Dart 23
-5 giant rats
-1 packmaster

5 Gutter Runners 66
-slings

5 Gutter Runners 78
-slings
-Death runner

40 Plague Monks 330
-Musician
-Standard
-Plague Banner

Plague Claw Catapult 100

WarpLightning Cannon 90

NO SLAVES :(). Do you think this is still a some what competitive list? Any advice would be appreciated.

Thanks


Dan
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Scarr, Reincarnated
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11th creator of the Skaven Achievements. Binder of IceAc.
How big is the tables you are playing at? Because a Furnace and Bell list takes lots of space.

I think it looks fairly solid.

The only slight issue I can see is that your engineer have spent 55 points on magic items over the allowed allotment of 50. Buy a Condenser instead.

Together with a Vampire Deathstar list this could be very good. He can actually sort of tarpit with Ghouls while you flank with your scary two wide units and he kills some stuff.
The Pox on you, AND your kind!

Player of games, watcher of games, gamer of plays.


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Mathusala0
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The Evil Underlord

60 models short of were you should be says NO.

theres also not much point in taking a bell without slaves.

the gutter runners dont have poison.

these are just glancing notes that are huge not competitive things. fix these first and Ill do a write up.
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Bunyipmate


Why do I need slaves to run a bell?
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Gazz't Rootgnasher
Clanrat
Because if anything gets in combat with the unit bearing the bell at full strength, it'll wear the entire thing down until the bell becomes useless. Slaves, for any army really, take up large blocks of space that your opponent has to cut down, wasting valuable time and effort for a huge unit of pathetic 2 point models that refuse to budge off the table. Not to mention, without any sacrificial units, you'll have a much more difficult time maneuvering your army into an advantageous position. Slaves block charges and bog down enemy units so that they can't move out of flank charges, which are very very painful coming from something like a plague furnace.

Put simply, slaves = time, and when you run a Screaming Bell, you want to have as much time as you can to ring off the effects on the chart.
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Mathusala0
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The Evil Underlord

While I agree with almost everything you said Gnazz, the main reason I was thinking of is to actually make the best use of the 18" leadership bubble. using clanrats as your mainstay takes a toll on the effectiveness of this ability.
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Gazz't Rootgnasher
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Well I'm glad to know that I at least had valid points. I have some experience with the game, but I try to refrain from giving out too much advice because I know there are others better suited for it.
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Bunyipmate


Here is my new and improved list.( I hope ) Any criticism or positive feedback would be appreciated.



Grey Seer 295
-Skalm
-dispel scroll

Warlord 190
-Augmented weapon
-foul pendant


Plague Priest 299
-Furnace
-Level 1
-talisman of pres
-flail

Chieftain 122
-BSB
-Storm Banner
-Halberd

Engineer 45
-DoomRocket

40 Clanrats 285
-spears
-shields
-full command
-Poison wind motor

30 Clanrats 155
-shields
-full command

30 Clanrats 155
-shields
-full command

60 slaves 150
-shields

5 Gutter Runners 103
-slings
-poison
-Deathrunner

5 Gutter Runners 91
-slings
-poison

35 Plague Monks 295
-Musician
-Standard
-Plague Banner

Plague Claw Catapult 100

WarpLightning Cannon 90

Doomwheel 150
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lockwood
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Chieftain
the first thing i saw was 5 GR with poison and slings are 90pts not 91 (let just say you hit the wrong key :blush: )
if i'm wrong so is army builder

second you may want to drop the spears on the 40 CR's but then i like slings and most people say they are a wast

and third 60 slaves may be a little hard to move around the table do to the size of the unit may want to make it 2 units of 30


o one more thing gazz't and mathusala0 you two play nice and quit fighting :D

after all open hostility is not the skaven way you must hide the dagger tell they turn there back to you Dev
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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Mathusala0
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The Evil Underlord

Grey Seer 295
-Skalm
-dispel scroll

good

Warlord 190
-Augmented weapon
-foul pendant

erm, ok. he wont survive combat you do realize that right?

