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2.5k Latest List; 2-0 Massacres so far
Topic Started: 17th October 2011 - 02:07 AM (346 Views)
tbone
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Grey Seer
Played this list today an it worked perfectly, thought I share. FYI, it followed comp rules.. http://www.theconflictgt.com/index.php?option=com_content&view=category&layout=blog&id=37&Itemid=54

anyway here it is.
Lords

Gray Seer - General, Fencer's Blades, Earthing Rod, Skalm, Screaming Bell

Heroes
Plague Priest - Dispel Scroll, Ruby Ring of Ruin, Flail
Engineer - DooooooommmmROCKET
Chieftain - BSB, Amulet of Preservation, Ironcurse Icon, halberd

Core

50 x Clanrats - Standard, Musician, Shields
- Warpfire Thrower
10 x Stormvermin - Standard, Musician, Stormbanner
- Poison Wind Mortar
5 Giant Rats W/ Packmaster
5 Giant Rats W/ Packmaster
50 x Skavenslaves - Musician
50 x Skavenslaves - Musician

Special
6 x Gutter Runners - Poison, Slings
6 x Gutter Runners - Poison, Slings
40 x Plague Monks - Full Command, Plague Banner

Rare
Doomwheel
Warp Lightning Cannon
Plague Claw Catapult

Total Points: 2499

I was thinking of ditching the ruby ring, and the weapon teams for a furnace, but I don't have one yet.

What do you guys think?
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Mathusala0
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The Evil Underlord

looks like the took the ETC team restrictions, buffed the model caps and then added chaos dwarves. basically, they nerfed the %#@$ out of all the top tier armies.

Having said that, our nerf is not that big of a deal, at least you got 50 man instead of ETC 40 man.

And your list is fine, seems to have a small shortage on models but thats offset by good characters.
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Hivetyrant25
Clanrat
Well, I guess my HE magic list of DOOOM will work. I'm glad only Book of Hoth was banned and not the Book of Hoeth!
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Borgomos
Warlord
Noob Question here : Isn't Fencers Blades the WS10 weapon ? How does it benefit the Grey Seer ?
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Hivetyrant25
Clanrat
Less chance of actually getting hit? High WS is both offensive and defensive.
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Borgomos
Warlord
So it's purpose is to let most rank&file troops hit the Seer on 5+....

This makes me think of a Grey Seer wearing one of those Empire hats with extravagant feathers and wielding dueling sword in each hand
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tbone
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Grey Seer
The fencer's blades allow me to use the bell unit for combat, rather than its typically bunker role. You still have to pick your fights, but it's great for cleaning up weakened enemy units. Lore of plague compliments this strategy very well. Another thing which helped keep the seer alive is deployed the bell unit is deploying 5 files on both sides of the bell. This puts more clannies into the fight and usually less files in BtB contact with the bell, meaning less attacks on the seer.
Edited by tbone, 17th October 2011 - 02:29 PM.
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Mathusala0
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The Evil Underlord

i dont see how that minimizes hits on the bell, you still have to charge center to center.
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CapAmr05
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Quote:
 
i dont see how that minimizes hits on the bell, you still have to charge center to center.


Incorrect. The charging unit must:
Quote:
 
remember that you must bring as many models into base contact with the enemy as possible, from both sides!
Page 20 Second Paragraph of the "Successful Charges Section"


Having 5 files of clanrats on either side will force most enemy units charging the bell to shift to one side or the other, since a Bell is a single model, and the enemy has to bring as many of his models and as many of the bell-unit's models into contact. It can shrink the profile of possible attacks on the bell (dependent on how wide the charging enemy is)


..eeeee
cccccBellccccc

e= enemy models
c= clanrats
Bell= Bell

--Cap
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tbone
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Grey Seer
Precisely

And another neat bonus is on dual charges

Think of a plague monk/furnace unit deployed the same way, charging with the bell unit into an enemy horde

p = plague monks
furn = plague furnace

________eeeeeeeeee
cccccBellcccccpppppfurnppppp

Ouch!!!

Obviously the furnace is optional. It works with a normally ranked unit too. Also, different size enemy units will change the number of files required in the bell unit, but you get the point.

Also if your BSB is in bell unit you can keep him on the other side of the bell, safe, and out of combat.

Playing more a more aggressive bell unit allows for better use of the plague lore, better use of the bell rolls, more protection for the seer, more points of your army in the fight (no bunker), and remember once your in combat you don't have to worry about enemy shooting.
Edited by tbone, 17th October 2011 - 06:59 PM.
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