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My all-comers list; Give me some feedback please
Topic Started: 11th December 2011 - 06:50 PM (246 Views)
NiteOwl
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Hey!

I just put together a 2000p list this afternoon. And ofcourse I want some feedback on it^^

Here it is:

2000p

Lords
305p Grey Seer
Earthing Rod
Talisman of Preservation

Hero

87p BSB
Halberd
Standard of Discipline

45p Warlock Engineer
Doomrocket

139p Plague Priest
Flail
Ironcurse Icon
Shadow Magnet Trinket

Core

180p Clanrats 20st
Shields
Command
WFT

110p Clanrats 20st
Shields
Command

350p Stormvermin 40st
-Command
-Razor Standard

80p Skavenslaves 40st

80p Skavenslaves 40st

Special

335p Plague Monks 40st
Command
Plague Banner

108p Gutter Runners 6st
Slings
Poisoned Attacks

Rare

90p WLC

90p WLC

I will put the grey seer and bsb in the first clanrat unit and have that one as a bunker backing up the mainline with his great leadership.
The WFT will stay with the cannons to protect them.
The PP will go with the PM (well, ofcourse..), The WE will go in the second CLanrat unit, moving up the flanks with his doomrocket.
Tactics will be to tar pit with the slaves, then get the flanks with my PM and SV, shoot warmachines and other big nasty stuff with the cannons. The gutter Runners will also hunt warmachines.

So what do you all think? Something I have missed in the list? Anything really :)

Thanks
Edited by NiteOwl, 11th December 2011 - 06:52 PM.
"we all play toy soldiers as a hobby. what on earth makes you think we can manage adult discussions?"

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Mathusala0
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The Evil Underlord

Lords
305p Grey Seer
Earthing Rod
Talisman of Preservation

good build

Hero

87p BSB
Halberd
Standard of Discipline

I dislike the discipline standard. the +1 leadership is good for "rankless" units like doomwheels, hellpits, and gutter runners, but its pointless for your ranked units.

45p Warlock Engineer
Doomrocket

good

139p Plague Priest
Flail
Ironcurse Icon
Shadow Magnet Trinket

cool

Core

180p Clanrats 20st
Shields
Command
WFT

these units are too small. get more models or mix up the units.

110p Clanrats 20st
Shields
Command

these units are too small. get more models or mix up the units.

350p Stormvermin 40st
-Command
-Razor Standard

good size

80p Skavenslaves 40st

good

80p Skavenslaves 40st

good

Special

335p Plague Monks 40st
Command
Plague Banner

good

108p Gutter Runners 6st
Slings
Poisoned Attacks

good

Rare

90p WLC

90p WLC

rares are fine

you've got a decent selection of models and a decent list. just make those unit bigger, if you lose a weapon team bump up the gutter runner numbers a bit.
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NiteOwl
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Thanks Mathusala0! Great feedback :)
Will adjust those things you mentioned and then I will get gaming^^
Can't wait untill I can try it out!

NiteOwl,

"we all play toy soldiers as a hobby. what on earth makes you think we can manage adult discussions?"

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SkavenDan
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Doomwheel Fanatic
I managed to make units of 25 work. If there is enough on the table people tend to take the view of I will come back to killing them later and never do.
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Tanglewood
Warlord
Looks like a good list. Only a couple of comments:

1. Shield rather than halberd on bsb. He is in a bunker but sometimes he might meet something and that +1 might just save his ass + parry

2. Clan rats do need to be bigger. 28 was my min.

3. Min size rat darts are great for deployment drops and redirection

4. +1 Ld banner is the best magic item in the game for skaven. Never left home w/o it. So many uses - rankless units, counter-magic, counter-magic items, increasing unit efficiency. Generally good troops are few in number so even 2-3 ranks of slaves will give you steadfast and the +1 will really help here. Crap troop have deep rank, but they'll chew through slaves slower and the +1 help rolling vs combat res loss w/o steadfast. If they are good troop and big, then you redirect them and aim that pretty doom rocket + wlc their way. Win-win-win situation.

I thought +1 ld banner might have just been my fetish but browsing a recent tournament's open list, I noticed every single top tournament regular took the banner.

5. Big difference between 40 slaves and 50 slaves. 40 I find last for 2 combat rounds. 40 is optimal, 50 is comfortable. I've had Ogre/Bret break 40 in one turn (and over run) but not 50.

6. If you can squeeze the points somehow, 2 x 5 gutter is a lot more useful than 1 x 6 but it's hard to get that if you have monks I guess.

7. Not sure what the WFT is for. If you want to guard the WLC vs fast cav/scout/small flyers, I find ratling is better.

Other than that, I like the list (thumbs up).
One more thing, from experience, I've noticed nobody shoots the monks with small arm fire due to their T4. Usually it's the warmachines so save yourself some points and ditch the shadow magnet imo unless you play a lot vs skinks/gutter runners
Edited by Tanglewood, 13th December 2011 - 03:57 AM.
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jpd
Plague Decon
I like this list and think units of 20 clanrats can still work in this edition.

Slaves bog down a unit and the smaller unit of clanrats flank charge. now it might take an extra turn to flank your opponent but its only slaves.

A problem a friend of mine has with his VC army is he goes down the horde route but his units get so bogged down and in each others way that the units to the rear become useless and when playing against the likes of Skaven that can quickly outflank him and keep his army pinned his general thats in the center and his best fighter cant get out.

At times due to poor deployment (but mainly to Dawn Attack, I've found my plans go out the window before I even start) When I use large blocks my regiments get in each others way and it takes a turn or two to make room for your units.

Now I'm not saying that block sizes of 40 + clanrats aren't good I'm just saying I think theres still a time and a place for units of 20 clanrats in this edition and I think they still have the potential to work well, There will also be a place for a unit of 20 slaves to act as a speed bumps too :)
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sicsempertyrannids


Combine the clanrat units. They don't deserve to have shields either, since they'll still die in droves. I don't think you should field a Plague Priest, either. They don't seem worth it. Get more slaves instead and maybe a couple more warlocks. Otherwise, pretty good, but why no rat darts?
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