Plague Priest 299
-Furnace
-Level 1
-talisman of pres
-flail

why does he have the 4+ ward save? give it to the warlord who actually needs the damn thing.

Chieftain 122
-BSB
-Storm Banner
-Halberd

get him a shield, you don't want him in combat,

Engineer 45
-DoomRocket

good

40 Clanrats 285
-spears
-shields
-full command
-Poison wind motor

Spears should not be here,

30 Clanrats 155
-shields
-full command

bunker unit, reduce numbers to 23 and buff the other unit up. get rid of the champion.

30 Clanrats 155
-shields
-full command

as above

60 slaves 150
-shields

good solid number, it will take a LONG time to break these guys, but get them a musician, so they can swift reform

5 Gutter Runners 103
-slings
-poison
-Deathrunner

get ride of the deathrunner, buy more models.

5 Gutter Runners 91
-slings
-poison

fine

35 Plague Monks 295
-Musician
-Standard
-Plague Banner

good

Plague Claw Catapult 100

WarpLightning Cannon 90

Doomwheel 150

I strongly advise against the catapult, they always tend to under-preform compared to a second cannon. your call of course

Quote:
 
the first thing i saw was 5 GR with poison and slings are 90pts not 91 (let just say you hit the wrong key )
if i'm wrong so is army builder


they are in fact 90 points

Quote:
 
second you may want to drop the spears on the 40 CR's but then i like slings and most people say they are a wast


They are a waste on slaves, I can mathmatikally prove they are a waste on slaves, spears on slaves would in fact be a better investment.

Quote:
 
and third 60 slaves may be a little hard to move around the table do to the size of the unit may want to make it 2 units of 30


60 is perfectly fine, so long as he gets a musician in there.

Quote:
 
o one more thing gazz't and mathusala0 you two play nice and quit fighting


... we aren't fighting, I approved of everything he said, I added onto it, and he thanked me for the compliment. we didn't even disagree O_O
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lockwood
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Chieftain
Gazz't Rootgnasher
12th December 2011 - 05:16 AM
Well I'm glad to know that I at least had valid points. I have some experience with the game, but I try to refrain from giving out too much advice because I know there are others better suited for it.
I just thought there was some sarcasm in this posting with the first line i may have putt more meaning then there was be hind it

They are a waste on slaves, I can mathmatikally prove they are a waste on slaves, spears on slaves would in fact be a better investment.

i never said it was good .
i just said i like sling on my slaves not that he should take sling over spears

it was more of a hey a lot of people would tell you to drop the spears for something more use full.
but play with what you like i like slings (i wish i could poison them )

as for the 60 slaves i have ran 60 before and we rolled random terrain and we had like 12-15 pieces of terrain i was hard to move a unit of 30 and near in possible for the 60 man unit.

and some one already brought up the table size Question
o and you agreed with me on the fact that his 40 CR should not have spears

just to clear this up so no one thinks that your were say you should give spears to any one
Edited by lockwood, 13th December 2011 - 05:40 PM.
toys go boom kill all man-thing, got to find more man-thing so toys can go boom again '

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Bunyipmate


If I want my Warlord geared for certain things. How do I gear him for offence, survival or a mix of the two?

Thanks

Dan
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Gazz't Rootgnasher
Clanrat
While I appreciate the effort to jump to my defense there, lockwood, I apologize for making it seem like I was being sarcastic. Out of the two of us, I acknowledge that Math has more gaming experience with Skaven than I do, so I appreciate whenever my ideas are validated by his experience. He even gave me a reasonable critique on a semi-fluffy semi-competitive army list I did and provided very meaningful feedback for it. I just say I try not to provide too much advice because my interests in playing Skaven aren't as competitively oriented as the original poster might be wanting them to be.
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Bunyipmate


If I want my Warlord geared for certain things. How do I gear him for offence, survival or a mix of the two?

Thanks

Dan
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Mathusala0
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The Evil Underlord

dude, be patient, don't spam.

if your really that impatient just go and look at some other armies that have warlords and see how they are geared.
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